Vincent Lejeune
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a78ba8a271
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d3d12: Remove depth conversion shader
It's actually not needed, raw depth data should be sampled as RGBA8.
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2016-02-25 23:29:44 +01:00 |
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DHrpcs3
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7523d01e0f
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Code style fixes #2
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2016-01-20 16:39:06 +03:00 |
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Vincent Lejeune
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08622a41b4
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d3d12: Use CHECK_HRESULT in D3D12Utils.cpp
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2016-01-11 21:17:33 +01:00 |
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Nekotekina
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3ed603074c
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Changes done by [DH] rewritten
Added rsx_program_decompiler submodule
Added fs::dir iterator
Added fmt::match
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2015-12-22 23:11:20 +03:00 |
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Nekotekina
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f2df9b469a
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ThrowIfFailed replaced with CHECK_HRESULT macro
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2015-12-20 15:41:11 +03:00 |
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Nekotekina
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aa811b6eef
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Cleanup (noexcept, unreachable)
%x formatting fixes
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2015-12-20 15:41:07 +03:00 |
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Vincent Lejeune
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456f83671a
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d3d12: Add formatting abilities to unreachable macro
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2015-12-16 20:36:43 +01:00 |
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Nekotekina
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3465106456
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Shared PCH (experimental)
"Rebuild" is broken though.
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2015-12-04 23:37:44 +03:00 |
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Nekotekina
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4a669fd86e
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DX12 dependencies fix
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2015-11-17 21:00:59 +03:00 |
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Nekotekina
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5f6caf33f0
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MINGW64: Compilation fix
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2015-11-16 19:12:51 +03:00 |
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Nekotekina
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080e503954
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Compilation fix
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2015-11-14 20:26:41 +03:00 |
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Vincent Lejeune
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0cc4b555d1
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d3d12: Comment out LLVM_BUILTIN_UNREACHABLE and display error msg in log
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2015-11-07 22:52:13 +01:00 |
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Vincent Lejeune
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5c42a3cbc4
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d3d12: Add a unreachable function used as debug/optimisation hint
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2015-10-29 18:48:47 +01:00 |
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Nekotekina
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d4e0da3f80
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DX12 fix + rpcs3-tests project
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2015-10-21 13:31:29 +03:00 |
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Vincent Lejeune
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a462b4518c
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d3d12: Move d3d12 files to separate solution.
It simplify solution configurations.
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2015-10-17 04:15:58 +02:00 |
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Vincent Lejeune
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f1f31e22f9
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d3d12: Use d3dx12 structs for Root signature declarations
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2015-10-03 18:25:17 +02:00 |
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Vincent Lejeune
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506fdec6df
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d3d12: Copy vertexbuffer in vram for output scaling pass.
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2015-09-25 22:35:21 +02:00 |
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Vincent Lejeune
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f10c812301
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d3d12: Use d3dx12.h defined struct.
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2015-09-25 22:34:34 +02:00 |
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Vincent Lejeune
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9cb88b3a8d
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d3d12: Use ThrowIfFailed instead of check to be inline with DX12 Samples
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2015-08-14 23:39:37 +02:00 |
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vlj
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428d66598d
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d3d12: Move util shader creation in another file
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2015-08-12 00:28:27 +02:00 |
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