kd-11
90cf47cdce
rsx: Handle some corner cases in surface locking
2022-12-17 20:16:58 +03:00
kd-11
66dc1cc15d
rsx: Conditionally skip flush if no new data was introduced
2022-12-17 20:16:58 +03:00
kd-11
a05e3f02b8
rsx: Avoid expensive protection scan by sharing some data between surface and texture cache
2022-12-17 20:16:58 +03:00
Nekotekina
6ff6a4989a
Implement at32() util
...
Works like .at() but uses source location for "exception".
2022-09-26 18:04:15 +03:00
kd-11
94a7e52c1f
rsx: Disable ref count on exit
2022-03-28 19:55:34 +03:00
kd-11
d98d152d23
rsx: Fix leaking surface cache refs from texture cache
...
- Lock surfaces in use by texture cache to prevent complete deletion
- Remove discarded surfaces from the reprotect cache to avoid uaf
2022-03-28 19:55:34 +03:00
kd-11
6d737e61fd
rsx: Use 32 bit integers for pitch
...
- RSX max pitch = 65536 which requires 17 bits
2022-01-10 12:27:30 +03:00
kd-11
44fe6f6d39
rsx: Fix sloppy format matching test
2021-11-27 17:47:41 +03:00
kd-11
78bcb0fd53
rsx: Do not reuse/destroy sections that have references held
...
- Avoids a situation where blit-dst and blit-src have overlapping ranges. Uploading blit-dst destroys blit-src and vice-versa.
This is not the end of the world, but blit-src should be kept around until the operation is completed to avoid stale references!
2021-10-27 12:30:43 +03:00
kd-11
71a5e5333a
rsx: Fix invalid reference when purging unlocked sections
2021-07-15 18:05:35 +03:00
kd-11
9e62e98f79
rsx: Minor refactoring ( #10358 )
...
- Fix some misnomers.
- Allow finer grained control over texture section creation routines.
2021-05-27 23:44:07 +01:00
Nekotekina
2491aad6f2
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
...
Restrict smax to only work with signed values for consistency.
Cleanup <climits> includes.
Cleanup <limits> includes.
2021-05-23 19:43:51 +03:00
Nekotekina
f8e05f8e3c
Remove redundant operators !=
2021-04-29 22:57:40 +03:00
Megamouse
1caf81811a
Move unspecific Emulator code out of System.cpp
2021-04-24 11:21:22 +03:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Nekotekina
2c18d67769
Fix -Wsometimed-uninitialized (Clang)
2021-02-18 14:15:52 +03:00
kd-11
195fb1cf66
rsx: Improve texture cache invalidate
...
- Bunch of improvements
- Properly signal renderer to rebind textures!
- TODO: Range checks, should be pretty easy
2021-02-10 11:37:14 +03:00
kd-11
0c10f47e85
rsx: Lower cache block length to 256 pages
...
- Drastically lowers time wasted iterating blocks when many small objects
are present
2021-02-10 11:37:14 +03:00
kd-11
1bad9a939f
rsx: Refactor texture cache utils
...
- Also lays groundwork for optional hashed sections
2021-02-10 11:37:14 +03:00
Nekotekina
fb29933d3d
Add usz alias for std::size_t
2020-12-18 12:23:53 +03:00
kd-11
f83c2f0b6b
rsx: Restructure and simplify some header include chains
2020-12-13 15:38:35 +03:00
Nekotekina
36c8654fb8
Remove HERE macro
...
Some cleanup.
Add location to some functions.
2020-12-10 12:30:22 +03:00
Nekotekina
e055d16b2c
Replace verify() with ensure() with auto src location.
...
Expression ensure(x) returns x.
Using comma operator removed.
2020-12-09 15:43:38 +03:00
Nekotekina
eb66302907
atomic.hpp: replace std::atomic with atomic_t
...
Dual dependency is nothing good.
2020-12-07 17:13:12 +03:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
kd-11
65ead08880
rsx: Refactor and improve image memory manipulation routines
2020-08-27 12:52:28 +03:00
kd-11
7109fe9889
rsx: Improve swizzled layout detection
...
- Reset swizzle flag to false automatically on section reset.
- Detect render target payload and extract swizzle information from it.
2020-08-05 23:23:38 +03:00
kd-11
4df933275b
rsx: Propagate raster type of fbo sourced data throughout the pipeline.
...
- Tracks which kind of raster was done (Z-ordered vs linear) throughout the application.
- This allows to identify if data is in the expected format or not.
2020-08-02 16:14:11 +03:00
kd-11
b0c7ca6d1f
vk: Improve video memory manager to attempt recovery in out of memory situations
2020-07-25 14:48:11 +03:00
Megamouse
078c31c1da
Qt: fix lupdate warnings (used for translation)
2020-04-06 20:59:58 +02:00
Nekotekina
972e0ab31d
Remove -Wno-reorder and make it an error
2020-02-21 15:20:34 +03:00
Megamouse
fe75311be2
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
Nekotekina
c0f80cfe7a
Use attributes for LIKELY/UNLIKELY
...
Remove LIKELY/UNLIKELY macro.
2020-02-05 10:42:34 +03:00
Nekotekina
15391f45d0
Modernize RSX logging (rsx_log variable)
2020-02-01 11:52:22 +03:00
kd-11
858014b718
rsx: Experiments with nul sink
2019-09-12 23:32:21 +03:00
kd-11
212ac19c11
vk: Reimplement DMA synchronization
2019-09-12 23:32:21 +03:00
kd-11
75fcfac00e
rsx: Modify find_cached_texture to respect gcm_format. Can pass 0 for "dont care"
2019-09-10 16:54:02 +03:00
kd-11
e99e8460fe
rsx/texture_cache_utils: Warnings cleanup
2019-09-01 18:59:50 +03:00
kd-11
f9aea076ae
rsx: Implement depth_buffer_float support.
...
- Since this is transparent to the application at all time, it only becomes a problem when doing memory transfer or DEPTH->RGBA conversion in shaders.
2019-08-26 20:03:31 +03:00
kd-11
71e809a78b
rsx: Implement dma abort in case of a reset after misprediction
2019-07-03 15:52:16 +03:00
Lassi Hämäläinen
c963c51a60
Remove unnecessary header includes
...
- Manually removed lot of unneeded #includes to clean code and reduce
compilation time
- Reordered some of the #includes to be in more logical order
2019-06-25 17:11:10 +03:00
Lassi Hämäläinen
e9e87b8bd9
Add missing #includes to header files
...
- Multiple header files where missing #includes to other headers that
where used in the header. Correct header was included in correct
order in source files which caused everything to compile.
- Added missing #includes so header files correctly include all their
dependencies and fixes problems with IDEs being unable to parse
headers correctly due to missing symbols
2019-06-25 17:11:10 +03:00
scribam
78c7ef3039
rsx: Use clear() instead of resize(0)
...
The result is the same but clear [1] has slightly less code than resize [2] and signals better the intent IMHO.
[1] fb7fb646fa/libstdc%2B%2B-v3/include/bits/stl_vector.h (L1495)
[2] fb7fb646fa/libstdc%2B%2B-v3/include/bits/stl_vector.h (L934)
2019-06-01 22:59:23 +03:00
kd-11
b7470cfc1a
rsx: Tighten format checks in cache hit tests
2019-04-09 13:40:54 +03:00
kd-11
5260f4b47d
rsx: Improvements to memory flush mechanism
...
- Batch dma transfers whenever possible and do them in one go
- vk: Always ensure that queued dma transfers are visible to the GPU before they are needed by the host
Requires a little refactoring to allow proper communication of the commandbuffer state
- vk: Code cleanup, the simplified mechanism makes it so that its not necessary to pass tons of args to methods
- vk: Fixup - do not forcefully do dma transfers on sections in an invalidation zone! They may have been speculated correctly already
2019-03-17 21:50:11 +03:00
kd-11
3a4083263e
rsx: Fix texture transfer when pitch does not match exactly
2019-03-17 21:50:11 +03:00
kd-11
10dc3dadee
rsx/texture_cache: Improve framebuffer memory locking when WCB/WDB is not enabled
...
- Adds a new mode that removes non-framebuffer stuff inside framebuffer range
2019-03-10 16:09:05 +03:00
kd-11
3a071a9c07
rsx: Texture search rewrite
...
- Perform a full search across all resource types as needed without
taking too many shortcuts/hacks
2019-03-10 16:09:05 +03:00
kd-11
15d5507154
rsx: Rewrite memory inheritance transfers
...
- Implicitly invoke a memory barrier if actively reading from an unsynchronized texture
- Simplify memory transfer operations
- Should allow more games to work without strict mode
2019-01-06 10:44:40 +03:00
Megamouse
bb464b0b64
fix some warnings
2019-01-05 04:03:18 +01:00