Some events don't propagate correctly to the right sub-window
and some things like the pad handler don't even necessarily have
windows. So, just register some events with the top-level app.
Also add a virtual destructor to the PadHandlerBase to be able to
deal with multiple inheritance in the derived classes.
- Use Bind instead of connect. It's recommended for anyone using wx 2.9+
- Remove AppConnector. All this did was destroy objects used in the UI. However, wxWidgets handles this. So it's redundant.
- Misc other unimportant changes.
* various changes to make it compile with clang
* don't compile recompiler on linux yet but make the CMake build include asmjit already
* add experimental travis bot
* modify yml to match
* try to build and install wxWidgets, since it's not in the travis repo
* use newer cmake version for travis
* add keys with sudo
* use sudo for all apt- commands
* Add additional dependencies
* use version approriate gcc flags for c++11
* try clang, gcc too old
* set c++0x flag for clang
* use gcc 4.8
* use gcc 4.8 and add the repo for it
* use gcc 4.8 even for clang to get newer headers
* fix ambiguous conversions
* add lz from hykem and more explicit conversions from be for x86
* more switch disambiguation
* more switch disambiguation
* add additional unigned int casts to deal with be_t conversion ambiguity
* remove unnecessary clang flag
* add lz.cpp to vcxproj and cast to u32 instead of unsigned int
* correct temporaray #ifdefs
BUGFIX: Add break after NV4097_SET_TEXTURE_BORDER_COLOR in RSXThread.cpp
BUGFIX: Fix parameters passed to RSXTexture::SetControl3 (they were being
passed in reverse order)
BUGFIX: Remove invalid, non-sensical call to glPixelStorei in GLGSRender.h
BUGFIX: Fix signed/unsigned comparison compiler warnings in GLGSRender.h
CHANGE: Make GLFragmentProgram::Decompiler synchronous by default
CHANGE: Update wxWidgets submodule to latest commit
BUGFIX: Fix several memory leaks
ADDED: Created a new MSVC debug configuration to output locations
of allocations that end up leaking after the program
is closed.
BUGFIX: Fix the stupid PadHandler crash due to the lack of a virtual d'tor
* cellSaveDataFixedSave2 and cellSaveDataFixedLoad2 implemented. Still a
little buggy.
* Small fix the cellSaveDataList(Save|Load)2 problem in Disgaea D2 and
other games.
NOTE: cellSysutil_SaveData.cpp is a total mess: some blocks of code
appear in all the syscalls. I just want to wait until most of the
SaveData functions are implemented and working to do some serious
refactoring.
* Remove ArrayString
* devirtualize GetCount and SetCount, they're no longer needed
* set storage duration of fmt::placeholder to extern to be consistent
* make length unsigned and the return value of sprintf signed
* remove dead code "s.Close()" is never reached
* devirtualize WrteToLog()
* devirtualize Ini functions
* Replaced ddx/ddy with dFdx/dFdy in FP recompiler.
* SysCalls table edited. It should now be easier to read / edit. Tell me
if you disagree with this.
Puts all the headers with the corresponding cpp file instead of having every include in a single folder.
Also added headers that weren't included previously.
* This commit solves the cellPngDec GetMemFromAddr(0x0) error when
loading PNGs from files.
* cellVideoOutGetResolution, cellRtc* syscalls rewritten to use the use
the mem*_t data types.
* Replaced int/uint with s32/u32 in some syscall arguments and structs.
Do the logging to the GUI log element in the main thread. Not doing this
causes issues with the GTK backend of wxWidgets. Plus it's just common
sense to try to limit gui calls to one thread.
* cellSaveData improvements: cellSaveDataListLoad2 should work perfectly
(ignoring the fact that there is no dialog, and the first entry is
chosen automatically). cellSaveDataListSave2 has improved too. Some code
refactoring is required though.
* Reverted (deleted) Emu/SysCalls/Dialogs/ folder which I accidentally
included while merging Nekotekina's branch (including minor SaveData
changes).
* Modified some small things in cellGcmSys.
- Updated AES and SHA-1 source code;
- Fixed a few code warnings;
- Implemented EDAT/SDAT decryption.
Started SPURS implementation:
- Added an internal SPURSManager class draft;
- Added several drafts for cellSpurs functions.
Implemented key.edat decryption in sceNpDrmIsAvailable:
- NOTE: Currently, the decrypted key.edat is stored under dev_hdd1/titleID and the user must replace this file in dev_hdd0. This behavior will change in the future as it's currently intended for controlled testing only.
Due to the way initializations work in C++, despite the order of the initializations in the initialization list, it will actually do the initializing in the order the class variables are defined.
* Reverted commit
950fcfe4ef
(Reverted ConLog changes) that fixed the "Bad flip!" error since there
is a better way of solving it. It will be fixed soon.
* Moved cellSaveData to cellSysutil (but preserving the functions in a
separated file named: cellSysutil_SaveData.cpp).
* Progress on cellSaveDataList* functions.
* Added a small margin to the new Settings dialog. :-)
This was causing a "Bad flip!" error on Arkedo Series 02 Swap!. I guess
we will have to search for a better solution. I just reverted the
ConLog.cpp / ConLog.h files.
Related commit:
5ea58d9451
* Improved PSF Loader: Now you can get the value of the PARAM.SFO
entries directly with the GetString(key), GetInteger(key) methods.
GameInfo related lines were removed since they have nothing to do with
PSF files.
* cellGame, cellSysutil, and GameViewer are modified because of the PSF
Loader changes.
* Removed unnecessary null pointer checks:
https://github.com/DHrpcs3/rpcs3/issues/126
* Explicitly initialize member variables in SELFDecrypter, MemInfo, and
VirtualMemoryBlock
* Zero out memory used for counter/nonce in aes-ctr
* Fix use of a ControlInfo pointer after it is added to an Array via
Array::Move (which makes it an invalid pointer) in
SELFDecrypter::LoadHeaders