Nekotekina
703ec474f5
Fixup for sys_time_get_timezone (3rd path)
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Also simplify Linux path a bit.
2021-04-29 00:07:22 +03:00
Nekotekina
a049c6fd6b
Implement sys_time_get_timezone syscall
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Try to get system timezone automatically.
Attempt to address #10195 .
2021-04-27 22:21:58 +03:00
clienthax
7197dd751a
Fcntl e0000025 ( #10172 )
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Co-authored-by: Eladash <elad3356p@gmail.com>
2021-04-24 21:43:09 +03:00
David Carlier
0b9e4ffe54
Mac OS build update and simplification, recent releases of macOS has clock_gettime support.
2021-04-24 12:55:21 +03:00
Megamouse
8fd3b26308
sys: more constants
2021-04-23 22:46:15 +02:00
Megamouse
617d21fa84
sys_prx: more constants
2021-04-23 22:02:52 +02:00
Megamouse
41b68ef353
some more constants
2021-04-23 22:02:52 +02:00
Eladash
72c85744b9
kernel-explorer: Show bound queue to port information
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Show its IPC key or ID, depends on the queue's type.
2021-04-23 21:34:05 +03:00
David Carlier
082bbc7336
Following up on MacOS build fix.
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Specialisation of llvm_value_t to allow build with LLVM this time.
2021-04-23 15:20:40 +03:00
clienthax
68fa377d13
Add dev_flash2+3
2021-04-18 14:49:29 +03:00
Nekotekina
9d4fcbf946
bs_t<>: fix/cleanup some operators
2021-04-17 15:54:33 +03:00
Nekotekina
19763f8973
Remove unnecessary default:breaks
2021-04-15 15:23:59 +03:00
Eladash
a16cc3ac8a
lv2: Remove flags from IPC-supported objects
2021-04-15 10:31:40 +03:00
Nekotekina
ccb46df905
Minor fixups (removed unnecessary code)
2021-04-11 16:36:02 +03:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Nick Renieris
396c129d41
vm: Flag names (refactoring)
2021-04-06 13:07:54 +03:00
Nekotekina
963d150e93
Fix some -Weffc++ warnings (part 2)
2021-04-03 21:54:15 +03:00
Eladash
e57f36fc5b
Quick sys_sm_get_params implementation
2021-04-03 17:23:40 +03:00
Eladash
32116086b3
Implement _sys_prx_register_module loading imports/exports functionality
2021-04-03 17:23:40 +03:00
Eladash
878da3b474
Implement get_cellos_appname()
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Identifying vsh.self and possibly other operating system executables in the future.
2021-04-03 17:23:40 +03:00
Nekotekina
2212a131ef
Fix some -Weffc++ warnings (part 1)
2021-03-31 11:27:09 +03:00
Nekotekina
b3fb6d7d18
Add and fix -Wredundant-decls (GCC)
2021-03-23 22:48:57 +03:00
Eladash
1213708b72
Replace some log errors ( #9980 )
2021-03-17 17:19:35 +03:00
Nekotekina
8fcebebae3
Implement lv2_mp_flag::cache
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Identify /dev_hdd1 without unsafe path comparison.
2021-03-16 19:37:03 +03:00
Eladash
8716ac554f
Fix sys_raw_spu_destroy
2021-03-16 19:31:52 +03:00
Eladash
d7b4753007
Make gamedata installation atomic as real PS3
2021-03-16 19:31:52 +03:00
shockdude
6a14849381
sys_usbd: DJ Hero Turntable Emulation ( #9965 )
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* Initial Turntable Emulation
2021-03-14 23:48:50 +03:00
Nekotekina
c22e1e71f0
Continue fixing strict aliasing warnings
2021-03-13 18:02:37 +03:00
Eladash
729cd9284e
debugger: Fix PPU threads pausing
2021-03-12 13:01:12 +03:00
Nekotekina
87af905018
Enable -Wunused-parameter
2021-03-06 18:07:08 +03:00
Eladash
a5d74c5e96
GUI: Improve missing firmware handling
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* Install PS3UPDAT.PUP at the spot when booting games whenever firmware is missing. The option to boot games without firmware is still supported when all firmware SPRX are HLEd in firmware settings.
* Pop-up a confirmation dialog in firmware installation if firmware is already installed.
2021-03-06 10:34:49 +01:00
RipleyTom
0eb0b1e1c9
Add some GT6 devices to whitelist
2021-03-03 17:30:16 +03:00
Nekotekina
ea5e837bd6
fixed_typemap.hpp: return reference
2021-03-02 16:08:14 +03:00
Florin9doi
dfee46604a
Buzz settings
2021-02-28 22:36:47 +03:00
Eladash
112b7f6571
Fix Emulation::CallAfter
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Most CallAfter usages were extremely wrong when ordered after Emu.Stop(). could result in anywhere from emulation stopping hangs to even segfaults.
track_emu_state = true is now the default, I haven't found cases which need need it disabled.
2021-02-23 17:55:36 +03:00
Eladash
932f31e37b
Atomic PARAM.SFO writes
2021-02-23 11:29:23 +03:00
RipleyTom
81270f3142
Remove now useless code from sys_bnet_connect
2021-02-21 18:04:55 +03:00
Eladash
eb0d006168
Fix most of "[x] thread is too sleepy" at Emu.Stop() ( #9813 )
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* Fixes some thread sleep/wait calls
2021-02-21 16:43:02 +03:00
Nekotekina
038148bf06
Fix almost all GCC warnings
2021-02-17 22:59:04 +03:00
Eladash
f43260bd58
Atomic waiting refactoring ( #9208 )
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* Use atomic waitables instead instead of global thread wait as often as possible.
* Add ::is_stopped() and and ::is_paued() which can be used in atomic loops and with atomic wait. (constexpr cpu flags test functions)
* Fix notification bug of sys_spu_thread_group_exit/terminate. (old bug, enhanced by #9117 )
* Function time statistics at Emu.Stop() restored. (instead of current "X syscall failed with 0x00000000 : 0")
2021-02-13 17:50:07 +03:00
Eladash
423cc1685c
PPU LLVM: Reduce PRX/OVL compilation memory usage a little
2021-02-13 13:05:41 +03:00
Eladash
5ed0cc293d
Fix PS3 process exit/exitspawn
2021-02-12 19:39:47 +03:00
Nekotekina
b7ff2ecffb
Patch system: export some info for future use
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For now it's just a list of addresses.
For now it's not used (just a stub).
2021-02-07 11:02:31 +03:00
Eladash
478ae0715e
Tiny fix for zombie PPU threads
2021-02-03 15:05:38 +03:00
Eladash
e3b3b0cda7
PPU LLVM: Precompile all executable (PRX, MSELF, overlay) code at startup ( #9680 )
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* Precompile LLVM cache at startup of games, like the GUI "Create PPU Cache" option.
* Allow OVL (overlay) precompilation as well (used by certain games).
Co-authored-by: Megamouse <studienricky89@googlemail.com>
Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-01-30 16:08:22 +03:00
Eladash
0652870204
New RSX Debugger
2021-01-28 17:40:26 +03:00
Nekotekina
53267e283b
PPU LLVM: implement ppu_finalize
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Properly free certain compiled PRX/OVL modules (except dev_flash)
2021-01-27 18:03:49 +03:00
Eladash
7f28489c70
Improve ppu_thread_cleaner a bit
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Always join thread.
2021-01-21 21:32:13 +03:00
Eladash
a58c12db0b
SPU: fixup after #9630
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Co-Authored-By: Ivan <nekotekina@gmail.com>
2021-01-21 21:32:13 +03:00
Eladash
12e1be2626
Implement thread_ctrl::wait_on (see #9208 )
2021-01-21 18:31:51 +03:00