kd-11
bbf2a97d2e
rsx: Zero-initialize the vertex register block
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- Some games reference constant regs that they never initialize
2017-08-16 23:58:30 +03:00
kd-11
00c6a589a5
rsx/util: Add simple consistent hash function
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rsx/vk/shaders_cache: Move vp control mask to dynamic state
rsx/vk/gl: adds a shader cache for GL. Also Separates pipeline storage for each backend
rsx: Add more texture state variables to the cache
2017-08-16 23:58:30 +03:00
kd-11
c7dca1dbef
rsx/vk: Implement shaders cache and fix broken pipeline_storage comparison and hash
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- Fix pipeline state storage to uniquely store each pipeline variant
- Adds a progress bar to indicate loading is taking place
2017-08-16 23:58:30 +03:00
kd-11
1da732bbf5
rsx/gl/vk: Invalidate texture regions when memory is unmapped
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- Free GPU resources immediately if mappings change to avoid leaking VRAM
2017-08-16 23:58:30 +03:00
kd-11
00b0311c86
rsx/gl/vulkan: Refactoring and partial vulkan rewrite
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- Updates vulkan to use GPU vertex processing
- Rewrites vulkan to buffer entire frames and present when first available to avoid stalls
- Move more state into dynamic descriptors to reduce progam cache misses; Fix render pass conflicts before texture access
- Discards incomplete cb at destruction to avoid refs to destroyed objects
- Move set_viewport to the uninterruptible block before drawing in case cb is switched before we're ready
- Manage frame contexts separately for easier async frame management
- Avoid wasteful create-destroy cycles when sampling rtts
2017-08-16 23:58:30 +03:00
kd-11
6a707f515e
vk/gl: Factorize shared GLSL code
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- prep vulkan for shared glsl backend
2017-08-16 23:58:30 +03:00
kd-11
c0409a819e
gl: Workaround for depth/color format mismatch when using hardware blit
2017-08-16 23:58:30 +03:00
kd-11
b2b5f564a1
rsx: Add a few more depth format types to known behaviour paths
2017-08-16 23:58:30 +03:00
kd-11
d54c2dd39a
gl: Move vertex processing to the GPU
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- Significant gains from greatly reduced CPU work
- Also reorders command submission in end() to improve throughput
- Refactors most of the vertex buffer handling
- All vertex processing is moved GPU side
2017-08-16 23:58:30 +03:00
RipleyTom
81da93a302
Fix rare occurence where there is a /PS3_GAME+something directory which leads to weird behavior
2017-08-15 21:14:09 +03:00
Talkashie
d8c449aadf
Update cellNetCtl.cpp
2017-08-14 18:17:46 +03:00
Talkashie
2c611ec0ba
Update cellHttp.cpp
2017-08-14 18:17:46 +03:00
Nekotekina
24f9f06279
Check FNID duplication
2017-08-13 21:39:08 +03:00
Nekotekina
af11ad6253
Fix deadlock in vm::unmap
2017-08-13 21:39:08 +03:00
Talkashie
a909bd6edd
Register missing functions in cellSysutil ( #3206 )
2017-08-13 00:32:00 +03:00
scribam
98ef419abd
Add sceNpTssGetDataNoLimit and sceNpTssGetDataNoLimitAsync functions
2017-08-10 15:03:54 +03:00
scribam
77354f0f90
Add _sce_net_add_name_server function
2017-08-10 15:03:54 +03:00
scribam
108f87c08f
Add cellUsbdRegisterCompositeLdd, cellUsbdUnregisterCompositeLdd and cellUsbdResetDevice functions
2017-08-10 15:03:54 +03:00
scribam
08e2698b9c
Add cellSearchGetContentInfoSharable function
2017-08-10 15:03:54 +03:00
scribam
6e81db7b43
Add cellVideoOutSetCopyControl function
2017-08-10 15:03:54 +03:00
scribam
e9f12ae30a
Stub cellAvconfExt functions
2017-08-10 15:03:54 +03:00
scribam
2f977aae18
Stub cellSysutilAvc2 functions
2017-08-10 15:03:54 +03:00
kd-11
1e46cd255b
gl: Fix inconsistent state tracking
2017-08-10 00:16:20 +03:00
kd-11
e5e6af41a6
gl: Fix occlusion statistics clearing
2017-08-10 00:16:20 +03:00
kd-11
ce437eb8d2
gl: Properly initialize pipeline properties
2017-08-10 00:16:20 +03:00
kd-11
4c019c55d2
rsx/gl: Fix zcull queries and log conditional render modes
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- Fixes a situation where a query readback is requested while zcull render is still active
2017-08-10 00:16:20 +03:00
Aurora
7e1c6a5819
Make it build on macOS with Clang
2017-08-08 23:20:07 +03:00
Nekotekina
613214cdca
Improve error formatting
2017-08-08 22:17:51 +03:00
Megamouse
f3ad922a8f
drag and dropperinno ( #3037 )
2017-08-06 22:29:28 +03:00
Nekotekina
7b27a8e993
Fix idm::init, fxm::init
2017-08-06 16:13:11 +03:00
kd-11
fcb7072fee
Implement hardware zcull emulation
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rsx/gl: Support s1 immediate values; ogl minor refactoring
2017-08-06 14:29:42 +03:00
kd-11
7ab1792ef7
rsx: Implement conditional locks
2017-08-06 14:29:42 +03:00
Jan Beich
40d305b35d
Make ALSA optional
2017-08-06 02:02:57 +01:00
RipleyTom
2d7e91ba8a
Yield instead of sleeping rsx thread. ( #3158 )
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Another Yield
2017-08-06 01:46:01 +01:00
Nekotekina
b05434bc6f
Fix Firmware message
2017-08-05 17:07:30 +03:00
Nekotekina
7b4c044480
Relax allocations in ppu_load_exec
2017-08-04 14:33:53 +03:00
Nekotekina
c14eb4e54a
Implement error report stacking
2017-08-04 14:33:53 +03:00
Jake
02845f546e
Add gcm to auto lle / liblv2
2017-08-02 01:33:12 +03:00
Jake
fff34a7f0f
d3d12: Fix 0 sized framebuffer crashes
2017-08-02 01:33:12 +03:00
Jake
21dd715b42
sys_rsx: implement support for lle-gcm
2017-08-02 01:33:12 +03:00
Jake
d9a693019b
rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent
2017-08-02 01:33:12 +03:00
mp-t
607d2486ea
Code review ( #3114 )
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* Fix always-true conditions in sceNp module
* gl_render_targets: useless check on unsigned variable, possible bug
* fixed UB in crypto utility functions
* copy-paste error in vk::init_default_resources
* pass strings by const ref
* Dont copy vectors. Make sure copies are not needed because functions are used in a multi-threaded context.
2017-08-01 20:22:33 +03:00
Nekotekina
bf14cbdb27
Fix _sys_lwcond_signal, _sys_lwcond_signal_all
2017-07-30 01:09:42 +03:00
Nekotekina
93db420f80
sys_lwmutex, sys_lwcond refactoring
2017-07-30 01:09:42 +03:00
Nekotekina
a209d0d7fa
Minor fix of sys_event_queue_receive
2017-07-30 01:09:42 +03:00
Nekotekina
f564a72d03
SPU: minor optimization
2017-07-30 01:09:42 +03:00
Talkashie
aeb01bd216
Update outdated firmware log message
2017-07-30 01:10:24 +03:00
Robbie
f9e996e006
Rewrite memory pool to be thread safe.
2017-07-28 23:50:21 +03:00
kd-11
f613901eac
gl/vk: Do not trust gcm buffer size to match internal rendering resolution
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- Should fix games with strange scaling artifacts due to upscaling from lower resolutions
2017-07-27 14:33:30 +03:00
kd-11
4cd5624fa7
rsx/vk/gl: Refactoring - Also adds a vertex cache to openGL as well
2017-07-27 14:33:30 +03:00