Vincent Lejeune
a63fdf6c45
Use files from master
...
- Drop smart vertex storage and use OpenGL's one instead.
2015-10-13 14:27:17 +02:00
Vincent Lejeune
d86469c2f5
Add Utilities/types.h
2015-10-13 00:04:01 +02:00
Vincent Lejeune
f483c3b9ca
Revert "Merge pull request #1245 from DHrpcs3/master"
...
This reverts commit 5feba39ff7 , reversing
changes made to ebf28f8da0 .
2015-10-09 20:04:20 +02:00
DH
4fdeeace66
D3D12Renderer: fixed some compilation errors
...
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
DH
1e7ded2163
rsx::thread moved from rsx2 branch
...
TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
2015-10-05 12:56:05 +03:00
Vincent Lejeune
c7b7d1f71f
Common: Move generic vertex buffer code from d3d12 backend
2015-10-03 18:25:19 +02:00
Vincent Lejeune
62d7bf2159
Common: Move generic upload texture code from d3d12
2015-10-03 18:25:18 +02:00
Vincent Lejeune
fa6e2bfe02
d3d12: Add d3dx12.h from DX sample on github
2015-09-25 16:23:03 +02:00
Nekotekina
8ae3401ffa
Some things improved
...
shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
2015-09-22 16:48:21 +03:00
Nekotekina
4e62ec7458
PKG Installer fixed, u128 improved
2015-09-22 13:28:32 +03:00
Raul Tambre
f9731de777
HddGameCheck fix and Music/Avc2 improvements
2015-09-10 16:09:31 +03:00
Nekotekina
817fec9684
SPU Cleanup
...
SPURecompiler improved
Old SPU decoder removed
SPU Interpreters merged
2015-09-02 00:38:44 +03:00
Vincent Lejeune
942f26509b
Memory: Factorize virtual memory reservation/allocation code in function
2015-08-26 21:54:40 +02:00
Nekotekina
be9a599beb
PPU Decoder Cache improved
2015-08-24 21:22:35 +03:00
Nekotekina
c6bdedf3b0
sleep_queue_t moved to SleepQueue.cpp, cleanup
...
Used ARMv7Thread instead of ARMv7Context in PSV HLE functions and
callbacks. However, interpreter still uses ARMv7Context.
Various PSV functions partially implemented:
sceKernelCreateEventFlag
sceKernelDeleteEventFlag
sceKernelOpenEventFlag
sceKernelCloseEventFlag
sceKernelWaitEventFlag
sceKernelWaitEventFlagCB
sceKernelPollEventFlag
sceKernelSetEventFlag
sceKernelClearEventFlag
sceKernelCancelEventFlag
sceKernelGetEventFlagInfo
sceKernelCreateSema
sceKernelDeleteSema
sceKernelCreateMutex
sceKernelDeleteMutex
sceKernelCreateCond
sceKernelDeleteCond
2015-08-24 21:22:30 +03:00
Nekotekina
dd665e7363
ID manager simplified
...
ID manager refactoring, redundant "type" information removed
2015-08-24 21:22:19 +03:00
Vincent Lejeune
be1511bd7a
d3d12: Add a d2d overlay to display debug text
2015-08-16 23:00:55 +02:00
Vincent Lejeune
0e733b20de
Lower minidx9/Include priority
2015-08-16 23:00:35 +02:00
Vincent Lejeune
a852d5caca
d3d12: Disable openMP
...
It actually decreases performance.
2015-08-16 23:45:54 +03:00
Zangetsu38
732eef6c02
Update with master and Fixed Conflict
2015-08-14 19:35:58 +02:00
Vincent Lejeune
abee3539b8
d3d12: Fix non dx12 build config
2015-08-14 00:29:22 +02:00
Zangetsu38
5e9eb9c3bb
Fix correct size setting windows.
...
And other small change
2015-08-12 17:41:46 +02:00
Vincent Lejeune
7843b23ee1
Move DX12_SUPPORT before ($preprocessor defenitions)
2015-08-12 00:28:38 +02:00
Vincent Lejeune
3fe90d9e8d
Add DX12 variant of debug/release with and without llvm
2015-08-12 00:28:37 +02:00
vlj
9b10895c38
d3d12: Fix build with latest master
2015-08-12 00:28:35 +02:00
vlj
428d66598d
d3d12: Move util shader creation in another file
2015-08-12 00:28:27 +02:00
raven02
1837f40ed4
d3d12: Factorize common use functions among frag and vertex decompiler
2015-08-12 00:26:44 +02:00
vlj
459ab17d74
d3d12: Use openMP to upload texture
...
Does not really increase performance so far
2015-08-12 00:26:31 +02:00
vlj
bd68d382bd
d3d12: Use __mm_stream_si128 to send texture/constants data
2015-08-12 00:25:42 +02:00
vlj
5872144165
d3d12: Move texture code to another file + add the copy command as soon as possible
2015-08-12 00:25:32 +02:00
vlj
c465b6699a
d3d12: Use the fragment decompile class
2015-08-12 00:23:45 +02:00
vlj
bb643070bd
d3d12: Start working on fragment decompiler
2015-08-12 00:23:28 +02:00
vlj
5da166b26b
d3d12: Move/clean code
2015-08-12 00:23:27 +02:00
vlj
c29616b341
d3d12: Fragment Program caching works
...
But not VP...
2015-08-12 00:23:12 +02:00
vlj
3f24da47a0
d3d12: Update vs project files
2015-08-12 00:23:11 +02:00
vlj
976d707596
d3d12: Start implementation
2015-08-12 00:23:07 +02:00
Raul Tambre
91f67b683b
sceNpMatching2 stubs and some refactoring
2015-08-06 15:24:04 +03:00
Nekotekina
6da5138683
sysPrxForUser module split
2015-08-02 05:15:49 +03:00
Nekotekina
8fcaac5f1d
cellSysutil crap split, cleanup, functions added
2015-08-01 21:49:01 +03:00
Nekotekina
eb5974322f
cellStorage.cpp, cellVideo(Export|Upload) modules
2015-08-01 14:39:35 +03:00
Nekotekina
137a38b3c6
cellRec, cellRemotePlay, cellSysconf
2015-08-01 14:39:33 +03:00
Nekotekina
2eaf5cdc01
cellOskDialog, cellPhoto(Decode|Export|Import)
2015-08-01 14:39:29 +03:00
Nekotekina
7361b4e079
cellImeJp, cellMusic(|Decode|Export), cellSysutilMisc
2015-08-01 14:39:28 +03:00
Nekotekina
c364c6a787
cellGameExec, cellAvconfExt, cellSysutilAvc2 modules
2015-08-01 14:39:26 +03:00
Nekotekina
776eafa0ce
cellDaisy, cellSpudll modules
2015-08-01 14:39:22 +03:00
Nekotekina
5a9896c78c
cellHttp, cellHttpUtil, cellSsl, cellBGDL added
2015-08-01 14:39:16 +03:00
Nekotekina
3cc0383db7
cellAtracMulti stub added
2015-08-01 14:39:06 +03:00
Nekotekina
8e1991c1e1
semaphore_t, RSX fixes
...
1) GS_LOCK_WAIT_FLUSH semaphore eliminated
2) GS_LOCK_WAIT_FLIP semaphore left unused
3) cellRescSetWaitFlip/cellGcmSetWaitFlip purged: they don't wait for
flip, it's a nonsense, they only generate some RSX command
4) Semaphores rewritten
2015-08-01 14:38:57 +03:00
Raul Tambre
a239eaf630
cellSpurs additions and internal struct refactoring
...
Also updated the README.
2015-07-26 17:04:10 +03:00
Raul Tambre
6ef4cecf57
Split sceNp into sceNpUtil and register sceNpClans
2015-07-26 16:44:10 +03:00