kd-11
d13cf0e29a
rsx: Fix shader interpreter
...
- It broke ages ago
2023-07-04 09:31:51 +03:00
kd-11
5f0467b084
rsx: Remove framebuffer_status_valid flag and move to state
2023-01-26 11:42:39 +03:00
kd-11
6adcabda29
rsx: Fix graphics state foot-gun
2023-01-26 11:42:39 +03:00
kd-11
4def7f143c
rsx: Fix logicOp behavior when blending is also active
2022-12-27 02:56:43 +03:00
Eladash
8980fc5524
rsx: Fix exceptions
2022-12-17 14:27:20 +01:00
kd-11
bd9c876e36
gl: Handle clip plane switching using API calls and the state tracker
2022-10-21 13:45:45 +03:00
kd-11
65d20f2d08
gl: Add mesa support for polygon offset
2022-10-11 14:00:34 +03:00
kd-11
a229e30b08
rsx: Implement RSX-compliant polygon offset
2022-10-11 14:00:34 +03:00
kd-11
7140e82189
rsx: Fix program invalidation rules
2022-10-07 11:53:34 +03:00
kd-11
81fa3da101
gl: Minor optimization around test..set patterns in the state tracker
2022-09-22 23:46:48 +03:00
kd-11
f43824762a
rsx: Get rid of an allocation in analyse_vertex_data that adds about 5% overhead.
...
This method is called many thousands of times per frame and that single allocation introduces a small perf hit.
Just get rid of it, it doesn't improve anything to have it there.
2022-09-09 23:17:27 +03:00
kd-11
1c5b685398
gl: Only toggle state settings that are relevant to the current RSX state
2022-07-18 18:58:22 +03:00
kd-11
964fd1095e
gl: Properly preserve texture state
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- Remove rogue glBindTexture calls and use gl commandstate object instead
2022-05-31 23:34:14 +03:00
kd-11
60a2a39e88
gl: Deswizzle textures on the GPU
2022-05-31 23:34:14 +03:00
kd-11
e964060a6a
gl: Handle texture binding using the global state tracker
2022-05-31 23:34:14 +03:00
kd-11
74696d2e44
gl: Commit to a consistent global state
2022-05-31 23:34:14 +03:00
kd-11
b61c4d3693
gl: Fix stat counters
2022-05-31 23:34:14 +03:00
kd-11
1592ecdc55
rsx: Invalidate transform block on program change
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- Since each program now does a remap of the outputs, we need to reupload the constants
- This is not a loss, constants are almost always changing between draw calls anyway
2022-03-26 16:10:18 +03:00
kd-11
9a2d4fe46b
rsx: Relocatable transform constants
2022-03-26 16:10:18 +03:00
kd-11
6812fa4764
rsx: Fix surface write coherency when MSAA is active
2022-03-08 22:06:26 +03:00
kd-11
86919ec0e1
rsx: Validate requested images before attempting to upload them
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- Do not allow dimensions of 0 to reach the backend APIs
2022-01-30 14:58:51 +03:00
kd-11
f923eaf09a
rsx: Surface format remapping enhancements
2022-01-17 10:28:23 +03:00
Nick Renieris
47e784d5d0
gl/vk: Scale line width & point size by resolution scaling
2021-08-17 19:29:46 +03:00
kd-11
194bfc54d1
rsx: Implement dynamic vertex offset updates
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- Vertex offsets can be updated mid-draw to dynamically render different meshes without breaking up draws
2021-06-30 10:07:33 +03:00
kd-11
568af756cc
rsx: Fix expired sampler descriptors
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- Rebuilding when strict mode is enabled was incomplete.
The copy has to be redone if the source has been updated.
2021-06-06 15:37:47 +03:00
kd-11
c5a06dab0a
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
Nekotekina
03332c340d
Implement utils::bless (pointer cast)
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Tries to workaround strict aliasing troubles.
Don't confuse with std::bless which works differently.
2021-03-10 16:02:00 +03:00
kd-11
0ef5743261
rsx: Fix sampler descriptor updates for framebuffer resources
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- Each desc manages its own lifetime now instead of relying on global timestamp check
- Fixes situation where same object remains active without update for long
2020-12-16 10:10:06 +03:00
kd-11
f83c2f0b6b
rsx: Restructure and simplify some header include chains
2020-12-13 15:38:35 +03:00
kd-11
d775c8dc73
rsx: Move shader analysis+prefetch to the end of the draw call
2020-12-13 15:38:35 +03:00
Nekotekina
a6a5292cd7
Use uptr (std::uintptr_t alias)
2020-12-12 16:29:55 +03:00
Nekotekina
36c8654fb8
Remove HERE macro
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Some cleanup.
Add location to some functions.
2020-12-10 12:30:22 +03:00
kd-11
3a0b3a85a5
rsx: Separate program environment state from program ucode state
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- Allows for conservative texture uploads
- Allows to update a program object without running full ucode analysis for no reason
2020-12-07 00:45:27 +03:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
kd-11
6380e67af9
rsx: Fix depth clipping
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- Fix special case where n=f making (f-n) = 0
- Dynamically update depth range by setting dirty bits
- Fix depth bounds when n=f and bounds test is disabled
2020-09-08 15:33:08 +03:00
kd-11
dc465df3bc
rsx: Enable support for extended range in depth buffer
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- Software clipping emulation is used here as OpenGL does not have explicit clip control.
- Hardware clip control for vulkan to be enabled after this.
2020-09-08 15:33:08 +03:00
kd-11
8d8fb4a2e4
rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator
2020-06-15 14:18:12 +03:00
Ani
661636efef
gl: Check for EXT_depth_bounds_test
...
Avoid glEnable/glDisable GL_DEPTH_BOUNDS_TEST_EXT flood that returns
GL_INVALID_ENUM if the feature isn't supported
2020-05-16 14:50:05 +01:00
Megamouse
cf229a8e9f
some more dynamic settings
2020-04-15 18:25:25 +02:00
scribam
f37adc4188
Add fallthrough attribute
2020-04-14 17:06:58 +03:00
kd-11
4965bf7d7a
gl/vk: Refactor draw call handling and stub shader interpreter
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- Refactors backend draw call management to make it easier to extend
functionality.
- Stubs shader interpreter functionality.
2020-03-23 14:47:28 +03:00