Vincent Lejeune
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79dc835378
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rsx/common: Track transform constant update.
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2016-02-21 21:29:44 +01:00 |
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Vincent Lejeune
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4efa2266e6
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rsx/common/d3d12: Use m_texture_dirty[i] to signal texture state change and avoid unecessary bind operation.
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2016-02-08 17:35:50 +01:00 |
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DHrpcs3
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7972cb5bdc
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Code style fixes #1
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2016-01-20 16:23:25 +03:00 |
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Vincent Lejeune
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440c637b1f
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rsx/common/d3d12: Move surface_store in common
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2016-01-19 22:49:10 +01:00 |
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Vincent Lejeune
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689dee9944
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rsx/common/d3d12: Consider separate index range as a whole.
Fix Wolf of the Battlefield 3
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2016-01-13 00:28:48 +01:00 |
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DHrpcs3
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a17c41b4e1
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nv4097::get_report: use DMA
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2016-01-10 23:22:55 +02:00 |
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Vincent Lejeune
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d153575e59
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rsx/common/d3d12/gl: Support for CMP/non pow of 2 size vertex formats.
Also use class enum for base_vertex_type everywhere.
Fix Bomberman Ultra color and Cubixx HD geometry.
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2016-01-09 23:18:03 +01:00 |
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DHrpcs3
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e9560da4e2
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nv3089::image_in: use in_x/in_y & out_x/out_y
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2016-01-06 13:47:05 +02:00 |
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DHrpcs3
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6406cece57
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nv3089::image_in: fixed reading from tiled regions
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2016-01-06 13:30:26 +02:00 |
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DHrpcs3
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f7e787958e
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fixed nv3089::image_in scale value
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2016-01-06 13:30:25 +02:00 |
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DHrpcs3
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c1be0cf3bf
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Added missed files
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2016-01-06 13:30:24 +02:00 |
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