Zangetsu38
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c30a7c0041
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Update Project to Visual Studio 2017.
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2018-08-25 01:15:47 +03:00 |
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kd-11
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2556484c67
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fixes to project files and build scripts
cleanup
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2017-06-08 19:08:44 +03:00 |
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O1L
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083c4fc855
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Try to use new shaders decompiler in OpenGL backend
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2016-06-21 19:56:00 +03:00 |
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Nekotekina
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5fc6f59821
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Partial commit: Preview
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2016-04-15 19:22:15 +03:00 |
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Nekotekina
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b3e3c68f15
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File utility improved
+ minor fixes
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2016-01-13 14:12:04 +03:00 |
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Vincent Lejeune
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c4b3b967d9
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d3d12: Fix warnings andnable warnings as errors.
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2015-12-23 22:26:23 +01:00 |
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DHrpcs3
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a00111a863
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Do not mix projects temporaries
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2015-12-21 03:55:55 +02:00 |
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Nekotekina
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8e4ad3dfcb
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Property sheets, configuration simplified
MemLeak build fixed
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2015-12-08 20:02:30 +03:00 |
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Nekotekina
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3465106456
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Shared PCH (experimental)
"Rebuild" is broken though.
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2015-12-04 23:37:44 +03:00 |
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Nekotekina
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4a669fd86e
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DX12 dependencies fix
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2015-11-17 21:00:59 +03:00 |
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O1L
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fd13a495de
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Replace remained old ini-manager calls
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2015-11-14 23:59:46 +04:00 |
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Vincent Lejeune
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124d0de325
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d3d12: Move storage helpers to their dedicated files.
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2015-10-29 18:48:52 +01:00 |
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Vincent Lejeune
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1ec18bdf64
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RSX/common: Clean BufferUtils code
* Add noexcept
* Use a_b_c code style
* Use anonymous namespace
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2015-10-29 18:48:50 +01:00 |
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Vincent Lejeune
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42467ba40f
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RSX/common: Clean TextureUtils code.
* Use a_b_c code style
* Add noexcept
* Use anonymous namespace
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2015-10-29 18:48:50 +01:00 |
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Vincent Lejeune
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119126c60c
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d3d12: Move enum conversion to a separate files.
* Add noexcept
* Use unreachable
* Use a_b_c style
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2015-10-29 18:48:48 +01:00 |
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Vincent Lejeune
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6133590903
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d3d12: Rename d3d12.h to avoid conflicts
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2015-10-29 18:48:46 +01:00 |
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Nekotekina
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fd628d8345
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Minor changes
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2015-10-22 22:38:34 +03:00 |
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Nekotekina
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d4e0da3f80
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DX12 fix + rpcs3-tests project
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2015-10-21 13:31:29 +03:00 |
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Vincent Lejeune
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a462b4518c
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d3d12: Move d3d12 files to separate solution.
It simplify solution configurations.
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2015-10-17 04:15:58 +02:00 |
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