RipleyTom
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bf190fd3d8
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Fix deadlock in games_config
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2023-05-02 07:51:22 +02:00 |
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Ani
|
9ab4802d07
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gl: Fix blur_intensity GL_INVALID_OPERATION error
blur_intensity is a float, so the cast needs to be f32 instead of s32
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2023-04-30 12:02:14 +03:00 |
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Megamouse
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7bec3b30b7
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Qt: Allow parsing games.yml during gameplay
There is no need to restrict this anymore
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2023-04-28 17:16:04 +02:00 |
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Megamouse
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ad5a62b62d
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Loader: split add_only into own function
The new code does not require any modifications apart from loading vfs
|
2023-04-28 17:16:04 +02:00 |
|
Elad Ashkenazi
|
5cf80c05a5
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savestates:/sys_spu: Fix join saving
|
2023-04-28 16:13:15 +03:00 |
|
Megamouse
|
eb5ea82bb1
|
Qt: Fix data race and undefined behaviour in games_config
|
2023-04-27 08:42:28 +02:00 |
|
Megamouse
|
cd9ff08235
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Decrease some include madness
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2023-04-26 21:37:44 +02:00 |
|
Megamouse
|
a639772dfe
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Qt: async game list parsing
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2023-04-26 18:07:16 +02:00 |
|
kd-11
|
7feb13671a
|
rsx: Fix up the framebuffer width if the pitch fits scissor but not the clip width
|
2023-04-25 13:07:12 +03:00 |
|
Ivan Chikish
|
45fecf0059
|
SPU LLVM: disable AVX2 shift intrinsics
Was incorrectly checked.
|
2023-04-23 18:36:45 +03:00 |
|
Ivan Chikish
|
bb8e43f16c
|
SPU LLVM: fixup custom LICM pass
|
2023-04-22 03:07:06 +03:00 |
|
Megamouse
|
2c71d08ea2
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Emu: Cache games.yml and only save when necessary
|
2023-04-21 20:18:24 +02:00 |
|
Megamouse
|
500f7901ac
|
unself: rename SCEVersionInfo to version_header
|
2023-04-21 17:56:25 +02:00 |
|
Megamouse
|
a770eaf500
|
unself: rename AppInfo to program_identification_header
|
2023-04-21 17:56:25 +02:00 |
|
Ivan Chikish
|
1041284384
|
SPU LLVM: sink stores deeper in custom LICM pass
|
2023-04-21 18:11:59 +03:00 |
|
Megamouse
|
6555de6ef5
|
fix warnings
|
2023-04-21 16:41:06 +02:00 |
|
Eladash
|
a1741f21cc
|
Optimize AddGamesFromDir a bit
|
2023-04-21 12:14:44 +02:00 |
|
Eladash
|
76a36f45bf
|
Reduce IO With Game Library Loading
|
2023-04-21 12:14:44 +02:00 |
|
Ivan Chikish
|
183bea3b98
|
SPU LLVM: upgrade custom DSE pass
|
2023-04-20 11:12:31 +03:00 |
|
kd-11
|
6981cbb985
|
formatting
|
2023-04-19 14:21:15 +03:00 |
|
kd-11
|
fdfcc6c5ea
|
gl: Refactor attachment clear logic
- Make the whole thing a standalone command to avoid unnecessary state meddling.
|
2023-04-19 14:21:15 +03:00 |
|
Ivan Chikish
|
1f19804cab
|
BufferUtils: fix SSE2 path for byteswaps
|
2023-04-18 16:46:18 +03:00 |
|
kd-11
|
9ff6003dfc
|
rsx: Add Ultra shader precision setting for costly accuracy settings
|
2023-04-18 16:25:16 +03:00 |
|
kd-11
|
f725ea7d0d
|
vk: Promote barycentric interpolation to 64-bit
|
2023-04-18 16:25:16 +03:00 |
|
Ivan Chikish
|
39d17a94c6
|
SPU LLVM: make savestates unsavable inside the code
|
2023-04-18 12:19:15 +03:00 |
|
Ivan Chikish
|
8153e5338f
|
SPU LLVM: optimize register stores
Custom implementation of DSE+LICM
|
2023-04-18 12:19:15 +03:00 |
|
RipleyTom
|
999caea021
|
Implement sceNpManagerGetCachedInfo
|
2023-04-17 21:13:44 +02:00 |
|
shockdude
|
b70665865f
|
Invert the DJ Hero Turntable crossfader axis bind.
On Xbox 360 turntables, Crossfade Left is Y Down, Crossfade Right is Y Up.
Also simplify turntable/left stick input.
|
2023-04-16 13:21:57 +02:00 |
|
shockdude
|
6a9e0c52c3
|
Round squircled axis values to nearest whole number
|
2023-04-16 10:41:44 +02:00 |
|
Ivan Chikish
|
44b3709d1d
|
SPU LLVM: use volatile stores for PC update
|
2023-04-15 12:40:59 +03:00 |
|
Ivan Chikish
|
ba29f0ccd1
|
SPU LLVM: use atomic loads in read channel count
|
2023-04-14 13:36:04 +03:00 |
|
Ivan Chikish
|
3473e19508
|
SPU LLVM: fix savestate safety guards
Volatile was removed since it prevented optimizations.
|
2023-04-14 07:26:30 +03:00 |
|
Ivan Chikish
|
22bd7dcc42
|
PPU LLVM: disable DSE pass and use volatile store/loads
|
2023-04-14 07:26:30 +03:00 |
|
Eladash
|
79d09d02ed
|
Add savestate buttons to home menu
|
2023-04-13 20:46:37 +02:00 |
|
Megamouse
|
a6313fa46c
|
cellMic: fix mic type regression
|
2023-04-13 20:00:05 +02:00 |
|
Megamouse
|
2a7431bd61
|
cellMic: fallback to proper sampling rate if necessary
|
2023-04-13 20:00:05 +02:00 |
|
Megamouse
|
90851459c8
|
cellMic: change some log levels
|
2023-04-13 20:00:05 +02:00 |
|
Megamouse
|
27c9bf137c
|
cellMic: fallback to 4,2,1 channels by default
|
2023-04-13 20:00:05 +02:00 |
|
Megamouse
|
2205790dd4
|
cellMic: add some error checks
|
2023-04-13 20:00:05 +02:00 |
|
Megamouse
|
0115c2f70a
|
cellMic: minor format changes for readability
|
2023-04-13 20:00:05 +02:00 |
|
kd-11
|
47b65868f4
|
Try even lower
|
2023-04-12 18:47:14 +03:00 |
|
kd-11
|
8735a06f3c
|
vk: GTX970 workaround
|
2023-04-12 18:47:14 +03:00 |
|
RipleyTom
|
d35fecbeea
|
Forces deterministic FP operations when online
|
2023-04-12 15:31:36 +03:00 |
|
Eladash
|
0e388639cc
|
Loader: Make executable analyzation not halt UI when launching games
|
2023-04-12 15:18:50 +03:00 |
|
RipleyTom
|
17e6ad1fe8
|
Fix deref in cellSaveData log
|
2023-04-12 11:58:24 +02:00 |
|
Joshua de Reeper
|
86b3229746
|
Skylander Portal: Trap Team Audio Transfers
|
2023-04-11 20:04:51 +02:00 |
|
Ivan Chikish
|
06b0e35fb9
|
Update to LLVM 16.0.1
Fix Zen4+ AVX-512 detection
|
2023-04-11 12:13:09 +03:00 |
|
oltolm
|
6fbca1acfd
|
remove unnecessary pointer bitcasts
|
2023-04-09 12:45:18 +03:00 |
|
RipleyTom
|
0e8b0e414a
|
Improve cellMic and sys_usbd thread scheduling
|
2023-04-07 23:36:32 +02:00 |
|
headassbtw
|
ec3114d6d8
|
Add alternate 3D display modes (#13582)
|
2023-04-07 20:08:07 +02:00 |
|