DHrpcs3
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7523d01e0f
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Code style fixes #2
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2016-01-20 16:39:06 +03:00 |
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Nekotekina
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aa811b6eef
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Cleanup (noexcept, unreachable)
%x formatting fixes
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2015-12-20 15:41:07 +03:00 |
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Nekotekina
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3465106456
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Shared PCH (experimental)
"Rebuild" is broken though.
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2015-12-04 23:37:44 +03:00 |
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Nekotekina
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5f6caf33f0
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MINGW64: Compilation fix
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2015-11-16 19:12:51 +03:00 |
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Vincent Lejeune
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570ca1c87f
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d3d12: Use a_b_c style for D3D12GSRender.h members
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2015-11-15 20:21:44 +01:00 |
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Vincent Lejeune
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29cde1a618
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d3d12: Clean Overlay code
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2015-10-30 00:04:09 +01:00 |
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Vincent Lejeune
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c197b54774
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d3d12: Rename D3D12GSRender function
Match a_b_c coding style.
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2015-10-29 18:48:53 +01:00 |
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Nekotekina
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d4e0da3f80
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DX12 fix + rpcs3-tests project
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2015-10-21 13:31:29 +03:00 |
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Vincent Lejeune
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a462b4518c
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d3d12: Move d3d12 files to separate solution.
It simplify solution configurations.
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2015-10-17 04:15:58 +02:00 |
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Vincent Lejeune
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6b0d29a72d
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d3d12: Measure flip duration
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2015-10-03 18:25:27 +02:00 |
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Vincent Lejeune
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442abcc6f1
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d3d12: Wrap D3D11On12CreateDevice to avoid linking against D3D12 dll
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2015-10-03 18:25:19 +02:00 |
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Vincent Lejeune
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8ba74a7f7d
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d3d12: Add some more counter to debug overlay
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2015-09-25 22:35:21 +02:00 |
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Vincent Lejeune
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be1511bd7a
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d3d12: Add a d2d overlay to display debug text
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2015-08-16 23:00:55 +02:00 |
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