nastys
08333e0876
macOS moltenVK support and SIGBUS handling ( #11252 )
2021-12-12 21:35:56 +01:00
kd-11
d523f9cc6b
rsx: Avoid skipping input mask checks due to static flow control
2021-12-08 23:58:32 +03:00
kd-11
7ca15c60bb
rsx: Improve image aspect tests
...
- Replace old format-based detection with proper aspect test.
Explicit image aspect has been available for a long time, but older
code was not updated.
2021-12-08 23:58:32 +03:00
Nekotekina
d6420b8803
Put std::hash specialization out of std
2021-12-07 13:04:10 +03:00
DH
49c02854f5
[rsx] reduce size of config structs
2021-12-02 21:36:57 +03:00
DH
cccfb89aa0
[Config] Use std::less<> for std::map<...>
...
Reduces amount of string copies
[Utilities] fmt::replace_all: avoid creation of temporary strings
2021-12-02 21:36:57 +03:00
kd-11
02832d9623
rsx: Add some sensible fallbacks ( #11219 )
...
* rsx: Add some sensible fallbacks
* Update GLPresent.cpp
* Update VKPresent.cpp
* Update rsx_utils.h
* Update rsx_utils.cpp
2021-12-02 16:02:08 +03:00
kd-11
9bb46aa944
rsx: Simplify unconstrained aspect ratio conversion
...
- There is a reason resolutions are defined by only a height variable.
2021-12-01 21:55:53 +01:00
Megamouse
aea1ec2594
avconf: Add const to fxo references
2021-12-01 21:55:53 +01:00
kd-11
22a7b026e7
rsx: Fix image scaling
...
- Specifically fixes a corner case where double transforms are required.
Technically this can be made more readable using transformation matrices:
* M1 = transform_virtual_to_physical()
* M2 = transform_image_to_virtual()
* M3 = M1 * M2
* Result = Input * M3
But we don't use a CPU-side matrix library and it is not reasonable to do this on the GPU.
2021-12-01 21:55:53 +01:00
Megamouse
c8d4a0dcdc
VK/GL: honor game's aspect ratio when scaling
2021-12-01 21:55:53 +01:00
kd-11
38bfefcdfa
vk: Fix incorrect mixed transfer modes for mipmapped VTC
2021-11-28 01:44:21 +03:00
kd-11
44fe6f6d39
rsx: Fix sloppy format matching test
2021-11-27 17:47:41 +03:00
orbea
a84223bdc6
rpcs3: Fix the DATADIR path for AppImage
...
Even when DATADIR is defined the other paths may still be correct.
Fixes: https://github.com/RPCS3/rpcs3/issues/11195
2021-11-24 19:14:06 +01:00
kd-11
4df1a938b1
Unused var
2021-11-24 16:02:24 +03:00
kd-11
94a3b1cfe8
rsx: Roll back some optimizations
...
- Just use RGB565 for all blit targets. Avoids really dumb transforms done by GPU hw.
- When X16 is used, all the channels get written to R channel alone. CmdBlit does perform format conversion!
- gl: Force image copy when blit is requested with compatible targets. Avoids format conversion issues.
2021-11-24 16:02:24 +03:00
kd-11
a21c6c4628
rsx: Fix handling of scaling requests for packed formats
...
- One does not simply interpolate RGB565 components as U16 data!
2021-11-24 16:02:24 +03:00
kd-11
58f0fa3ca5
gl: Enable handling of X16 blit targets
2021-11-24 16:02:24 +03:00
kd-11
97bd8f7bc1
rsx: Update sampler format class when inheriting mipmap slices/sections
2021-11-24 16:02:24 +03:00
AniLeo
1df8f52a9f
vk: Remove lavapipe workaround
...
Current lavapipe version now has support for
shaderStorageBufferArrayDynamicIndexing
2021-11-23 22:48:46 +01:00
orbea
59f253ba24
cmake: Use GNUInstalldirs
2021-11-22 21:45:55 +01:00
Megamouse
7eee9e7b05
overlays: simplify backup icon copy procedure
2021-11-20 08:43:46 +01:00
Megamouse
0f7534c755
VK: fix NVIDIA driverVersion check
2021-11-16 09:31:16 +01:00
Megamouse
4d0330bf82
rsx: fix possible segfault
2021-11-16 09:31:16 +01:00
Megamouse
f6e04ffdd2
overlays: add stick input to native dialogs
2021-11-16 01:38:33 +01:00
Megamouse
44b42f68fd
overlays: add R3, L3 and PS buttons
...
Unused at the moment
2021-11-16 01:38:33 +01:00
Megamouse
ff5e31f396
overlays: add system sounds
2021-11-15 23:03:30 +01:00
kd-11
59b1c324a9
rsx: Properly implement immediate mode rendering
...
- Treat the draw commands as being consumed on-the-fly with ATTR0 as provoking attribute
- Analysing streams sent to RSX and the results implies they are consumed fully inline.
This only makes sense if a provoking attribute is present. The 'static' register is truly the immediate register for the draw.
2021-11-15 18:14:15 +03:00
kd-11
1f627caa81
rsx: Clear some leaking register state between runs
2021-11-15 18:14:15 +03:00
kd-11
7e3eab9915
rsx: Fix texture state propagation between unrelated draw calls
...
- Older games can load all textures before a draw sequence and then swap shaders for different draws.
- Optimizations in texture state streaming make it so that only referenced data is carried forward.
2021-11-09 12:39:49 +03:00
Megamouse
88bb26afb4
vk: make upscaler dynamic
...
The config option was marked as dynamic, but was never actually changed ingame
2021-11-06 01:02:54 +01:00
kd-11
f7eacf70ec
rsx: Restore shader disassembler to working state
2021-11-05 23:55:07 +03:00
kd-11
933d96af5f
vk: Do not clip region using renderpass renderarea, we have scissor for that
2021-11-04 21:05:15 +03:00
kd-11
ad00c44231
rsx: Configure pitch correctly for pitch-zero textures (1D)
2021-11-03 16:58:30 +03:00
Eladash
b84e95d768
rsx: Fixate time stamp of VBLANK
2021-11-01 10:04:53 +01:00
Eladash
4369fb234e
rsx: Fix typo in VBLANK processing regarding emulation pause
2021-11-01 10:04:53 +01:00
Eladash
58040d478a
rsx: Implement NTSC fixup mode, improve VBLANK accuracy
2021-11-01 10:04:53 +01:00
kd-11
5b0ef401f7
rsx: Fix sampling in X when 0 pitch is given
...
- A pitch of 0 still allows 1-dimensional addressing.
2021-10-31 14:32:42 +03:00
Megamouse
1650dd1c7d
overlays: fix graph offset error after applying new config
...
I already had this figured out last time but forgot the dynamic config use case.
2021-10-31 10:14:08 +01:00
Megamouse
84f123041a
overlays: fix offset of right edge oriented graphs when detail level is none
2021-10-31 10:14:08 +01:00
Megamouse
f258ae795c
Add more logging for Emulator Stop events
...
This should give us more insight into the conditions that cause emulation stops.
This may also help find false issue reports.
2021-10-31 04:12:47 +01:00
Megamouse
33e80a733d
overlays: fix trophy notification sound in queue
2021-10-30 22:44:30 +02:00
Megamouse
0e20acdf55
overlays: add optional sound to trophy popup
2021-10-30 17:16:45 +02:00
Megamouse
f262e77fbd
overlays: add fade to trophy notification pop-ups
2021-10-30 17:16:45 +02:00
Megamouse
244aa6879a
overlays: fix trophy notification pop-up locations
2021-10-30 17:16:45 +02:00
kd-11
78bcb0fd53
rsx: Do not reuse/destroy sections that have references held
...
- Avoids a situation where blit-dst and blit-src have overlapping ranges. Uploading blit-dst destroys blit-src and vice-versa.
This is not the end of the world, but blit-src should be kept around until the operation is completed to avoid stale references!
2021-10-27 12:30:43 +03:00
kd-11
c733e794de
gl: Use real image dimensions when decoding compressed textures
...
- Image size is already correctly calculated using block dimensions
2021-10-27 12:30:43 +03:00
kd-11
99fc90648b
gl: Disable shader interpreter if hardware does not support bindless textures
2021-10-27 12:30:43 +03:00
kd-11
2587545eed
gl: Fix decoding of wide, swizzled textures
...
- Handle pre-byteswapped data (swizzled usually) in the compute-safe path
2021-10-27 12:30:43 +03:00
kd-11
4ed92f4155
vk: Fully allow CB change in emit_geometry
...
- upload_vertex_data can trigger a flush to CELL which will result in CB flush.
Ensure CB state is correctly reloaded in such a situation.
2021-10-20 12:05:39 +03:00