Eladash
5f729d4dbf
GUI Settings: Add MFC Delay Command checkbox
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Limited control over "MFC Commands Shuffling Limit" setting.
2021-09-18 19:43:55 +03:00
Megamouse
ebde86b967
CLI: add "high-res-timer" argument (defaults to 1)
2021-09-18 00:58:05 +02:00
Megamouse
14a425e487
rsx: wait when emulation is paused
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This decreases my cpu usage by to <1% during Emu.Pause()
2021-09-17 23:13:24 +02:00
Megamouse
1f1d1da87b
silence some warnings
2021-09-17 23:13:24 +02:00
Megamouse
129ade2f73
System: only init fxo objects if a game is started
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The progress_dialog and patch system aren't needed unless a game is started.
Before, they were both initialized everytime we added a single game to the game list or even when simply started RPCS3.
This both means that a thread was needlessly idling all the time and even worse: The patch.yml was read countless times when we didn't need it.
2021-09-17 22:45:14 +02:00
Eladash
c37c6fb6de
System.cpp: Remove outdated and bugged code-block
2021-09-17 22:15:48 +02:00
Eladash
5736fa3351
Fix Emulator::IsPathInsideDir
2021-09-17 22:15:48 +02:00
Eladash
3e84a2acc0
PKG: Implement SDATA decryption
2021-09-17 22:15:48 +02:00
Eladash
77c252a4c0
PKG: Debugging messages
2021-09-17 22:15:48 +02:00
Eladash
e4f92ddf77
GUI: PARAM.SFO formatting
2021-09-17 22:15:48 +02:00
Eladash
1f3b1e1c99
Implement Emulator::GetFakeCat()
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I still have nightmares about that cat.
2021-09-17 22:15:48 +02:00
Eladash
73bdf7481e
Emu: Fix disc game move from hdd0/game
2021-09-17 22:15:48 +02:00
kd-11
c2ab3c664c
rsx: Fix stupid overflow
2021-09-17 20:12:08 +03:00
Eladash
ddec5d6908
CPUThread: Prevent recursive check_state calls
2021-09-17 14:02:22 +03:00
Eladash
975aae1d13
SPU MFC: Implement MFC commands execution shuffling
2021-09-17 11:38:10 +03:00
Nekotekina
9e62ca562b
SPU LLVM: implement SQRT and DIV pattern detection (xf)
2021-09-17 10:23:43 +03:00
Nekotekina
d28b0ba2fa
SPU LLVM: implement spu_re, spu_rsqrte
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Improve matching with peek_through_bitcasts() helper.
Implement erase_stores() helper.
2021-09-17 10:23:43 +03:00
Nekotekina
aba332d4c4
SPU LLVM: make intrinsics for most xfloat instructions
2021-09-17 10:23:43 +03:00
Nekotekina
543fb7a9cb
LLVM DSL / SPU LLVM: implement infinite precision shifts
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Remove old make_*** helpers in favor of matcheable expressions.
2021-09-17 10:23:43 +03:00
Nekotekina
67b3fc70f8
LLVM DSL: implement absd and match helpers
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Matcheable expression absd(a, b) (absolute difference).
2021-09-17 10:23:43 +03:00
Nekotekina
2268aa9093
LLVM DSL: reimplement fre, frsqe, fmax, fmin
2021-09-17 10:23:43 +03:00
Nekotekina
4b8ee85995
LLVM DSL: reimplement pshufb, add 'calli'
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Implement postponed custom intrinsic replacement.
Make bitcast operator static like other ones.
2021-09-17 10:23:43 +03:00
Nekotekina
86ead1b93b
SPU LLVM: implement FI instruction
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Use approximate reciprocal in FRSQEST.
2021-09-17 10:23:43 +03:00
Nekotekina
7ec7f261b1
LLVM DSL: implement fpcast
2021-09-17 10:23:43 +03:00
Nekotekina
1685769bd9
LLVM DSL: reimplement fmuladd, force hw fma if present
2021-09-17 10:23:43 +03:00
Nekotekina
2acb6ed60d
SPU LLVM: optimize SHUFB for permutation-only shuffles
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Drop constant generation when unused.
2021-09-17 10:23:43 +03:00
Nekotekina
144244e902
SPU LLVM: implement missing constant mask handling in SHUFB
2021-09-17 10:23:43 +03:00
Nekotekina
7cf9d1380b
LLVM DSL: add line number in get_const_vector automatically
2021-09-17 10:23:43 +03:00
Nekotekina
f188019244
LLVM DSL: reimpelement fsqrt, fabs
2021-09-17 10:23:43 +03:00
Nekotekina
38dfc88e8d
LLVM DSL: reimplement avg
2021-09-17 10:23:43 +03:00
Nekotekina
95c36221fa
LLVM DSL: reimplement ctlz, ctpop
2021-09-17 10:23:43 +03:00
NicknineTheEagle
b30ac48513
Refresh game list after installing RAP files via menus
2021-09-16 23:54:53 +02:00
NicknineTheEagle
4fcc1c0f31
Fully implement sceNpDrmVerifyUpgradeLicense
2021-09-16 23:54:53 +02:00
Megamouse
1a2fad4eac
cellSearch: more stubs and implementations ( #10578 )
2021-09-16 22:05:29 +01:00
Megamouse
da4f4dafbd
overlays: Show feedback while stopping ppu compilation
2021-09-16 22:18:43 +02:00
Eladash
e5876b3a1b
Fix BDVD path setting
2021-09-16 21:28:52 +03:00
Eladash
9c2d94ca1a
sys_prx: Improve sys_prx_get_module_info error checking
2021-09-16 19:09:18 +03:00
Eladash
ae4f837f57
sys_prx: Implement sys_prx_get_module_id_by_address
2021-09-16 19:09:18 +03:00
xddxd
bcda172ae7
Switch from r16ui to r16
2021-09-16 14:09:21 +03:00
xddxd
d511e76a63
Enable the precise occlusion query feature
2021-09-16 14:09:21 +03:00
Megamouse
56e982375e
Qt: add changelog to updater ( #10844 )
2021-09-16 04:34:06 +01:00
Megamouse
e3eaf5f29e
Qt: Reset stick positions on pad handler change
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Fixes weird stick positions when pads are disconnected or not sticks are not supported.
2021-09-15 21:43:29 +02:00
Megamouse
e56609d836
Qt: Relocate pad handler parameter changes
2021-09-15 21:43:29 +02:00
Megamouse
460fb66949
Qt: reset config when null pad handler is selected
2021-09-15 21:43:29 +02:00
Megamouse
b955469721
Qt: fix player selection checks
2021-09-15 21:43:29 +02:00
Megamouse
6378e16fdf
Emu.Load: add more logging
2021-09-15 21:43:29 +02:00
Eladash
8b48fd95fe
Fix sys_prx_start/stop_module for older firmware
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The old structure is only 32 bytes long, not containing prologue/epilogue functions.
2021-09-15 18:08:58 +03:00
Eladash
5600430a05
Fix user_interface::alloc_thread_bit() usage
2021-09-13 22:36:53 +03:00
Eladash
50ad7ba1f6
vm: Fix vm::unmap
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* Make vm::unmap atomic, squash the memory unmapping process inside this function while still using the same VM mutex ownership.
* Make vm::unmap not fail due to random vm::get calls, shared_ptr reference count is no longer a condition.
* Fix sys_mmapper_free_address spuriously failing with EBUSY due to random vm::get calls.
* Fix sys_vm_unmap race condition due to non-atomic vm::unmap.
* Add an optional verification block ptr arg to vm::unmap, used by patches.
2021-09-13 20:53:34 +03:00
Eladash
fe6cb4774e
Fixup default config-path ( #10863 )
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Fixes #10862
2021-09-12 21:28:48 +03:00
Eladash
91fefd4671
Fix vm::try_alloc regression
2021-09-12 19:05:26 +03:00
Eladash
677d5f09ce
Add debugging info for when sys_tty_write is executed
2021-09-12 19:05:26 +03:00
Eladash
c7f5475b56
Improve sys_fs_close logging
2021-09-12 19:05:26 +03:00
陈俊嘉
42e3add6a1
BUILD: a couple of cmake msvc compile fixes ( #10799 )
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* cmake: a couple of msvc compile fixes
Throw error when using multi-config generators.
Add USE_MSVC_STATIC_CRT option for statically linking with CRT.
Set curl's CURL_STATIC_CRT aligned with USE_MSVC_STATIC_CRT.
Fix cmake configs of 7z and OpenAL in msvc build.
Remove unecessary hard coded compiling and linking flags.
Use debug option in windeployqt when configuring for a debug build.
Search for windeployqt tool in configure time.
Add vcpkg's Qt support.
* Fix some typos
2021-09-11 23:55:53 +02:00
Megamouse
8dc98bbc1b
Add support for sc vtrm crypto
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For VSH for @Clienthax
2021-09-11 21:13:46 +02:00
Eladash
f98595bee5
Patches/PPU: Add jump_link patch type
2021-09-10 11:46:39 +03:00
Eladash
fafefb2cf5
Fixup No.3 after #10779
2021-09-10 11:46:39 +03:00
Eladash
1cbcf7e1ad
Reimplement config selection for game startup
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* Implement manual selection of config file.
* Implement default config option.
* Fix bug which led to 'force global config' to not work in some games. (any game using process relaunch such most game collections, RDR, MGS4 etc)
* Relax CLI config purpose - instead the emulator forever ignoring any other config except for the one provided in arg, use it only for the CLI-booted game.
2021-09-09 21:56:50 +02:00
Eladash
df080fbc53
Ensure frozen emulation for special executables inspection modes
2021-09-09 19:30:54 +02:00
Eladash
bd66dfedc9
Do not allow to unpause after fatal error occured in emulation
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* Plus fix #10590
2021-09-09 19:30:54 +02:00
Megamouse
69faf14a79
System: remove deprecated custom config location
2021-09-08 21:56:50 +02:00
Megamouse
1a443cf6b5
Qt: remove deprecated playtime code
2021-09-08 21:56:50 +02:00
Megamouse
2fb68bfc03
Qt: release scaled pixmaps from memory if possible
2021-09-08 20:40:34 +02:00
Megamouse
4d70c483b2
Qt: release unused data when switching list modes
2021-09-08 20:40:34 +02:00
Megamouse
29256df5b1
input: make pad_thread a named_thread
2021-09-08 20:15:28 +02:00
Megamouse
a74156fe5b
input: reimplement lost optimization
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We don't need to check all the buttons constantly
2021-09-08 20:15:28 +02:00
Megamouse
57473ff98d
Qt: Add missing Boot confirmation
2021-09-08 20:15:28 +02:00
Talkashie
00618995d9
fix
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Makes things more consistent.
There were cases where both "Alt-Enter" and "Alt+Enter" were being used, so I made them all use the same style.
Added more commas and periods to give a more natural flow of sentences.
2021-09-07 13:26:08 +02:00
Eladash
6a340afb8a
Log emulation pause/unpause events
2021-09-07 08:51:59 +02:00
Eladash
dfbc49513d
Debugger/Disasm: Name SPU Syscalls
2021-09-07 01:13:57 +02:00
Megamouse
7bb830a228
Enable PPU java mode handling by default ( #10825 )
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I don't remember if we had decided to do this, so I'll just make a PR and Ani or Neko can merge if needed.
2021-09-06 20:26:23 +01:00
kd-11
b3f002f68f
Add enums for zcull precision control
2021-09-06 20:04:03 +03:00
kd-11
ea949a5f28
Add ZCULL control options to the GUI
2021-09-06 20:04:03 +03:00
kd-11
53457262d4
rsx: Implement ZPASS results scaling for precise stats
2021-09-06 20:04:03 +03:00
kd-11
472efc08eb
rsx: Implement precise ZCULL stats
2021-09-06 20:04:03 +03:00
Megamouse
0525070898
remove deprecated avcodec_register_all
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We already use newer avcodec code anyway.
2021-09-06 10:00:34 +02:00
Megamouse
cbc1c472d5
VS: add missing generated file
2021-09-05 10:16:25 +02:00
Megamouse
aca9884e76
input: fix custom pad config loading
2021-09-05 10:16:25 +02:00
Megamouse
17fb601c02
input: fix custom pad config saving
2021-09-05 10:16:25 +02:00
Megamouse
76ac8ffbd6
input: fix custom pad config removal
2021-09-05 10:16:25 +02:00
Eladash
fe0c164de2
sys_net: Anti-log spam enhancement
2021-09-04 11:58:59 +02:00
Eladash
ea2c5294df
cellCamera: Anti-Log spam enhancement
2021-09-04 11:58:59 +02:00
Megamouse
3c0681ad6d
Qt: patch creator
2021-09-04 10:39:32 +02:00
Megamouse
0debcfed0a
Silence some warnings
2021-09-02 19:39:42 +02:00
Nekotekina
06f733a7f2
Fixup No.2 for #10779
2021-09-01 16:56:38 +03:00
Nekotekina
ad6a72e369
Fixup for #10779
2021-09-01 14:38:20 +03:00
Eladash
b40ed5bdb7
Patches/PPU: Extend and improve patching capabilities (code allocations, jumps to any address) ( #10779 )
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* Patches/PPU: Implement dynamic code allocation + Any-Address jump patches
Also fix deallocation path of fixed allocation patches.
2021-09-01 13:38:17 +03:00
polar
ee6e4c493d
BUILD: Refactor wolfssl submodule ( #10780 )
2021-09-01 09:58:05 +02:00
Ani
9c0c8f2bc7
rpcs3_version: Bump to 0.0.18
2021-08-31 23:03:30 +01:00
Malcolm Jestadt
43cc62d267
SPU LLVM: Add m_use_vnni
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- Alderlake and Sapphirerapids will require an update to the llvm fork before they can be detected
2021-08-31 14:02:05 +03:00
Malcolm Jestadt
d304b52391
SPU LLVM: Add VNNI optimized variant of sumb
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- Uses vpdpbusd to horrizontally add values, for some reason this is much faster than the normal horizontal add instructions.
2021-08-31 14:02:05 +03:00
Malcolm Jestadt
a86b278115
SPU LLVM: Expand byteswap elimination to more instructions
2021-08-31 14:02:05 +03:00
Justin Lewis
ae491f04a1
Fixes build issue with LLVM on Windows with cmake ( #10776 )
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LLVM fails to build on Windows with C++ 20 standard. When building LLVM
on Windows, we use C++ 14 already. This commit changes the c++ standard
to be picked by each subdirectory rather than the standard being picked
by the root level cmake file.
2021-08-31 11:07:49 +01:00
RipleyTom
1e108d97b2
Removes need for sys/sysctl.h on linux
2021-08-31 12:30:22 +03:00
Nekotekina
8db02dcf40
Fixup get-commit-db utility
2021-08-30 14:42:16 +03:00
Nekotekina
63104af8e9
vm_native: detect overcommit support on FreeBSD and other OS
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Used in sparse memory initialization code.
2021-08-30 14:42:16 +03:00
kd-11
b5dcfb3431
rsx: Rework gamma override mask from RGBA to ARGB to match other per-channel mask registers
2021-08-30 11:41:19 +03:00
kd-11
a5e455d8ed
rsx/fp: Handle signed operator precedence
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This was marked TODO for a long time
- Unsigned remap seems to be overriden by gamma mask (Resistance 3)
- We already know sign mask overrides gamma mask from UE3 titles
2021-08-30 11:41:19 +03:00
Eladash
6781373727
Patch cooperate with system SPU group creation ( #10791 )
2021-08-29 22:03:17 +03:00
Megamouse
b07960d3bc
input: move pressure sensitivity to the handlers
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This removes a data race where the button was kept pressed but the values ingame could vary
2021-08-29 10:41:22 +02:00