Commit graph

27 commits

Author SHA1 Message Date
Peter Tissen
ed10ea7544 add back fused gui log classes, this needs to be redone another way
also, add back wx requirement for strfmt
2014-06-08 23:16:08 +02:00
Peter Tissen
c37905e465 initial start to eliminate static func init, not compilable atm
move module initialization into a module manager, still has some issues like stopping not working and debug crashing

add #idef 0 to modules that aren't in the windows project

don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors

remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable

add secondary project, no real use for it now

add some memleak config to the emucore and add asmjit path to rpcs3

small rebase error fixed to get it to compile again

add filters for emucore

re-add the module manager and static file

WIP commit, linker errors abound

some more abstraction layer stuff

fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers

rebasing

fix memset undefined and re() usage of se_t before declaration

Add wxGUI define by default for cmake builds

fix copy constructors of Datetime header

fix copy constructors of other wx interface classes

remove static declarations of global variables

make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls

remove duplicate definition for FromUTF8 and ToUTF8

temp changes
2014-06-08 23:16:06 +02:00
raven02
219e048922 Centre the game list panel 2014-06-07 16:08:02 +08:00
Peter Tissen
40add8f9a2 Seperate ConLog.h and ConLogFrame.h (for now only seperate headers)
make precompiled header slimmer under Linux to increase CI and dev-machine build-times

make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
2014-06-06 02:50:22 +02:00
Lioncash
b877879db6 Clean up UI code.
- Use Bind instead of connect. It's recommended for anyone using wx 2.9+
- Remove AppConnector. All this did was destroy objects used in the UI. However, wxWidgets handles this. So it's redundant.
- Misc other unimportant changes.
2014-04-27 19:53:13 -04:00
Bigpet
25c3aa8e19 fixes to get llvm to compile (excepti for utils.cpp, that'll get fixed
later)

Eradicate the Array almost everywhere, some usages like Stack still
remains
2014-04-12 12:06:52 +02:00
lioncash
d0c9d7c0ae Use spaces for vertical alignment 2014-04-04 09:25:38 -04:00
Peter Tissen
dad82aa1eb Gui logging in main thread
Do the logging to the GUI log element in the main thread. Not doing this
causes issues with the GTK backend of wxWidgets. Plus it's just common
sense to try to limit gui calls to one thread.
2014-04-02 17:57:50 +02:00
Peter Tissen
8ac226ae69 replace all instances of wxString with std::string in all cases not
directly involved in either the GUI or other wxWidget classes like wxFile
2014-04-01 16:23:03 +02:00
Alexandro Sánchez Bach
01dbb8eb9a Merge pull request #145 from Nekotekina/master
Fixed conflicts.
2014-03-31 12:04:34 +02:00
Alexandro Sánchez Bach
503c24453a cellSaveData* progress & reverted commit 950fcfe
* Reverted commit
950fcfe4ef
(Reverted ConLog changes) that fixed the "Bad flip!" error since there
is a better way of solving it. It will be fixed soon.
* Moved cellSaveData to cellSysutil (but preserving the functions in a
separated file named: cellSysutil_SaveData.cpp).
* Progress on cellSaveDataList* functions.
* Added a small margin to the new Settings dialog. :-)
2014-03-28 20:06:15 +01:00
Alexandro Sánchez Bach
950fcfe4ef Reverted ConLog changes of commit 5ea58d94
This was causing a "Bad flip!" error on Arkedo Series 02 Swap!. I guess
we will have to search for a better solution. I just reverted the
ConLog.cpp / ConLog.h files.

Related commit:
5ea58d9451
2014-03-28 05:32:24 +01:00
Nekotekina
5ea58d9451 ConLog unicode support improved 2014-03-21 19:06:08 +04:00
DH
0e437312ad Improved OpenAL audio output
Implemented LDBRX PPU instruction
Enabled FRSQRTE PPU instruction
Improved Fragment Program Decompiler
Implemented Log lvl selection
2014-03-13 02:26:53 +02:00
Nekotekina
dbdae77780 Some errors fixed 2014-02-27 22:25:32 +04:00
Alexandro Sánchez Bach
e7a721a1fb Merge pull request #46 from krofna 2014-02-21 17:13:57 +01:00
Nekotekina
848c5dadf0 Fixed some problems 2014-02-16 01:16:35 +04:00
Peter Tissen
b05e466e8f clean up more output conversions, everything that wants to get printed needs to be explicitly convertex to the wxCharType otherwise the VFormat prints nothing 2014-02-10 19:51:03 +01:00
Peter Tissen
b9c3dc352d use .wx_str() instead of .mb_str(), Dbg console is still broken 2014-02-10 13:53:09 +01:00
Peter Tissen
3f52a6aa50 prevent overflow becaus wxStrings aren't \0 terminated anymore 2014-02-10 02:43:24 +01:00
Peter Tissen
59dcbd3ba3 make it compilable, don't merge this, string logs are broken and paths absolute to my machine 2014-02-10 02:13:13 +01:00
DH
4b8d6b6919 Improved ThreadBase.
Improved Vertex Shader Decompiler.
2014-01-31 20:40:18 +02:00
O1L
286254a10a Implemented some cellSysutil audio functions, added configurable controls (draft/ugly implementation), and minor changes in cellAudio and ConLog 2013-12-27 14:55:11 +04:00
Sacha
6bcaf469e8 First stage of WX dependency removal. 2013-11-28 05:16:19 +10:00
Mislav Blažević
d8bd34b57e Start porting to GNU compiler 2013-11-23 23:27:58 +01:00
DH
5753edf6ef - Improved sc function binder.
- Improved GLGSRender.
2013-06-30 11:46:29 +03:00
DH
a90b5cf37a http://code.google.com/p/rpcs3/source/detail?r=44 2012-11-15 01:39:56 +02:00