Elad Ashkenazi
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fcd297ffb2
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Savestates Support For PS3 Emulation (#10478)
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2022-07-04 16:02:17 +03:00 |
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RipleyTom
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af8c661a64
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Remove BOM markers
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2020-12-06 15:30:12 +03:00 |
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Eladash
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522daf5eac
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rsx: Fix NULL renderer
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2020-02-23 19:57:55 +03:00 |
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Megamouse
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fe75311be2
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move config structs to own files and clean up some headers
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2020-02-17 15:08:17 +03:00 |
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kd-11
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8dfea032f2
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rsx: Remove deprecated do_method path that has been superceded by c++ inheritance for many years
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2019-12-29 13:49:46 +03:00 |
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kd-11
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64a8829614
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rsx: Minor cleanup
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2019-01-06 10:44:40 +03:00 |
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kd-11
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f4c28eceef
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rsx: Fix null renderer
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2018-12-03 20:01:23 +03:00 |
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Nekotekina
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1b37e775be
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Migration to named_thread<>
Add atomic_t<>::try_dec instead of fetch_dec_sat
Add atomic_t<>::try_inc
GDBDebugServer is broken (needs rewrite)
Removed old_thread class (former named_thread)
Removed storing/rethrowing exceptions from thread
Emu.Stop doesn't inject an exception anymore
task_stack helper class removed
thread_base simplified (no shared_from_this)
thread_ctrl::spawn simplified (creates detached thread)
Implemented overrideable thread detaching logic
Disabled cellAdec, cellDmux, cellFsAio
SPUThread renamed to spu_thread
RawSPUThread removed, spu_thread used instead
Disabled deriving from ppu_thread
Partial support for thread renaming
lv2_timer... simplified, screw it
idm/fxm: butchered support for on_stop/on_init
vm: improved allocation structure (added size)
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2018-10-19 22:22:35 +03:00 |
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Nekotekina
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f010b5b235
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Configuration simplified
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2017-05-20 16:01:48 +03:00 |
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Nekotekina
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ca6783ba9a
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Threads improved, ID manager improved
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2015-12-04 23:37:34 +03:00 |
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DH
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4fdeeace66
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D3D12Renderer: fixed some compilation errors
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
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2015-10-05 13:03:23 +03:00 |
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