Commit graph

31 commits

Author SHA1 Message Date
Megamouse
1078626eea Fix ppu compilation progress dialog
We could only increase the value because we completely based the dialog on cellMsgDialog.
This led to an issue where the dialog would increase its maximum and thus decrease the current percentage.
It then couldn't decrease and was stuck on the old percentage.
2021-01-30 21:34:16 +01:00
Nekotekina
b7bf316c1a Don't randomly include "stdafx.h"
It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Nekotekina
dff4392c10 Move error_code to ErrorCodes.h 2020-12-12 15:12:01 +03:00
RipleyTom
af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
Megamouse
896cfd2ade cellSaveData/cellMsgDialog: implement cellSaveDataDelete 2019-08-22 08:05:12 +02:00
Lassi Hämäläinen
499035512b Split Emu/Memory into more logical headers
- Add vm_locking.h and vm_reservation.h and move relevant functions
  and types to these headers.
- Change include order and make vm_ptr.h, vm_var.h and vm_ref.h headers
  usable invidually and them including vm.h instead of other way around
- Because usage of vm::ptr now requires including vm_ptr.h instead of
  vm.h updated multiple #includes
- Added additional #includes to vm_reservation.h and vm_locking to
  where vm::reservation_* and locking related functions are used
2019-06-25 17:11:10 +03:00
Megamouse
c1e245ae73 Emu: msg_dialog_frame fixup: don't reject on Close to prevent Emu.Stop() 2019-05-05 16:29:50 +02:00
Megamouse
b639584acc Emu/Qt: Fix Boot Recent when using BootGame(add_only=true) 2019-05-05 16:29:50 +02:00
Megamouse
b0a24665e5 Emu: msg_dialog_frame fixes 2019-05-05 16:29:50 +02:00
Megamouse
4a1499e0be cellMsgDialog: optionally make dialogs blocking and fix exit condition
and apply review fixes
2019-02-12 21:06:10 +03:00
Megamouse
fe79e541dd cellGame: improve exit functions 2019-02-12 21:06:10 +03:00
Megamouse
17a5e0bc98 cellGame: add error_code 2019-02-12 21:06:10 +03:00
Megamouse
e0ac244fed split MsgDialogBase 2019-01-10 13:05:48 +01:00
Megamouse
d5303b0b64 add error_code to cellOskDialog and cellMsgDialog 2019-01-10 13:05:48 +01:00
Megamouse
7cc4239cc2 cellOskDialog: add message 2019-01-10 13:05:48 +01:00
Megamouse
16f2975792 cellOskDialog: properly handle dialog states to improve param checks 2019-01-10 13:05:48 +01:00
Megamouse
686d3eb1df cellMsgDialog: improvements 2018-08-29 16:09:00 +03:00
Megamouse
00b31c27a3 cellGame: implement error messages and some stubs 2018-08-29 16:09:00 +03:00
Megamouse
7208aa37cc cellMsgDialog: introduce open_msg_dialog 2018-08-29 16:09:00 +03:00
Megamouse
4003aacc6a RSX: add taskbar progress to native ui progress dialogs 2018-06-08 23:41:56 +03:00
Megamouse
b9b6bd85a6 Qt/RSX: add taskbar progress in msg_dialog_frame for shader compilation 2018-06-08 23:41:56 +03:00
Megamouse
edc9e9b4ec Qt/RSX: add window title to the shader compilation msg_dialog 2018-06-08 23:41:56 +03:00
Dravonic
400079a006 Parallel shader cache loading (#4677)
* Parallel shader cache loading
2018-06-01 19:49:29 +03:00
Nekotekina
cce0ad0c35 Clean vm::ps3 namespace use 2018-02-09 17:49:37 +03:00
VelocityRa
7c64c2f703 MsgDialog: Add SetMsg() for changing main text 2017-12-31 22:08:17 +03:00
RipleyTom
5681801b85 cellOskDialogLoadAsync fix
Takes into account text limit and initial text
2017-08-25 21:31:27 +03:00
al0xf
c5e6665010 Fix async OSK loading (#2531) 2017-03-16 12:34:47 +03:00
Nekotekina
9232ddf0ab Minor changes 2017-01-25 04:43:12 +03:00
al0xf
aa357b9ae8 Add OSK GUI (#2275)
* Initial commit of OSK GUI

Also handles character encoding, you can for instance input in Chinese.

* Fixes for osk gui
2017-01-23 20:14:12 +03:00
Ivan
aafcf44581 Header optimizations (#1684)
Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00
Nekotekina
5637c22363 Partial commit: Modules (cell) 2016-04-15 19:22:29 +03:00
Renamed from rpcs3/Emu/SysCalls/Modules/cellMsgDialog.h (Browse further)