Vincent Lejeune
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149fa9d750
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rsx/common: Make RSXFragmentProgram key and not just pointer.
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2016-01-27 23:16:06 +01:00 |
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Vincent Lejeune
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24255f7883
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rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram
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2016-01-26 17:56:01 +01:00 |
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Vincent Lejeune
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bab52c132d
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rsx/common/d3d12/gl: Clean ProgramStateCache
Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
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2016-01-11 19:21:57 +01:00 |
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DHrpcs3
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d8bef46c2a
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Do not use global static variables in headers
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2015-12-21 05:35:56 +02:00 |
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Vincent Lejeune
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6221fecf3b
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common/d3d12/gl: Start implementing cubemap sampling
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2015-12-16 20:36:34 +01:00 |
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Vincent Lejeune
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9fdc458d69
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rsx: Make SCT/SCB/TEX SRB function complete member of FragmentProgram
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2015-11-19 19:24:57 +01:00 |
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Nekotekina
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a974ee009e
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vm::var improved, cleanup
Mostly vm::var initialization introduced.
Added vm::make_var function.
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2015-10-14 18:17:37 +03:00 |
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vlj
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2416d49dba
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RSX: Add a class factorizing decompiler code
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2015-05-23 20:45:07 +02:00 |
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