Commit graph

4596 commits

Author SHA1 Message Date
Nekotekina 9cc52c75e3 Fix hex_to_bytes 2017-06-18 23:47:37 +03:00
Ryan Gonzalez 907c800e87 Fix message shown when Qt 5 is missing (#2884) 2017-06-18 19:05:02 +01:00
Robbie 8c9b816c3d EmuGameDir --> EmuConfigDir.
Give QListWidget a parent to remove a slight memory leak.
2017-06-18 18:09:41 +01:00
Robbie 40d1882db9 Fix refresh by having the save occur on accept instead of during the destructor. 2017-06-18 18:09:41 +01:00
Zangetsu38 152ab8c13d Rename project rpcs3qt in rpcs3. 2017-06-18 00:30:51 +03:00
Zangetsu38 4c8cc7d5c2 Fix icon and exe name for VS.
Rename old rpcs3 project.
Restored original name for rpcs3_.rc to rpcs3.rc.
Delete old wxWidgets/setup.h & FindwxWidgets.cmake.
2017-06-18 00:30:51 +03:00
Ani fe8f6fb48a GUI: List SPRX modules only
Excludes .prx modules from being listed, which prevents user from
downloading random folders from the web that only have .prx modules and
break auto load.
2017-06-17 22:42:23 +03:00
Megamouse 31cedb6192 Reimplement debugger resize & disassembly (#2876)
* Reimplement debugger resize
fix interrupt

* add splitter to disassembly
fix debugger regression of last commit
fix gotoaddr pos

* travis sth sth

* add drag & drop to cg_disasm

* check for invalid address on set breakpoint
reenable debugger controls on Emu.IsReady()

* check for valid address more thoroughly
2017-06-16 21:35:58 +03:00
Megamouse aca5c73fb3 Fix inconsistent selection in gamelist/grid (#2871)
* use userrole instead of missingno

* fix consistent gamelist selection

* fix consistent gamegrid selection

* scroll to selection on refresh

* fix adapters not saved to config
2017-06-16 20:43:22 +03:00
Robbie f84f4ccd38 Include a VFS manipulation dialog (#2863)
* VFS Dialog
* Couple convenience changes. Refresh after dialog in case dev_hdd0 changes.  And, have add directory set which directory you're currently using as well.
2017-06-15 13:22:06 +03:00
Zion Nimchuk d6e4566418 Fix annoying cmake output. 2017-06-14 18:45:14 +01:00
Zion Nimchuk 8872421785 Add automated qt5 tech support in CMake 2017-06-14 18:45:14 +01:00
Zion Nimchuk 3f74bafa70 Disable LLVM option in PPU when RPCS3 is not built with it 2017-06-14 18:45:14 +01:00
Zion Nimchuk e1a78abfc9 Misc organizing and bug fixing 2017-06-14 18:45:14 +01:00
Jake 23d1ddbb8e Dx12/Vulk: Fix KernelBase.dll crash (#2870) 2017-06-13 11:36:42 +03:00
Megamouse 25823a1f66 Update Icons provided by Discord user rutantan (#2862)
* update Icons + remove rightclick on toolbar
* use better data icons
* use better disc icons
* Use better unknown icons
* final adjustment (hdd icons)
2017-06-12 20:23:12 +01:00
Zion Nimchuk 0c4cc34488 Implement strncasecmp and strrchr 2017-06-12 20:25:03 +03:00
Robbie 5c7a4b1405 Add ability to boot elves in command line. (#2859) 2017-06-12 16:47:26 +01:00
Megamouse a3d1f7b7b0 Grid Mode + Tool Bar (#2857)
* Grid layout

* Add Tiny Mode
fix scrolling
fix maxGamesPerRow calculation

* prime empty toolbar

* Add Search Bar, Icon Size and List Mode to ToolBar
Fix some minor glitches

* fix toolbar save and adjust default margin

* fix toolbar regression
minor simplification in Refresh

* Implement search and rename PopulateUI to PopulateGameList

* minor refactoring hehehehehehe

* Fix crash

* refresh speedboost optimizations

* Small refactoring of refresh to have default argument of false.

* add icons to toolbar

* fix scrambed order

* search for serial as well
2017-06-11 15:07:00 +01:00
kd-11 9aa632bcc1 rsx/vk: Fixes for ring buffer allocation and image clipping (#2850) 2017-06-10 23:32:17 +03:00
RipleyTom 0dd10d1457 Command line elf path fix (#2844) 2017-06-10 22:50:10 +03:00
Ani 5dd5323ad0 Revert "Grid Game Layout (#2854)" (#2856)
This reverts commit 3537671cb7.
2017-06-10 16:05:13 +01:00
Robbie 3537671cb7 Grid Game Layout (#2854)
* Grid layout

* Add Tiny Mode
fix scrolling
fix maxGamesPerRow calculation

* prime empty toolbar

* Add Search Bar, Icon Size and List Mode to ToolBar
Fix some minor glitches

* fix toolbar save and adjust default margin
2017-06-10 22:41:14 +08:00
flash-fire 511ff9d12c Fix visual studio build since vulkan changed debug library names in update. 2017-06-10 15:59:22 +03:00
Megamouse d2518caf2e GUI: Hotfix for Boot Recent (#2847)
* fix recent list
check for empty name
only change list enabled at aboutToShow
only AddRecentGame if Boot succeeded

* use stringpairlist instead of two stringlists
fix weird typo line

* fix travis
2017-06-08 19:59:07 +01:00
Areiser e5e95a31f1 Add qt5-base dependency for arch linux (#2841)
Add Qt5 dependency for arch linux and debian/ubuntu
2017-06-08 18:01:30 +01:00
kd-11 fab6951789 Fix dpi awareness error; Enable program debug information on msvc 2017-06-08 19:08:44 +03:00
kd-11 12da498001 vk: API bug fixes - Improve spec conformity
explicitly request anisotropic filtering and BC compression

clean up a leaking framebuffer handle reference when using debug overlay

Wait for device instead of queue to ensure no conflict during renderer shutdown

Clip scissor regions when doing surface clears
2017-06-08 19:08:44 +03:00
kd-11 2556484c67 fixes to project files and build scripts
cleanup
2017-06-08 19:08:44 +03:00
kd-11 860b76452f vulkan bringup on linux
cleanup: drop unused stuff
2017-06-08 19:08:44 +03:00
Megamouse 6cb7a17814 GUI: Add recent games menu (#2843)
* add recent games menu

* remove invalid paths from list

* push InvalidRecentAction into BootRecentAction

* disable actions on boot
disable clear recent on freeze recent

* fix gamelist games not booting on recent list

* minor fix for list disable error
2017-06-08 13:52:18 +01:00
Megamouse 0f433ea882 use global config as default for game config again (#2845)
this was missing as a result to the previous fix of the game configs
2017-06-07 20:12:19 +01:00
Megamouse affda37d04 fix dpi scaling (for all ?) 2017-06-07 00:01:45 +01:00
Megamouse bda945218d add dpi scaling for windows
fix welcome screen for all platforms (looks slightly different)
2017-06-07 00:01:45 +01:00
Megamouse 01ea3def54 maybe fix about dialog encoding 2017-06-07 00:01:45 +01:00
Megamouse 6ab69012e3 fix game config saving to global if empty 2017-06-07 00:01:45 +01:00
Megamouse 35c80ab9fc fix about dialog icon 2017-06-07 00:01:45 +01:00
Megamouse 8183449fb1 fix shortcuts 2017-06-07 00:01:45 +01:00
Talkashie 761b74ec59 Update game_list_frame.cpp (#2835)
Fix two typos and make message less vague
2017-06-05 18:16:05 +01:00
Robbie 6cfb184b1e RPCS3 QT (#2645)
* Fix windows build.  I made sure to do everything with a win32 prefix to not effect linux build.

* Make the window resizable instead of fixed in the corner.

* Ignore moc files and things in the debug/release folder.  I might also ignore rpcs3qt.vcxproj and its filters as they're autogenerated by importing the qt project file.  But, this helps clean out clutter for now.

* Add cmake.  This doesn't interact with the rest of rpcs3 nor the main cmake file.  That's the next thing I'm doing. I'll probably need to modify them so it'll take me time to figure out. But, this will build rpcs3qt on linux and build as is with using qt.

* The build works. I'd like to thank my friends, Google and Stackoverflow.

Setted up by importing rpcs3Qt project using Qt's visual studio plugin.

* Cleanup.  Remove all the stuff in the rpcs3qt folder as its incorporated elsewhere. Remove the rpcs3qt project file as its now built into the solution and cmake doesn't care about pro files.

* Update readme to reflect getting Qt.

* Remove wxwidgets as submodule and add zlib instead. Wxwidgets was our old way of having zlib. I also added build dependencies to rpcs3qt so you should no longer get link errors on the first clean rebuild.

* Add rpcs3_version, few GUI tweaks

* Set defaultSize to 70% of screen size

* Add the view menu (#3)

* Added the view menu with the corresponding elements. Now, the debugger/log are hidden by default. The view menu has a checkbox which you click to show/hide the dock widgets.

* Make log visible by default

* Improve UI by making it into a checkbox that's easier to use.

* fix qt build for vs2017 (seems to work fine in 2015 with plugin but needs testing by other users)

* updated readme for qt

* update appveyor for qt
- cleaned formatting for the post build command

* fix build (#6)

* fix build legit this time i promise

* [Ready] Gamepadsettings (#4)

* WIP Gamepadsettings
pushbutton Eventhandling missing

* GamepadSettings should work except for cfg Init
Some KeyInputs are missing

* Update padsettingsdialog.h

* Update padsettingsdialog.cpp (#5)

* Update padsettingsdialog.cpp

removed silly tabs

* Update padsettingsdialog.cpp

* GetKeyCode simplified

* rename pad settings to keyboard settings o.O

* rename keyboard setting to input settings

* Remvoed the QT_UI defines.

* Readded new line at end of file. Replaced define in padsettings with constant.

* GUI fixes (Settings)

* Stub the logger UI. Nothing special besides a simple stub.

* Unstub the log. I haven't tested TTY but it should work.

Only thing to do, but this is in general, is add persistent settings.

* Minor refactoring to simplify code.

* Fix image loading. I'm 90% sure it works because it loads the path as expected and that's the same format I used in my gamelist implementation for the images.

* Made game lists much more functional than it was.

* mainwindow

* gamelist

* Please forgive me for I have lambdaed.

Added the ability to toggle showing columns via a context menu.

* Fix GameList further

* sort by name on init fixed

* Created the baseline refactoring. I'm going to start working on the callbacks now.  May need to implement other classes in the process. Fun stuff, I know.

* adds InstallPkg (tested) and InstallPup (should work but makes unknown shenanigans) implementation
adds RefreshGameList
obliterates 10sec Refresh

* messages

* Rpcs3 gs frame (#16)

* Messing with project settings try to get trails of cold steel to boot.bluh

Definitely one change is needed in linker settings for RPCS3 to not crash immediately.

Can't even see how horribly botched my implementation of GSFrame is because we aren't booting lol. Something is gone awry with elf.

* remove random ! not that it matters much right now

* minor additions

* "Working" with debug mode though you have to ignore an assert reached from Qt. Qt is upset that the rsx thread is calling stuff on the UI thread despite not owning it.  However, I can't do a thing to change that atm. (The fix would be to do what the TODO says in System.cpp-- making gsframe and stuff get initialized via system call)

Crashes due to needing pad callback to be done.

* With this build in debug mode, Trails of Cold steel will get FPS. (caveat. You have to ignore when Qt throws a debug assert lol)

* Fix release mode.  Fix the Qt debug assert by using ancient occault rituals.  I want to be able to remove the blocking connects but it won't work right now without it.  It isn't perfect but it's good enough for now IMO.

* Add enters to the end of files.

* Removing target and setting source of events to be the application instead of the main window. The main window isn't the game window, and I don't really know what widget will be targetted for the game event.  Works, though, it's admittedly probably not optimal by ANY means.

* Fix comment.

* Fix libpng wit zlib.

* Move Qt GUI into RPCS3Qt. (#17)

Restore wx GUI.

* fix install-progressdialogs randomly not showing

* install-progressdialog cosmetics

* add stylesheet file loading

* apply request

* Add stylesheet to git ignore.

* XInput..

* Joystick...

* Rpcs3 qt small fixes (#20)

* Small fixes.  Have emulator stop when x button is pressed on game window.  Have emulator/application stop when the main window is closed.

* If I forget another new line ending for a file.............................................

* Add CgDisasm (#21)

* fix install-progressdialogs randomly not showing

* install-progressdialog cosmetics

* add stylesheet file loading

* apply request

* add CgDisasm
add code to disable contextmenu options
fix gamelist issue

* missing proj changes

* Add ability to open stylesheets from menu.

* Mega searcher (#23)

* add MemoryStringSearcher
set minimum Sizes for mainwindow and CgDisasm

* minor fixes

* Since the system.cpp callbacks for emulator state were unused, I removed them.  Then, I replaced them with callbacks for the Gui.

* added stylesheet options
setfocus on settings fixed
newline added

* added signals and slots for EmuRun and EmuStop

* update ui

update ui now works
added callback onReady
added EnableMenues
added ps3 commands

* added restart logic to menu

* newline

* event header removed

* Added graphic settings class. (#26)

* Added graphic settings class. First thing is to have the dock widgets and window size/location be stateful.  Minor bug with debugger frame changing size on hide/show on default setup on second load. But, otherwise, fine. Also, the GUI doesn't update to accomodate the statefulness of the widgets.  But, that'll come in time as I update this class.

* Add view debugger, logger, gamelist to settings and synchronize them.

* Separate initializing actions from connects

* Add invisible fullscreen cursor and double click event.

* Add the UI log settings.

* Add MemoryViewer (#30)

* Add Memoryviewer
Image Button crashes/not fully implemented
focus on some button annoying

minor changes for question dialogs

* GuiSettings Refactoring (#31)

* Add settings for columns shown and which one is saved

* I accidentally refactored the settings class.  Added ability to reset to default GUI.  Added statefulness to column widths.

* add gui tab

* Fix logging at startup.

* Preset settings.I think I ironed out MOST of the glitches. Will work on the rest of it soon. Should be a lot simpler as I won't have to use the so-called meta settings. Also, renamed all settings methods to CapitalCase.

* Removed dock widget controls.

* Added style sheets. Removed the option from the menu.

* Rewrite to use folder design. Much simpler! Yay! Simpler. Better, right?

* It's remarkable how tricky this is.

* Added convenience button to open up the settings folder in explorer

* Add newlines at end of file

* simplified logic. Fixed a bug.. hopefully not more bugs

* Fix the undocumented feature

* Make the dialog big enough to have entire text on title shown. If talkashie changes the font to size 1203482 I don't care lol

* Make warning messagebox instead of changing the title of the dialog.

* marking...

* Hcorion suggested changes.

* [WIP] autopause (#32)

* autopause added
needs fixing
headers do not show text

* fix compile stuff

* Add MsgDialog + edge widgets (#33)

* Add MsgDialog
needs magic

* add "Debugger" Buttons to menubar

* Adapt ds4 changes. I'm not sure if they work as I don't have a compatible controller.  But, at the same time, it's kind of silly all I had to do was remove stdguiafx to get compilation.

* [Ready] Add KernelExplorer (#36)

* KernelExplorer added

* Fix build.  Connect mainwindow to show explorer.

* qstr formatting added
hid header, fixed button size

* Taskbar Progress for install PUP/PKG (#37)

* Add Taskbar Progress for both PKG and PUP installer

* fix missing ifdefs for windows

* add mainwindow icon + thumbnail toolbar

* add game specific icons to the GSFrame

* fix icon crash

* fix appIcon's aspect ratio in SetAppIconFromPath

* Fix black borders in RGB32 icons

* rename thumbar related buttons

* EmuSettings (#35)

* Core tab done minus doing the library list.

* Graphics tab.

* Audio tab

* Input tab

* Added the other tabs

* LLE part one-- load existing libraries sorted. (I'd finish it but I'm going to look at a PR by mega)

* add search and add other libraries that aren't checked.

* Finish adding lle selecting things.

* marking my territory (#38)

fixed settingsdialog glitch and width
added groupbox to gui buttons
removed parents from layouts

* add debuggerframe + RSXDebugger (#34)

* Add Debuggerframe

* add RSXDebugger

* add RSXDebugger fo real

* RSXDebugger improved
minor adjustments

* add utf8 conversions like neko told me to
hopefully i did not utf8-ise too many things xD

* fix some variables

* maybe fix image buffers in RSXDebugger

* fixed image view (pretty sure)

* fixed image buffer (hopefully)

*  QT Opengl frame (#41)

* fix RSX Debugger headers (#40)

* fix some debugger layout issues
fix RSX Debugger headers + some comments

* add kd-11's SPU options
fix D3D12 showing on non-compatible systems
tidy up coretab

* improve D3D12 behaviour in graphicstab:
adapter selection and D3D12 render won't show on non-compatible systems
add monospace font to cgDisasm

* enable update only on visibility

* Rpcs3 qt llvm build (#42)

* LLVM pushed so mega can test

* probably is what is needed with Release LLVM

* should probably have RPCS3-Qt be using release-llvm

* include zlib the same way.

* don't talk to me about how I made this happen.

* I applied the magical treatment to debug mode too.  Though, it's entirely probably that doing it once in LLVM-release mode made this entirely redundant

* hack

* progress bar for LLVM spawns but doesn't close yet.

* fix msgDialog (#43)

fix oskDialog

* Minor bug fixzz

* fix osk and msgdialog for real (#44)

* fix msgDialog
fix oskDialog

* fix OskDialog part 2
fix MsgDialog part 2

* This bug is evil, and it should be ashamed of itself.

* Refactor YAML.  Commented out gui options that aren't added to config yet (add em back later when we merge that in)

* Fix pad stuff.

* add SaveDataUtility (#45)

* add SaveDataUtility

* fix slots

* fix slots again
fix lists not showing stuff
fix dialogs not showing
add colClicked
refactor stuff and polish some layouts

* add SaveDataDialog.h and SaveDataDialog.cpp

* tidy up mainwindow

* add callback

* fix RegisterEditor (#47)

* fix RegisterEditor

* fix other dialogs' immortality (gasp...vampires)

* remove debug leftovers

* fix InstructionEditor (#46)

* fix InstructionEditor

* fix typo

* Fix MouseClickEvents in RSXDebugger (#50)

* Fix MouseClickEvents in RSXDebugger
Fix focus on MemoryViewer and RSXDebugger
Adjust PadButtonWidth

* fix another comment

* fix debuggerframe events (#49)

* Fix pad settings bro (#48)

* Fix pad settings bro

* fix comment

* Icons and Menu-Additions (#39)

* Add Icons and iconlogic to cornerWidget and actions

* add cornerWidget toggle
fix dockwidget action state on start
remove DoSettings

* fix game removal bug
remove tableitem focus rectangle
therefore add TableItemDelegate.h

* remove grid and focus rectangle from autopausedialog

* add fullscreen checkbox to misctab
minor padsettings layout improvements

* Add show category submenu to view menu
Add gamelist filter accordingly
fix minor bug where play icon was displayed despite pause label
add boolean b_fullscreen to mainwindow for later use in GSFrame

* fix headers in autopausesettings
fix remove bug in autopausesettings
add delete keypressevent in autopausesettings
fix missing tr() and minor refactoring in gamelist

* add default Icons for play/pause/stop/restart

* Fix fullscreen start.  Some stuff was wrong with settings, just trust me.

* remove fullscreen leftovers and fix merge

* SPU stuff. (There was also a weird thing with config.h in GLGSFrame.h with an include that I removed to fix build)

* please neko's lambda fetishes (#53)

* please neko's lambda fetish in mainwindow

* please neko's lambda fetish in gamelistframe

* please neko's lambda fetish in logframe

* fix neko's lambda fetish in debuggerframe

* pleasefixdofetishsomething in Autopausesettingsdialog

* fix sth sth lambda in cg disasm

* lambda stuff in instructioneditor

* lambda kernelexplorer

* lambda-ise memoryviewer

* lambda rsxdebugger

* lambda savedatautil
this could be done even more, but the functions are not implemented

* Rpcs3 qt fixes -- shadow taskbar bug (#52)

* SShadow's bug of taskbar progress staying fixed on cancelling pkg install.

* other taskbar

* i'm still a baka

* Fix a warning

* qtQt refactoring (#54)

* fix neko's snake fetish

* File names should match headers. Are these the names I want?  Not necessarily.  But, this is much less confusing.

* i thought I committed everything with stage all.........................

* remove unused utilities

* The most important commit of them all.

* Disable legacy opengl buffers when not using opengl.

* fix code review comment

* Quick crash patch. Neko removed autopause. SO, I remove it too from emusettings/misc tab

* Merge lovely things from master (#55)

* Configuration simplified

* untrivial parts of the merge

* no need for these options anymore

* Minor change to fix column widths at startup (not sure why it doesn't work already, but adding the true makes it work so......... whatever)

* here ya go

* FIx hitting okay in settings causing graphics to messup (#57)

* fixes + msgdialog taskbarprogress (#56)

* fix ok button in taskbar
add taskicon progressbar for msgdialog
add tablewidgetitem to rsxdebugger
fix comments in save_data_utility.cpp

* fix d3d adapter default

* fix taskicon progressbar not being destroyed properly

* add last_path to filedialogs

* fix msgdialog crash on ok (#58)

* fix thread stopping in debbugerFrame (#59)

* Move Emu.init to be first.  This will fix the qt stuff seeming to ignore the virtual filesystem in the config. (VFS to be made soon maybe) (#60)

* Fix full screen opening on double RIGHT click.

* fix other instances of double click ...

* Fix locaiton of gui config. (#61)

* fix d3d bug (#62)

* fix d3d bug

* small utf8 addition

* Fix cmake for qt (#64)

* Initial CMake fix

* Fix compilation with GCC

* Get rid of awful hack

* Update cotire with qt support

* Maybe fix travis

* Emergency Hack Relief Program Activated

* Fix travis build (#65)

* make about dialog great again (#67)

and add previous additions

* Fix library sort / smart gamelist context menu (#63)

* fix library sort

* add Title to custom game config dialog

* disable options on gamelist context menu

* use namespace for category Strings

* introduce sstr

* fix some tr nonsense

* Rpcs3qt Appveyor (#68)

Fix appyveyor build!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* possible fix for gamelist icons (#69)

add warning for appicon

* Fix clang build (#66)

Hcorion, the build savior.

* Rpcs3 qt resources (#70)

* Resource files attempt 1

* Autorcc should probably be on?

* forgot the most important file lol

* Forgot an instance of the icon in the code...

* Patch fix for clang build.

* vulkan/d3d12 combobox merge (#71)

* add vulkan adapterbox and merge with d3d12 box

* fix adapter text on other renderer

* gather render strings

* attempt fix on gamelist row height

* adjust adapter behaviour to new guideline

* Compiler of Peace.

* High critical hit rate.

* Mugi eating strawberries is savage.

* Apply KD-11 Hotfix (#73)

* Most of Ani Adjusts (#72)

* Most of the adjustments are made here.

* fix gamelist rowheight

* fix msg dialog layout and disable_cancel

* cleanup

* fix disable cancle again

* fix debuggerframe buttons and doubleclick

* Add a fun little bonus feature :) (#74)

* category filters simplyfied (#75)

* Cleaning up cmake a bit.

* fixezzzzzz (#76)

* upgrade Info Boxes

* upgrade file explorer

* refactor GetSettings and SetSettings

* second refactoring

* cleanup

* travis is a grammar nazi

* second travis shenanigans

* third travis weirdo thingy

* travis 4 mega fun

* travis 5 default to def

* finish refactoring for settings
fix gamelist headers

* hotfix msgdialog and infobox (#77)

* msgdialog fix 1

* fix zombie infobox

* Rpcs3 Qt Welcome Page (#78)

* Add a welcome dialog.

* Add enter to end of file

* i'm an idiot

* last mistake i hope

* sponsored via --> funded by

* RPCS3 does not condone piracy.

* Mega Adjusts

* Ani Adjustments and a few refactorings

* Yay

* Add Gamelist Icon Sizes (#79)

* Reverting Mega's suggestion.  If people can use alt-f4 to get around this dialog, they can probably use an emulator too.

* Fix firmware file choice dialog in QT GUI (#80)

* ani adjusts 2 + minor icon size simplifications (#81)

FPS Additions

* Update Travis to Qt 5.9 (#82)
2017-06-04 17:48:33 +03:00
Jake 195f24507b cellPad: Clear info structs before setting 2017-06-02 19:40:22 +03:00
Jake 56b21fd411 cellPadPeriphGetData impl 2017-06-02 19:40:22 +03:00
kd-11 d5df4a4616 rsx/fp/gl: Minor fixes (#2823)
* rsx/fp: expand glsl unpack instructions to vec4

* rsx/fp: Ignore BRK outside LOOP/REP

* fix string compare typo
2017-06-01 15:53:25 +03:00
kd-11 e6d55a6692 ui/vk: Reimplement vulkan GS selection; minor fixes for broken contexts on unsupported devices 2017-05-26 18:26:10 +03:00
John-Gee 63cadab042 Need to link to libatomic for objects with sizes that aren't supported natively by the CPU 2017-05-26 13:11:41 +03:00
xperia64 05b9575981 Add option to select Vulkan device (#2814) 2017-05-25 18:46:28 +03:00
kd-11 e82163bfb9 cmake: Link libllvm-4.0.so dynamically to avoid conflict with system libs (#2811)
* cmake: Link libllvm dynamically to avoid conflict with other system libs
2017-05-24 18:33:16 +03:00
Zion Nimchuk 83ffd7c9fb Add installation for linux 2017-05-22 20:53:59 +03:00
Zion Nimchuk 7f2e87580f Update .xpm based on new .ico 2017-05-22 20:53:59 +03:00
kd-11 18df292f90 rsx/fp: Better handling of flow control ops 2017-05-22 14:28:33 +03:00
kd-11 ccb23d70a5 vk: Improve flush queue sync between cell threads 2017-05-22 14:28:33 +03:00
kd-11 786bcb0d1b rsx: bugfix - avoid a divide by zero 2017-05-22 14:28:33 +03:00
kd-11 0efc3c1c6c rsx: Relax restriction on vertex register data fetch 2017-05-22 14:28:33 +03:00
kd-11 d4ddc40988 rsx: Add support for repeated data streams (broken attrib divisor?) 2017-05-22 14:28:33 +03:00
kd-11 e8b4d332eb rsx: Use faster upload path when conditions allow
Fix aligned memory access (SSE)

rsx: BufferUtils; always use optimized paths
2017-05-22 14:28:33 +03:00
Jake 674acd8431 ds4: use controller calibration values for accel/gyro 2017-05-21 18:07:43 +03:00
Jake 80fc471067 Ignore LLE savedata modules 2017-05-21 18:07:43 +03:00
Jake 4bcafb3e75 Fix C00 SPRX loading 2017-05-21 18:07:43 +03:00
Jake 7ccc5d3910 Set TrophyRequiredSize to 0 2017-05-21 18:07:43 +03:00
Nekotekina f010b5b235 Configuration simplified 2017-05-20 16:01:48 +03:00
Nekotekina d5107aab47 cfmt improved 2017-05-19 01:13:23 +03:00
Nekotekina bd8dfac713 ALSA: decrease buffer 2017-05-19 01:13:23 +03:00
Nekotekina b613fb70f1 Fix MFC_WrTagUpdate 2017-05-19 01:13:23 +03:00
Zangetsu38 43b06c2a9c Fix compilation asmjit for VS. (#2791) 2017-05-18 19:31:39 +03:00
Zion c133db6721 Update asmjit submodule (Testers wanted!) (#2782)
* Update asmjit submodule

* Add myself as a contributor 	😉
2017-05-18 14:22:45 +03:00
raven02 f54628fcfd Stub cellGcmSetWaitFlipUnsafe() (#2786) 2017-05-16 07:33:37 +08:00
Nekotekina 7ac64a6725 CELL_OK cleanup 2017-05-15 14:58:32 +03:00
Nekotekina 81c8d3f27a Added CELL_CANCEL 2017-05-15 14:37:05 +03:00
Nekotekina 88fef183a3 config.yml: Log section optimized 2017-05-15 14:37:05 +03:00
scribam 299f627321 Stub cell (#2785)
* Update cellGcmSys

* Update cellStorage

* Update cellSubdisplay

* Update sceNpTrophy
- Use error_code as return type
- Add few checks

* Update cellKey2char

* Update cellKb:
- Use error_code as return type
- Replace UNIMPLEMENTED_FUNC by .todo

* Update cellNetCtl

* Update cellSpudll

* Update cellSysutilAp

* Update cellUserInfo

* Stub sys_mempool_allocate_block (bad idea)
2017-05-15 14:30:14 +03:00
kd-11 c26607de08 gl: Strict export of diff_color and spec_color for mesa compatibility (#2779)
* gl: Strict export of diff_color and spec_color for mesa compatibility

* gl: Relax the front_diff/spec rules a little
2017-05-14 11:50:24 +03:00
shameful e93c4c42b6 fix for shader fog mode exponential2_abs (#2781)
* Update VKFragmentProgram.cpp

added missing exponent parameter

* fixed misplaced exponent in VKFragmentProgram.cpp

parameter that belonged to pow() was being passed to exp() instead, causing the shader compilation to fail

* fix for opengl fog_mode exponential2

same fix as the vulkan version

* directx fog_mode exponential2 fix

misplaced parameter

* directx fog_mode exponential2_abs fix

* vulkan fog_mode exponential2_abs fix

* opengl fog_mode exponential2 fix
2017-05-14 12:56:24 +08:00
kd-11 d24ba0da90 gl: Workaround to detect opengl driver caps for intel 2017-05-12 20:10:03 +03:00
kd-11 7460bdfb1b gl: Use strict vertex output declaration for better compatibility with mesa 2017-05-12 20:10:03 +03:00
kd-11 c5975d5f66 rsx: Vertex program output fixes 2017-05-12 20:10:03 +03:00
Nekotekina 8df95dbe39 Stub sys_fs syscalls 2017-05-11 19:05:41 +03:00
Nekotekina 75017345be cellFsGetPath implemented 2017-05-11 19:05:41 +03:00
Nekotekina 08c955d177 Remove AutoPause.cpp 2017-05-11 19:05:41 +03:00
Nekotekina 8209e6c1e3 ppu_initialize_syscalls draft 2017-05-11 19:05:41 +03:00
Nekotekina 3a5efe9809 sys_ppu_thread_register_atexit implemented 2017-05-11 19:05:41 +03:00
Nekotekina d4146e4e68 Disable /host_root/ by default 2017-05-11 19:05:41 +03:00
Nekotekina 5ffb4766b0 sys_ppu_thread_once rewritten
sys_initialize_tls moved
sys_interrupt_thread_disestablish moved
2017-05-11 19:05:41 +03:00
kd-11 450d45354c rsx: Enable GPU texture scaling by default 2017-05-10 21:50:14 +03:00
kd-11 df7b466656 spu: Speed hacks - Do not starve PPU threads
optionally hint to the OS scheduler to give less attention to SPUs

ui: Add speed 'hacks' as configurable options
2017-05-10 21:50:14 +03:00
kd-11 4b5a30f53d vulkan: Do not bother with cache checks if buffer sync is not managed
introduce pause intrin
2017-05-10 21:50:14 +03:00
kd-11 0ec88bb65d vulkan: Mark of critical code from allowing cb split in exception handler
vk: Shader loads are sacred
2017-05-10 21:50:14 +03:00
kd-11 3b27b3c182 vk: Buffer sync timing tweaks
vulkan: more sync timing fixes
2017-05-10 21:50:14 +03:00
kd-11 e1a75deb25 rsx: Refactor image scaling code; Scale downloaded surfaces with vulkan 2017-05-10 21:50:14 +03:00
kd-11 c7db322873 vulkan: Use non-blocking list of lists (WIP)
whitespace fix only

facepalm
2017-05-10 21:50:14 +03:00
kd-11 b78c6f7127 clear up a spec misunderstanding 2017-05-10 21:50:14 +03:00
kd-11 2b19031206 vulkan: Use a parallel cb for texture cache ops; bug fixes
vk: More surface fixes and debug stuff

vk: Crude thread sync implementation to prevent cb desync crashes due to resource usage

fix build

more fixes

vulkan: Do not flush command queue if address cannot be flushed

vk: More fixes for accuracy. Needs optimizations

vk: Batch all flush-to-buffer operations in the non-critical path
- More work is needed to make queue submission asynchronous
2017-05-10 21:50:14 +03:00
kd-11 fd754a4ddc vulkan: Start work on buffer synchronization
addendum - fix build

vulkan: separate cached section lifetime management

bug fixes
2017-05-10 21:50:14 +03:00
Nekotekina b1e8eefad0 cellFs fixes
cellFsAllocateFileAreaWithoutZeroFill implemented
2017-05-07 15:24:07 +03:00
Nekotekina e8d76ede14 sys_fs_fsync fix 2017-05-05 00:11:57 +03:00
Nekotekina e2478902c9 Update supporters 2017-05-05 00:11:57 +03:00
Jake b9ebf595e6 XInput vibrate support 2017-05-04 23:35:09 +03:00
Jake 6bb32e4e80 DS4 Support. Supports sixaxis and vibrate 2017-05-04 23:35:09 +03:00
Jake 6d7419be0e Add hidapi submodule, build updates / readme 2017-05-04 23:35:09 +03:00
scribam e33c01131e Update sceNpSns (#2732) 2017-05-01 21:35:49 +03:00
Nekotekina 2845617053 Hide cursor in GSFrame
Implements #2054
2017-04-30 21:10:27 +03:00
Nekotekina 95c6278863 Organize cellDaisy 2017-04-30 21:10:27 +03:00
Nekotekina eba44261c7 Preserve original function names 2017-04-30 21:10:27 +03:00
Nekotekina b349100d9d Stack overflow detection
Added a gap between stack allocations
PPU callstack improved
2017-04-30 21:10:27 +03:00
Wilfried Rabouin 7ab210432e PPU interpreter (precise): SAT bit implemented (#2736) 2017-04-30 21:05:50 +03:00
Pierre Vezien f40dcbfa30 Stub sceNp functions to return an offline status until further developement is done. 2017-04-30 18:21:34 +03:00
scribam 84ba7c3e73 Stub cellFiber module (#2704) 2017-04-29 02:44:42 +03:00
Jake ff366f4e4e Partially implement cellPadGetDataExtra 2017-04-29 01:26:03 +03:00
Jake 5f470b316a Fix cellPadGetData button reports 2017-04-29 01:26:03 +03:00
Jake c8252d2b28 Fix cellGameContentErrorDialog freeze 2017-04-29 01:26:03 +03:00
Jake ac58953276 Fix typo/spacing from userclip 2017-04-29 01:26:03 +03:00
Jake f064a26382 Settings Fix 2017-04-29 01:26:03 +03:00
Jake 16d7eb4f55 [Crypto] Edat cleanup 2017-04-29 01:26:03 +03:00
Nekotekina 5f26c2fc8f REG_FUNC+ macro improved
This includes REG_FNID, REG_VAR, REG_VNID
Allows to specify alternative function name
2017-04-26 23:38:24 +03:00
Nekotekina f6383f6e06 cellAudioAdd2chData fixed
cellAudioAdd6chData fixed
Speculatively.
2017-04-26 23:05:49 +03:00
Nekotekina 8055d83da2 sys_fs_fget_block_size improved 2017-04-26 20:31:39 +03:00
Nekotekina b0a83cdb56 sys_fs_lsn_get_cda_size stub 2017-04-26 20:26:29 +03:00
Nekotekina 3f5951c9f8 sys_fs_fcntl update 2017-04-26 16:10:26 +03:00
Nekotekina c3c442ccb1 cellFsGetFreeSize implemented 2017-04-26 02:27:35 +03:00
Nekotekina a95a63a58a sys_fs_lsn_lock implemented 2017-04-26 02:27:35 +03:00
Nekotekina 1bbb76fa20 sys_fs_test implemented 2017-04-26 02:27:35 +03:00
Nekotekina f42b830ce9 fs::statfs implemented 2017-04-26 02:27:35 +03:00
Nekotekina 256dfc5729 sys_fs_fsync implemented
sys_fs_fdatasync implemented as equal function
2017-04-26 02:27:34 +03:00
Nekotekina 19fd8c109e cellFsSdataOpenByFd fixed 2017-04-26 02:27:34 +03:00
Nekotekina 634f353ed4 Fix module initialization 2017-04-26 02:27:34 +03:00
Nekotekina d7c3d1ce12 sys_fs: 0xc0000006 stub 2017-04-26 02:27:34 +03:00
Nekotekina a626bbf635 PPU Debug fix 2017-04-26 02:27:34 +03:00
Nekotekina 0f95736c36 cellFsGetDirectoryEntries rewritten 2017-04-26 02:27:34 +03:00
Nekotekina d05b6135c6 Use libfs.sprx (LLE) 2017-04-26 02:27:34 +03:00
Jake 60ce85f840 [Render] Userclip for d12/vk/ogl (#2719) 2017-04-25 18:32:39 +08:00
scribam 8b2473251d Stub new modules
- cellGamePs1Emu
- cellSysconfPs1emu
- sysBdMediaId (which included sys_get_bd_media_id)
- sysConsoleId (which included sys_get_console_id)
- sysPs2Disc
2017-04-23 16:02:57 +03:00
raven02 24fc1027ea vk: add source alpha saturate blend factor (#2724) 2017-04-22 22:35:36 +08:00
Nekotekina 463e18f893 Disable SPUJIT.log (opt-in) 2017-04-20 00:52:31 +03:00
Nekotekina f7cb1aea64 Fix Lib Loading 2017-04-20 00:52:11 +03:00
Nekotekina 9b43203111 offset32(): pointer-to-member arithmetic 2017-04-20 00:17:16 +03:00
Megamouse ff5295de32 Lib Loader Radiobutton (#2689) 2017-04-20 00:16:55 +03:00
scribam 8060cf9b19 Add cellRtcAlarm module (#2703) 2017-04-19 21:24:52 +03:00
scribam ba9fdfa802 Add cellFsAccess function 2017-04-19 03:42:44 +03:00
scribam df8a0517dc Add FT_Done_Library function 2017-04-19 03:42:44 +03:00
scribam d27c3eee24 Add FTFaceH_GetMaxVerticalAdvance function 2017-04-19 03:42:44 +03:00
Ryan Gonzalez e447f071ce Misc compile fixes 2017-04-18 22:37:17 +03:00
Nicolas Werner cc12302dd4 Fix crash on linux when opening the settings dialog in debug mode
D3D12 is not in the list of supported renderes on platforms other than windows.
Deleting an item, that can't be found, triggers an assert in debug builds, so let's
avoid that.
2017-04-18 21:37:17 +03:00
scribam 30eb680c9d Check variable before to execute remove, in GLGSRender::on_exit (#2682) 2017-04-18 00:30:34 +03:00
Nekotekina f0f8f50e12 Error filtering updated 2017-04-16 17:44:20 +03:00
Nekotekina 4ceaab10a5 _mxr000 hack moved 2017-04-16 17:44:20 +03:00
Nekotekina 402df68235 sys_spu_image loading rewritten 2017-04-16 17:44:20 +03:00
Nekotekina db1b012a26 SPU fix 2017-04-16 17:44:20 +03:00
Nekotekina b1f1a5885b PPU LLVM improved 2017-04-16 17:44:19 +03:00
Nekotekina 2fd58dc7e8 sys_prx updated 2017-04-16 17:44:19 +03:00
Nekotekina 7428bb3025 HLE linkage rewritten 2017-04-16 17:44:19 +03:00
Jeremiah 14f02b23c2 Properly overwrite param.sfo in savedata (#2690) 2017-04-16 01:45:50 +03:00
Ofek 617746606d Trophy fixed (#2687) 2017-04-14 13:08:17 +03:00
kd-11 65bdcaed29 spu: Check exponent bits in FMA ops (#2683) 2017-04-13 23:02:51 +03:00
Ofek a5fd7abcf7 Trophy update (#2655)
* Added checksum check to TROPHY.TRP loader

* Implemented sceNpTrophyGetGameProgress, sceNpTrophyGetGameIcon & sceNpTrophyGetTrophyIcon

* Updates to up to date APIs and tiny changes

* Code style fixes for checksum verifier, and another fix for trophy functions

* Format fix
2017-04-13 20:29:47 +03:00
Ani 94ab3ae7cf Misc (#2614)
* cellSysmodule: Register libad modules

Register libad_core, libad_async, libad_billboard_util

* Misc

sys_ss_get_console_open_psid (Called on Project Diva F 2nd),
sys_ss_get_console_id
Stub cellWebBrowserGetUsrdataOnGameExit for Professional Baseball
Spirits 2015
Fix two logs on GcmSys
2017-04-13 19:30:25 +03:00
Jeremiah 370c2ecac5 Update cellSaveDataGetListItem 2017-04-13 18:42:38 +03:00
Nekotekina af8d7b9e4e Travis fix 2017-04-12 12:58:03 +03:00
kd-11 3ce7947dd3 rsx: Throw if user attempts to use Vulkan/DX12 without driver support 2017-04-11 13:19:31 +03:00
kd-11 ac3b22902a gl: Autodetect supported OpenGL extensions
cleanup
2017-04-10 17:24:30 +03:00
raven02 9b48074389 GL: fix wireframe in Catherine (#2660) 2017-04-10 09:28:46 +08:00
scribam 9ba0a9189b Update sys_spu
- Implement sys_spu_thread_group_set_priority
- Implement sys_spu_thread_group_get_priority
2017-04-10 04:08:55 +03:00
scribam 7cd15a6202 Add functions to cellSsl 2017-04-10 03:25:45 +03:00
scribam 49ba4bbfb5 Typo 2017-04-10 02:39:52 +03:00
Nekotekina 77aa3142a9 Audio: downmix to stereo 2017-04-10 00:18:12 +03:00
Nekotekina 4c741e93c3 ALSA Audio Renderer (Linux) 2017-04-09 19:45:12 +03:00
Nekotekina dc3d38c255 PPU Analyser: TOC detection
Improved TOC detection logic
Added "PPU Debug" option
2017-04-09 00:16:53 +03:00
Nekotekina fb9b09d004 PPU disasm: print HLE index 2017-04-08 23:51:54 +03:00
Nekotekina d7c66fc949 ppu_analyse: use entry point 2017-04-08 23:51:54 +03:00
kd-11 adefd1fd63 rsx/ui: Add config toggle for GPU texture scaling/blit 2017-04-08 23:12:09 +03:00
kd-11 6d6d0e4e36 gl: Use the GPU to scale textures; use ARB_sampler_object
Improve scaling and separate sampler state from texture state

gl: Unify all texture cache objects under one structure separate by use case
gl: Texture cache fixes

- Acquire lock when finding matching textures
- Account for swizzled surfaces when deciding whether to cpu memcpy
- Handle swizzled images on the GPU
2017-04-08 23:12:09 +03:00
kd-11 d94986ff0d rsx: Set up hw accelerated blit 2017-04-08 23:12:09 +03:00
Zangetsu38 b3cb827526 Registers more functions missing.
Implement and stub cell_FreeType2.
Reorder cellRtc.
2017-04-08 22:32:59 +03:00
Nekotekina ac79654d1b Warn about libfiber.sprx
It's currently incompatible with LLVM
Also fixed breakpoint bug
2017-04-08 00:56:38 +03:00
Nekotekina 69d86e39b9 Fixed auto LLE 2017-04-08 00:56:38 +03:00
Nekotekina 49daecc4ea Update supporters 2017-04-08 00:56:38 +03:00
Nekotekina 8f0b55c2cb Update rpcs3.ico 2017-04-08 00:56:38 +03:00
Nekotekina ed7883ba07 PPU Analyser fix 2017-04-08 00:56:38 +03:00
scribam 7a1fd27ecc Update cellSpudll
- Stub cellSpudllGetImageSize
- Implement cellSpudllHandleConfigSetDefaultValues
2017-04-08 00:09:06 +03:00
scribam d160c862c7 Stub cellScreenshot module 2017-04-07 22:40:23 +03:00
scribam 4c4b353766 Stub cellVideoUpload module (#2642) 2017-04-07 19:45:38 +03:00
scribam 22ec8c4dd2 Stub cellSysconf module 2017-04-07 18:53:00 +03:00
scribam 219dba8aae Stub cellBgdl module 2017-04-07 16:36:51 +03:00
scribam 7c2af5ceae Register cellSpursRemoveSystemWorkloadForUtility
Before
! LDR: **** cellSpurs export: [0x31F5196B] at 0x13ab56c

After
! LDR: **** cellSpurs export: [cellSpursRemoveSystemWorkloadForUtility] at 0x13ab56c
2017-04-07 16:13:14 +03:00
scribam a1cc40e7b1 Add cellLibprof module (#2637) 2017-04-07 15:48:59 +03:00
ikki84 27ea4285ef Imejp: cellImeJpEnterChar (#2600) 2017-04-07 15:30:07 +03:00
Yukariin 74e806810d [WIP] Update Qt interface (#2336)
* Fix rpcs3qt Linux build

* Files clean up

* Add base MainWindow class

* Add slot stubs

* Update MainWindow::DecryptSPRXLibraries

* Add SettingsDialog base class and tab stubs

* Add CoreTab base layout

* Add compile guards

* Minor fixes

* Add GraphicsTab base layout

* Add OK button signal

* Remove QML stuff

* Fix indentation

* Add AudioTab base layout

* Add InputTab base layout

* Fix layouts

* Add MiscTab base layout

* Fix layouts

* Add NetworkingTab base layout

* Add SystemTab base layout

* Fix button layout in SettingsDialog

* Make SettingsDialog resizable

* Add base dock widget stubs

* Add very base PadSettingsDialog layout

* Add combo box entries

* Abb LogFrame base layout

* Fix indent

* Abb GameListFrame base layout

* Minor fixes

* Add AutoPauseSettingsDialog base layout
2017-04-07 01:12:15 +03:00
jjsat d8dc4f4474 Fix isdenormal() for MS VC. 2017-04-06 20:58:02 +03:00
scribam ba8aa580a1 Add few functions in cellSysutil. 2017-04-06 14:58:03 +03:00
scribam c863da278f Add cellRtc functions 2017-04-06 12:55:33 +03:00
Inviuz 22e679e23e cellSave fix plus bugfixes (#2631)
* cellSave fix plus bugfixes

allows allocation of last byte in memory block
prevents rpcs3 from crashing when closing non existent socket

* Fix overflow

* add more socket options
fix typo

prevent sys_net from operating on nullptr sockets
2017-04-05 16:08:58 +03:00
Nekotekina 65488078a4 cellSaveData workaround 2017-04-03 16:02:43 +03:00
kd-11 2d99f3556e rsx: Fix line_loop -> line_strip indexing 2017-04-03 13:50:58 +03:00
kd-11 d33bc540bc rsx/vk: Re-enable layout transitions in vulkan. Vulkan drivers take this hint seriously
- Fix enum typo
2017-04-03 13:50:58 +03:00
Jochen Schleu ce7d62968e Only pass positive values to sqrt and log2 in the fragment program. (#2624) 2017-04-03 13:17:20 +03:00
Andrey 215a9f9e11 Gdb debug server (#2542) 2017-04-02 21:10:06 +03:00
scribam b54ba47870 Stub cellHttpUtil (#2611) 2017-04-02 15:32:53 +03:00
Cornee Traas 901f503a3a Fix mounting bdvd when elf in subdirectory
Causes MGS4 to boot further
2017-04-01 19:29:49 +03:00
kd-11 0fba38f691 gl: Fix legacy clamp mode (#2612) 2017-03-30 19:37:49 +03:00
Nekotekina c4066b924b Restore GD in game viewer 2017-03-30 13:17:34 +03:00
Nekotekina 3ec156b2f2 Enable patch engine for SPU images 2017-03-30 12:04:59 +03:00
Nekotekina 78b9c64f67 Simple patch engine 2017-03-30 12:04:59 +03:00
Nekotekina 77e88741bc Alternative TLS allocation
Should fix "out of TLS memory"
2017-03-30 12:04:59 +03:00
Nekotekina 4c789faea4 RemoveGameConfig improved 2017-03-30 12:04:59 +03:00
kd-11 66835cf083 rsx: Fix mipmap count calculation 2017-03-29 23:06:17 +03:00
kd-11 ad12900397 gl: Force alignment of DXT textures 2017-03-29 23:06:17 +03:00
kd-11 909f3e9b3e rsx: Support indexed immediate draw via ArrayElement method 2017-03-29 23:06:17 +03:00
Inviuz 632287afe7 Add simple divide to get kbytes
integer division
2017-03-28 23:13:25 +03:00
Inviuz 08c9a7c184 Check for invalid arguments
Caused crash when recvfrom was using null buffer
2017-03-28 23:13:25 +03:00
Inviuz 149c08ba78 implement getSizeKB functions
bugfix in sys_net. id 0 is acceptable socket id
2017-03-28 23:13:25 +03:00
Nekotekina cec75e8567 OpenConfigFolder 2017-03-27 13:19:53 +03:00
Nekotekina c1a98f76cd OpenGameFolder simplified
Added menu separators
2017-03-27 12:44:00 +03:00
Nekotekina 6b471d50eb libmedi fix 2017-03-27 01:15:41 +03:00
Nekotekina e8984d976c _sys_sprintf implemented
_sys_printf, _sys_snprintf fixed
2017-03-27 01:15:41 +03:00
Nekotekina 8590b66b4b Fix cpu_thread pause 2017-03-27 01:15:41 +03:00
Nekotekina 37a97a71e3 vm::g_exec_addr added
s_ppu_compiled renamed
Exception handling enabled
2017-03-27 01:15:41 +03:00
Nekotekina f1f53de24b PPU analyser fix 2017-03-27 01:15:41 +03:00
Nekotekina cd9bd79639 AutoLLE: libhttp.sprx added 2017-03-27 01:15:41 +03:00
Nekotekina 4bbe1b6bf3 fs::write_file aux 2017-03-27 01:15:41 +03:00
Nekotekina 0393c7f52c fs:: handle negative seek 2017-03-27 01:15:41 +03:00
Nekotekina e12a708036 LLVM: fix for mingw 2017-03-27 01:15:41 +03:00
Megamouse 51cd98c9f4 Add "Open Game Folder" Option" (#2595) 2017-03-27 01:11:08 +03:00
kd-11 3ec1fe9ee7 rsx: Fix depth clears on z16 surfaces without stencil
remove some debug code
2017-03-26 16:22:53 +03:00
kd-11 70d3a6d840 rsx: Support more base types for immediate rendering
fix alignment
2017-03-26 16:22:53 +03:00
kd-11 ba968048c9 vk: Minor fixes to vertex counting and lower exception to notice if var does not exist 2017-03-26 16:22:53 +03:00
kd-11 79d114cc06 rsx: Support immediate mode rendering 2017-03-26 16:22:53 +03:00
Zangetsu38 0f9f787a55 Move module in correct path 2017-03-26 01:50:22 +03:00
Ani 7ae2a8840b Register HLE libmedi, cellCrossController, cellSysutilNpEula
Motorstorm Apocalypse calls for cellMediatorGetSignatureLength,
cellMediatorCreateContext, cellMediatorGetProviderUrl,
cellMediatorGetStatus

LittleBigPlanet 2 and 3 may call for 0x37E1F502 (unknown name) on
cellCrossController

Resistance 3 and Uncharted 2 may call for the functions registered
on cellSysutilNpEula
2017-03-26 01:04:39 +03:00
Ani 7d59f7e69c cellSysmodule: Register 0xF044, 0x0054, 0x005C modules
cellSysmodule: Register 0xF044 module (cellSysutilNpEula)
Found by debugging Uncharted 2 Demo (NPEA90055)
Helps in all games that register sys module configuration 'multi-player'

cellSysmodule: Register 0x0054 module (libmedi)
Found on Motorstorm Apocalypse [NPEA00315] (thanks Zangetsu for the log)

cellSysmodule: Register 0x005C module (cellCrossController)
Found on LittleBigPlanet 2 [BCES00850] (thanks Zangetsu for the log)
2017-03-26 01:04:39 +03:00
kd-11 5b0fddd3e8 gl/vk: Fix stencil ops 2017-03-25 15:07:43 +03:00
Jake f4a0ff19d5 Xinput/MMjoy: Fix connection status 2017-03-25 14:26:27 +03:00
Jake 65696bf6a3 Crypto: fix sprx/self check in npDrm and edata fixes 2017-03-25 14:26:27 +03:00
clienthax 44e62c5c92 Fixs for klics 2017-03-25 14:26:27 +03:00
Svyatoslav 620ec7ef25 PVS-Studio: fix V547 (#2543) 2017-03-25 13:27:42 +03:00
kd-11 34c2b8a55e rsx: recover from FIFO parse errors
- Validate FIFO registers before access

-- Validate the args ptr separate from the get ptr
2017-03-24 09:30:23 +03:00
kd-11 ef822d785e rsx/fp: src3 workaround 2017-03-24 09:30:23 +03:00
kd-11 f7d767d0e8 gl/vk: Fix projected coordinate lookup on a cubemap sampler 2017-03-24 09:30:23 +03:00
kd-11 8fa3f0721e fix false alphakill flags when texture fetch is optimized away 2017-03-24 09:30:23 +03:00
twdarkeh ee8fecea21 remove custom config (#2574)
Add remove custom config to right click
2017-03-23 11:27:33 +03:00
Nekotekina 3bfe17a14f PPU: HACK instruction removed
Breakpoints fixed
2017-03-22 23:23:47 +03:00
Nekotekina ddd6ebc58d LLVM: Bump obj version 2017-03-22 01:33:50 +03:00
Nekotekina 1b5c0c68dd LLVM: enable New GVN Pass 2017-03-22 01:21:19 +03:00
Nekotekina 3e6f9faf71 Use LLVM 4.0 2017-03-21 23:32:14 +03:00
Nekotekina 4fc8276f0f LLVM: fix FCTIW, FCTID 2017-03-21 20:16:41 +03:00
Nekotekina aad035c4b5 LLVM: fix FCTIWZ, FCTIDZ 2017-03-21 20:16:41 +03:00
Nekotekina c2cd0c994f LLVM: volatile load for state 2017-03-21 20:16:41 +03:00
Inviuz c729d6d65a Use sys_vm_memory_map plus add default value for sys_allocate (#2560)
for different memory map(unconfirmed) also handle default action.
Fixes unknown syscall 313 error
Issue 2510
2017-03-21 16:02:00 +03:00
scribam 5785ebb384 Update cellOvis
- Add parameters to cellOvisInitializeOverlayTable, cellOvisFixSpuSegments and cellOvisInvalidateOverlappedSegments functions
- Modify return type for cellOvisFixSpuSegments and cellOvisInvalidateOverlappedSegments functions
- Replace UNIMPLEMENTED_FUNC by cellOvis.todo
2017-03-20 16:40:44 +03:00
scribam b32ad80c23 Update PPUFunction.cpp
Source:
- http://www.psdevwiki.com/ps3/LV2_Functions_and_Syscalls
- http://www.psdevwiki.com/ps3/VSH_Exports
2017-03-19 20:12:11 +03:00
Nekotekina 2b79a3691f cellVdec: default FRC workaround 2017-03-17 20:51:06 +03:00
Nekotekina cff39ec3a9 Fix override warning 2017-03-17 20:23:21 +03:00
Nekotekina c4bdc930ca Fix UB in PPU interpreter 2017-03-17 20:23:03 +03:00
Nekotekina d45d8eb4bc Stub sys_crash_dump_set_user_log_area 2017-03-17 20:08:00 +03:00
al0xf c5e6665010 Fix async OSK loading (#2531) 2017-03-16 12:34:47 +03:00
Nekotekina 1b5a479bbd Auto LLE: cellSsl 2017-03-14 19:21:03 +03:00
Nekotekina fc92040d7f About dialog updated 2017-03-14 19:13:01 +03:00
Nekotekina b3073bbf1e Gui: TTY log fix 2017-03-14 16:29:58 +03:00
Nekotekina 63a107acbc Small fix 2017-03-14 16:12:03 +03:00
Nekotekina 07646c2124 LLVM CPU override option 2017-03-14 16:12:03 +03:00
Nekotekina b45cea1434 Opt-in LLVM logs 2017-03-14 16:12:03 +03:00
Nekotekina 3648a058d1 Auto LLE update
libdtslbrdec.sprx removed
Some encoders added
2017-03-14 16:12:03 +03:00
Nekotekina 90479eaad6 sys_lv2coredump, sys_crashdump modules 2017-03-14 16:12:03 +03:00
kd-11 1de2ceca9b rsx/vp: Fixes (#2533)
* rsx/vp: Fix rsq opcode broken in previous commit

* fix ms compiler error

* fix another possible conflict with ms d3d compiler
2017-03-14 16:05:59 +03:00
kd-11 8fc281e034 gl: Separate scale offset, fragment constants and transform constants uploads 2017-03-13 23:40:34 +03:00
kd-11 2093134420 gl: Do not attempt to re-flush an address if another thread flushes it first 2017-03-13 23:40:34 +03:00
kd-11 818dd88390 gl/vk: Ignore invalid texture uploads 2017-03-13 23:40:34 +03:00
kd-11 be4bb48476 rsx/fp: Fix some decompiler bugs 2017-03-13 23:40:34 +03:00
Nekotekina 1c8cb3b7d3 Boot messages 2017-03-13 18:03:38 +03:00
Nekotekina 1ede0f4706 Minor optimization 2017-03-13 15:02:18 +03:00
Nekotekina 78703cfe47 Use utils::memory_protect 2017-03-13 13:16:22 +03:00
Nekotekina d09dd29054 utils::memory_protect 2017-03-13 13:16:22 +03:00
kd-11 fa6114719d gl: Lower restriction on render target pitch 2017-03-13 12:44:28 +03:00
ikki84 c8b9cc9fe5 Stub cellAvconfExt
Changed "fmt::throw_exception("Unimplemented" HERE); "
into:
"UNIMPLEMENTED_FUNC(cellAvconfExt); "
"return CELL_OK;"

Allow NPEB01283 to go further in boot (pass the intro and reaches the menu)...
2017-03-13 12:19:38 +03:00
Inviuz b70a1edbc7 Mmapper with Neko's review fixes (#2503) 2017-03-12 03:15:22 +03:00
Nekotekina 14e5aa57c8 wx: UTF8 path fix 2017-03-12 00:41:48 +03:00
Nekotekina 7b65f93953 SPU ch69 2017-03-11 21:55:50 +03:00
Nekotekina d878a286bc 0.0.2 Alpha 2017-03-11 21:38:49 +03:00
Nekotekina ce35554a55 Fixes (sys_memory, sys_mmapper)
DeS
2017-03-11 21:37:18 +03:00
Nekotekina 4739eb3601 Reservation fix 2017-03-11 15:48:43 +03:00
Inviuz 40a84dd477 Handles directory creation in cellGameDataCheckCreate2 (#2488)
* Handle directory creation in cellGameDataCheckCreate2

Stops some games from displaying information about not enough memory on
hdd

* Returning CELL_OK causes some games to loop on sceNp functions

for "shaman magic"

* cellGameDataCheckCreate2 added param.sfo creating/rewriting

* fix fs::file null

and one readability change

* For debugging purposes

When fs::file problem is located will be improved

* Fixed wrong operators

* Conversion from vfs to fs

Should take care of fs::null

* Cleanup

removed some unnecessary logging

* Fix successive function calls

second call was always ending in error since it didn't create the conent
permission

* Changes according to Neko's review

* Change to use u32 value
2017-03-11 11:59:50 +03:00
Jake 309f409554 Fixes: cellMsgDialog, cellPad 2017-03-11 01:13:53 -06:00
Jake a6f8e4f6b3 Edat / Sdata: On the fly decryption for edat, fix EDAT_FLAG_0x20 decryption 2017-03-10 19:39:01 -06:00
kd-11 1fd33f611c gl: Fix texture cache bugs
Fix endianness bug
Fix r/w when real pitch is <= 64
2017-03-10 19:11:53 +03:00
Nekotekina 5e3bacbd9b New reservations
Memory system cleanup
sys_memory_get_page_attribute
2017-03-10 15:51:40 +03:00
Ani 7cdb5f3123 Add missing system languages
Adds Portuguese (BR) which was introduced in firmware 4.00 alongside
with English (UK)
Adds Turkish which was introduced in firmware 4.30
2017-03-08 19:59:34 +03:00
raven02 a168aa2df3 DX12: fix DRGB8 texture format (#2480)
* DX12: set native sampler format to BGRA8

* DX12: fix DRGB8 texture format
2017-03-07 19:34:09 +08:00
Jake 87fe93ee9a Mself / Sdata: on the fly partial decoding support (#2468) 2017-03-07 08:59:05 +08:00
kd-11 0fd888a42e vk: Fix DRGB8 format 2017-03-06 18:56:46 +03:00
kd-11 1e71285de8 gl/vk/dx12: Implement forced channel remapping
gcc fix
2017-03-06 14:34:29 +03:00
Nekotekina 9a9455a696 Fix #2462 2017-03-05 21:42:27 +03:00
Nekotekina 19a698682b Compilation fix (mingw) 2017-03-05 19:00:08 +03:00
Nekotekina 3baf79f929 ror64 added 2017-03-04 17:34:59 +03:00
Nekotekina 74d47943e9 sceNpDrmVerifyUpgradeLicense fixed 2017-03-04 17:14:51 +03:00
Nekotekina 8e4a09d9e5 cellFsSdataOpenByFd draft
LLE-compatible implementation
lv2_file::make_view implemented
2017-03-04 16:54:49 +03:00
Wilfried Rabouin 67ac8bf070 PPUInterpreter: Fix undefined behavior of left rotate functions (#2469)
* PPUInterpreter: Fix undefined behavior of rol8 and rol16 with inline assembly

* PPUInterpreter: Fix undefined behavior of rol32 and rol64

* PPUInterpreter: Change left rotate functions to inline functions and move to types.h
2017-03-04 16:41:40 +03:00
Nekotekina 48b0583866 Default LLE option 2017-03-03 01:40:27 +03:00
kd-11 b8fcbb68b0 gl/vk/cache: Fix invalidating intersecting and overlapping memory regions
whitespace fix
2017-03-01 14:00:06 +03:00
kd-11 85c0219aed vk: Fix cache range computation 2017-03-01 00:40:53 +03:00
kd-11 10e218e224 Fix linux build (travis-ci) 2017-03-01 00:40:52 +03:00
kd-11 69d044cd8d gl: Relax requirement to EXT_DSA from ARB_DSA to better support linux 2017-03-01 00:40:51 +03:00
kd-11 7062efeb3e gl: Fix a fence deadlock in fence::wait_for_signal
gl: Fix potential race condition when executing local work queue
2017-03-01 00:38:22 +03:00
kd-11 cee53fcecf gl: Ensure correct sized pbo is created upon reset 2017-03-01 00:16:55 +03:00
kd-11 ef8e92cbe3 gl: Change clear timing to immediate
gl: Handle cell write to locked RTT region

addendum: Fix buffer locking (personal 4)
2017-03-01 00:16:55 +03:00
kd-11 7c73c3b75c rsx/gl: Minor refactoring; prepare vulkan backend 2017-03-01 00:16:55 +03:00
kd-11 1e826f5ccf rsx: Minor optimization (tangible boost) 2017-03-01 00:16:55 +03:00
kd-11 96561c16ad gl: Rewrite texture cache
gl: scale downloaded RTT images
2017-03-01 00:16:55 +03:00
clienthax bd85f23ed9 Stub sys_gamepad ycon interface (#2435)
* Attempt to add sys_gamepad...

* Stub ycon methods

Signed-off-by: clienthax <clienthax@gmail.com>
2017-02-28 19:15:11 +03:00
Ani 557e1c3694 Fix cellDiscGameGetBootDiscInfo (#2430)
cellDiscGameGetBootDiscInfo is called by non-disc games for some reason.
That wasn't accounted for and therefore it would try to read PARAM.SFO
from an unmounted path and throw an access violation.

Tested with NBA Live 08 Demo NPUB90029, probably fixes similar games as
well
2017-02-28 18:42:45 +03:00
Nekotekina c785b14c18 LLVM fix 2017-02-28 17:16:32 +03:00
Nekotekina 3751d5d5c1 Fixed VFS initialization order
Fixed RAP location for SELF
Fixed custom config loading
2017-02-28 16:18:49 +03:00
Nekotekina 45bb51ded8 unpkg improved
Initial content_type parsing
Added PSP2 support
2017-02-28 16:18:48 +03:00
Jake c3b424eb11 rsx: image_in fix for clipx/y (#2440) 2017-02-28 16:21:07 +08:00
Ani 01ef9ecca4 sceNp: Fix ExitSpawn, Implement VerifyUpgradeLicense (#2428)
* sceNp: Fix ExitSpawn and ExitSpawn2

Fixes sceNpDrmProcessExitSpawn and sceNpDrmProcessExitSpawn2
functions

The problem was that first argument klicensee was missing, therefore
shifting every other argument out of place and throwing an access
violation at the end.

* Use npDrmIsAvailable on sceNpDrmProcessExitSpawn

Tries to decrypt DRM file with provided klicensee

* Implement sceNpDrmVerifyUpgradeLicense

Implements sceNpDrmVerifyUpgradeLicense / sceNpDrmVerifyUpgradeLicense2
2017-02-26 23:44:48 +03:00
Nekotekina 0eb6bf6a67 LLVM: splitting and caching 2017-02-26 20:14:18 +03:00
kd-11 9263999ad1 [rsx/vp] Improve BRB opcode implementation
fix merge issues
2017-02-26 10:17:34 +03:00
Ani 4d9b56c7f1 libnet: recvfrom() fix (#2427)
Prevents emulator crash when invalid socket is provided to the function
2017-02-25 23:27:31 +00:00
Nekotekina d0afef47f8 LLVM: block borders fixed 2017-02-25 21:30:28 +03:00
Nekotekina af53ce6f76 Stack overflow constrained 2017-02-25 19:29:31 +03:00
Nekotekina c0589cab05 Minor fix (linux) 2017-02-24 19:56:59 +03:00
Nekotekina 8369cb2af6 Complex STOP 0x0 hack 2017-02-24 16:57:09 +03:00
Nekotekina 07d49b1bd8 sys_spu_thread_send_event fix 2017-02-24 16:57:09 +03:00
Nekotekina 5c8aab7917 Disable PPU interpreter (precise) 2017-02-24 16:57:09 +03:00
georgemoralis 14093c86a9 load config.yaml settings in a new configpergame 2017-02-24 16:55:27 +03:00
georgemoralis e153df4d5b pergameconfig : create directory if not exists 2017-02-24 16:55:27 +03:00
georgemoralis 3e0c356b0b per game config.yml (#2418) 2017-02-23 18:08:52 +03:00
Ani 5fce74a2a6 Hides D3D12 renderer on not supported OSes (#2416)
Since Windows 10 is the only system supporting it there's no point in it being listed on other OSes. 
Should prevent users reporting D3D12 isn't working on their non-w10 OSes.
2017-02-22 22:27:35 +00:00
Nekotekina 7c418f7ea5 PPU: block info fix 2017-02-23 00:35:29 +03:00
Nekotekina dac72ff371 Automatic dev_* dir creation 2017-02-22 17:29:10 +03:00
Nekotekina baf22527b0 Ditch fs::get_executable_dir 2017-02-22 17:17:26 +03:00
Nekotekina 4cba60b27f Cache decrypted EBOOT.BIN 2017-02-22 15:21:30 +03:00
Nekotekina 5e539f71e6 Prefer EBOOT.BIN 2017-02-22 13:23:21 +03:00
Nekotekina 9000407a77 cpu_thread::test_state added
lv2_obj::sleep adjustment
synchronization fixes
2017-02-22 13:23:21 +03:00
Nekotekina 4b6f8d2f62 fxm::check_unlocked added 2017-02-22 12:57:39 +03:00
Nekotekina f08579d201 Log timestamp added 2017-02-22 12:56:34 +03:00
Jake 47fdaf6902 Improve cellPngDec (#2394)
* Improve cellPngDec
- ReadHeader and SetParam corrected
- Partial loading Implemented
- Interlace Support added
- Improve error handling

* Use custom exception

* Change to catch ref
2017-02-19 14:59:49 +03:00
Jake a886e28f87 Fix nv3089_image_in
- Restrict clip_x/y
- Remove double offset addition
2017-02-17 18:33:56 -06:00
Ani 65104b5909 Rough implementation of GCM_CONTEXT_DMA methods
Rough implementation of GCM_CONTEXT_DMA methods.
Fixes #1487
2017-02-17 22:35:28 +03:00
Ani 5605b4ee70 Fixes #2399
Defaults dGPU on NVIDIA Optimus systems and requests High Performance
mode on AMD systems.
2017-02-17 02:07:42 +03:00
Nekotekina 3ecba8e57f Fix #2397 2017-02-16 17:14:29 +03:00
flash-fire 0c8bda4f41 Simplify the popup menu. You can reuse the popup menu. So, no need to create/delete each time. Also, deleting stuff from a for each iterator is generally a bad idea. 2017-02-16 12:14:54 +03:00
Cornee Traas 458dbbd15d PS3UPDAT.PUP installer (#2386)
* Add PUP loader

* Add .tar loader and update .pup loader

* Add extract method + offset to TAR loader

Also adds error checking + operator bool overload

* Add firmware decryption keys to key vault

* Initial seperation of SELFDecrypter

This seperates SELFDecrypter into itself and SCEDecrypter.
SCEDecrypter contains the logic to decrypt any file with an SCE Header.
SELFDecrypter inherits from SCEDecrypter and contains the code
specifically to do with ELF. DecryptData could be deduplicated more.

* Add "Install Firmware" option to tools menu

* SCEDecrypter: put each segment in own file

Also, const-correctness, adjusted buffer size and better error handling

* More SELFDecrypter refactoring

* Compile fix

* Add messageboxes to firmware install

* Add progress bar to firmware install
2017-02-16 10:15:00 +08:00
gmoralis b4557789f8 Implemented cellDiscGameGetBootDiscInfo 2017-02-15 10:49:18 +02:00
Ani 63169d7679 Nekotekina: Fix loading nonexistent libs
Nekotekina's fix for preventing loading nonexistent libs
2017-02-15 02:47:54 +03:00
georgemoralis 5d705c0e9c fix up an issue with sceNpTrophyCreateContext (#2382) 2017-02-14 20:46:56 +03:00
Zangetsu38 682924b51a D3D12: add DXGI_FORMAT_B8G8R8A8_UNORM missing (#2385) 2017-02-15 00:29:43 +08:00
Nekotekina 598c90f376 PPU thread scheduler 2017-02-13 22:26:11 +03:00
Nekotekina e4962054a4 LLVM: add check state 2017-02-13 20:51:56 +03:00
Nekotekina 8891d85f75 Hack for 0x0 2017-02-13 18:32:54 +03:00
Nekotekina 763550c472 0x2c8..0x2fc 2017-02-13 17:50:04 +03:00
Nekotekina d2ddb9882f SPU: IRET, SN event 2017-02-13 16:29:32 +03:00
Nekotekina 64ac6a59c4 REG_FUNC simplified 2017-02-13 16:29:32 +03:00
Nekotekina acd9d6ff24 Stub some modules 2017-02-12 21:35:55 +03:00
Nekotekina f4b95c0226 PPU analyser improved 2017-02-12 21:12:08 +03:00
Nekotekina 177084b1f4 cellSysutil functions
E1EC7B6A implemented
2017-02-12 21:03:08 +03:00
Nekotekina aff0484ea2 Stub some functions 2017-02-12 02:55:09 +03:00
clienthax b407d12ed1 Make APP packages bootable - from BlackDaemon (#2368) 2017-02-11 22:11:04 +03:00
Nekotekina e8bfce4ebd decrypt_self() function
Fixed SPU self decryption
Fixed PSV debug self load
2017-02-11 21:36:48 +03:00
Nekotekina 3356a76c9b PPU fix 2017-02-11 17:17:07 +03:00
kd-11 d6159a35aa gl/vk/dx12: Fix texture scaling on unnormalized rtt access 2017-02-11 15:45:59 +03:00
raven02 0019ea28c3 GUI: not displaying _INSTALL , _DATA and _GAMEDATA in gameviewer (#2364) 2017-02-11 16:50:48 +08:00
Nekotekina e899de88ff Log empty functions 2017-02-11 02:43:31 +03:00
Nekotekina bb111d325f memory fix 2017-02-10 23:27:58 +03:00
Zangetsu38 73906f9f29 d3d12: add x1r5g5b5_z1r5g5b5 and cleanup in D3D12Formats.
Add info in BufferUtils for log.
2017-02-10 22:04:45 +03:00
Nekotekina b20d7ff48c PPU breakpoints resurrected
Now with zero overhead
2017-02-10 16:33:22 +03:00
Nekotekina 8262d56574 PPU interpreter improved 2017-02-10 16:33:22 +03:00
Nekotekina 257b9a2015 Debugger fix
Crash fixes
GUI fixes
Debug enhancements
2017-02-10 16:33:22 +03:00
magiruuvelvet ff07595519 CMake: fix linkage on Linux, missing libdl 2017-02-10 16:24:31 +03:00
georgemoralis 6023794081 Joystick support using mmsystem library on windows (#2355)
* Joystick support using mmsystem library on windows

* fixed signed/unsigned issues with axes

* joystick buttons are now configurable
2017-02-10 15:28:00 +03:00
raven02 a1189fa37a finding from @3141card on PS3 console 2017-02-08 23:33:43 +03:00
raven02 5a2a2f49ed add missing LV2 error code 2017-02-08 23:33:43 +03:00
Ani 6c372d1781 cellL10n: Small adjustements (#2320)
l10n: Partial jstrnchk
l10n: SBCSstoUTF8s
l10n: Replace fmt::throw_exception() for cellL10n.todo() and
return ConversionOK for String methods, 0 for character methods
and the character itself for specific methods;
2017-02-08 03:25:10 +03:00
Oil 1669d0fdbd Minor changes (#2352)
* More initial values for rsx method registers

* Implemented spu decrementer event

* Remove u32 cast
2017-02-07 23:59:59 +03:00
Nekotekina 47b4c649f1 PPU fixes 2017-02-07 16:37:30 +03:00
Nekotekina ead67d8e67 Minor changes
Fix psv loader
2017-02-07 16:37:30 +03:00
☠Emulator_Team☠ 8c4ba3257c Some changes (#2350)
cellSysutilAvc2: Use UNIMPLEMENTED_FUNC macro instead of fmt::throw_exception.
2017-02-07 15:28:19 +03:00
ikki84 05c4aa5017 cellMsgDialogOpen: Go further using cellMsgDialogOpen2. (#2345)
Notes:
Needs proper implementation (!)
The functions shows similarities but the bits in argument "type" may vary a little.
Comparing both functions but testing in NPJA00014 I believe it could be acceptable until it be implemented properly

Feel free to reject if it´s not allowed

Update cellMsgDialog.cpp
2017-02-07 13:00:19 +03:00
raven02 f84b2f072f D3D12: add missing logic set 2017-02-06 12:34:20 +03:00
ikki84 9b122e5449 cellMusic.cpp Change Throw Exception into UNIMPLEMENTED_FUNC
Also return CELL_OK in function until the it become properly developed.
2017-02-05 19:39:21 +03:00
Nekotekina 246b9f3182 CHECK_EMU_STATUS removal 2017-02-05 17:35:27 +03:00
Nekotekina bf6854d121 LV2_LOCK removed 2017-02-05 16:35:10 +03:00
Nekotekina eebd48e51d cellHddGameGetSizeKB w/a 2017-02-05 16:07:26 +03:00
Nekotekina 11b0b6958f sys_spu diag 2017-02-05 15:48:11 +03:00
Nekotekina cb1f30e9d2 Report fixup 2017-02-05 03:06:05 +03:00
Nekotekina ec943b38a2 sys_spu... 2017-02-05 02:26:57 +03:00
Nekotekina 68f0393cf3 sys_interrupt... 2017-02-04 20:39:04 +03:00
Nekotekina fe26db4d36 idm::last_id cleanup 2017-02-04 20:39:04 +03:00
Nekotekina e3e4decabf sys_timer... 2017-02-04 20:39:04 +03:00
Nekotekina 6537909fd2 sys_event_queue... 2017-02-04 20:39:04 +03:00
Nekotekina 26ced19e18 sys_event_flag... 2017-02-04 20:39:03 +03:00
Nekotekina 3d85a89cc9 sys_lwcond, sys_lwmutex 2017-02-04 20:39:03 +03:00
Nekotekina 16944b0c4c sys_cond, sys_mutex 2017-02-04 20:39:03 +03:00
Nekotekina c4cc3ad81e sys_rwlock... 2017-02-04 20:39:03 +03:00
Nekotekina 0674a58502 idm::check extended
idm::check_unlocked
idm::find_unlocked
idm::get_unlocked
2017-02-04 20:39:03 +03:00
O1L a809f33418 GL: try to skip incorrectly prepared FBO's. 2017-02-04 19:32:54 +03:00
O1L bf33a1827c Set default values for NV4097_SET_SURFACE_FORMAT register 2017-02-04 19:32:54 +03:00
O1L 57ef6dae91 Implemented cellGcmSetDefaultCommandBufferAndSegmentWordSize 2017-02-04 19:32:54 +03:00
Yukarin 758f1bcdee Files clean up 2017-02-03 21:15:46 +03:00
Yukarin fa6fd5980e Fix rpcs3qt Linux build 2017-02-03 21:15:46 +03:00
Robbie 3762f1e50d Make RPCS3 compatible with QT5.8 (#2330) 2017-02-03 11:20:23 +03:00
ikki84 5aaee670d1 Update ErrorCodes.h (#2332) 2017-02-03 02:10:16 +03:00
Ani 9916f0e5c5 [O1L] cellVideoOut: X8B8G8R8 fix
O1L's fix for cellVideoOut.
2017-02-02 21:15:40 +03:00
gmoralis 9eba0ac58c proper error code when file not found . This should fix issue #1923 at least bomberman works 2017-02-01 14:22:30 +03:00