kd-11
|
8eae8cb86c
|
rsx: Do not emit rounding code when not needed
|
2024-01-21 12:30:37 +03:00 |
|
kd-11
|
abe5013f1d
|
rsx: Fix compiling of mixed-precision shaders
|
2024-01-21 12:30:37 +03:00 |
|
kd-11
|
ca7de4bcb1
|
rsx: Aesthetic changes
|
2024-01-21 12:30:37 +03:00 |
|
kd-11
|
0971636c07
|
rsx: More pipeine refactoring
|
2024-01-21 12:30:37 +03:00 |
|
kd-11
|
0d57744efa
|
rsx: Fix AMD shader codegen
|
2023-07-10 22:44:40 +03:00 |
|
kd-11
|
a98b4adead
|
rsx: Fix projected coordinates calculation again
|
2023-07-09 19:33:48 +03:00 |
|
kd-11
|
186fe53279
|
rsx: Fix the default shadow codegen path
|
2023-07-09 19:33:48 +03:00 |
|
kd-11
|
c9917c826a
|
Fix typo
|
2023-07-09 19:33:48 +03:00 |
|
kd-11
|
aedebecae2
|
rsx: Reimplement projected texturing
|
2023-07-09 19:33:48 +03:00 |
|
kd-11
|
d41fe80b8e
|
Clamp MSAA sampling weights to avoid clipping
|
2023-07-05 02:51:04 +03:00 |
|
kd-11
|
465c421707
|
rsx: Wrap MSAA coordinates before texelFetch
|
2023-07-04 23:41:12 +03:00 |
|
kd-11
|
c9da795bf3
|
rsx: Fix vp codegen when unrestricted depth range extension is absent
|
2023-07-04 09:31:51 +03:00 |
|
kd-11
|
fac8bcc20c
|
rsx: Formatting and tidying changes
|
2023-07-04 09:31:51 +03:00 |
|
kd-11
|
436ef1cff6
|
rsx: Fix shader compilation when texture ops are referenced
|
2023-07-04 09:31:51 +03:00 |
|
kd-11
|
d77a78cdf1
|
rsx: Rework texture coordinate handling to support clamping and a more sane scale-bias setup
|
2023-07-04 09:31:51 +03:00 |
|
kd-11
|
66cb855db0
|
rsx: Fix fragment program codegen
|
2023-07-04 09:31:51 +03:00 |
|
kd-11
|
fb3aa9628d
|
rsx: Migrate vertex fetch out of the cpp file
|
2023-07-04 09:31:51 +03:00 |
|
kd-11
|
89c81d9f22
|
rsx: Switch common codegen to use the glsl scripts
|
2023-07-04 09:31:51 +03:00 |
|
kd-11
|
cffcfad42a
|
rsx: Add the glsl files
- Generated from inline strings in GLSLCommon.cpp
|
2023-07-04 09:31:51 +03:00 |
|