Megamouse
8efc29972d
input: add missing nullptr checks for pad
2022-02-01 19:28:04 +01:00
nastys
d2897bc6a0
macOS: Fix DS3 init on Monterey
2022-01-24 20:16:57 +01:00
nastys
ed542b2cb4
macOS: Fix arrow keys
2022-01-10 22:54:06 +01:00
Megamouse
18f59d3be8
Input: fix min stick input of keyboard pad handler
2021-12-17 17:21:44 +01:00
Megamouse
bf739aa156
Input: implement stick multipliers for keyboard
2021-12-17 17:21:44 +01:00
Megamouse
e7fc2bfa3b
Input: Log path on hid_open_path error
2021-11-22 09:41:12 +01:00
Artur
9f35c3f52d
Properly recognize triggers and axes for evdev pads.
2021-11-17 21:29:24 +01:00
Megamouse
0d7b7585a8
Some typo/warning fixes
2021-11-16 09:31:16 +01:00
Megamouse
56241838c0
input: add made up CELL_PAD_CTRL_PS enum
...
And remove useless comment about 0x0 buttons. It's a bitmap, so 0x0 is literally useless.
2021-11-16 01:38:33 +01:00
Megamouse
792ac5ed64
DS4: add version check
2021-10-15 01:20:15 +02:00
Megamouse
90548468ee
mmjoy: add member prefix to blacklist
2021-10-15 01:20:15 +02:00
Megamouse
877dd1f98d
DS4: add ZEROPLUS Brook Mars controller
2021-10-10 10:34:03 +02:00
Megamouse
7df7ac57cc
input: log hid_get_feature_report return values
2021-10-10 10:34:03 +02:00
Megamouse
d8435163bb
input: increase mouse acceleration maximum
2021-10-04 21:21:32 +02:00
Megamouse
e307a1b4bd
input: fix keyboard_pad_handler pressure sensitivity
2021-09-19 23:46:51 +02:00
Megamouse
29256df5b1
input: make pad_thread a named_thread
2021-09-08 20:15:28 +02:00
Megamouse
a74156fe5b
input: reimplement lost optimization
...
We don't need to check all the buttons constantly
2021-09-08 20:15:28 +02:00
Megamouse
aca9884e76
input: fix custom pad config loading
2021-09-05 10:16:25 +02:00
Megamouse
b07960d3bc
input: move pressure sensitivity to the handlers
...
This removes a data race where the button was kept pressed but the values ingame could vary
2021-08-29 10:41:22 +02:00
Megamouse
977d729ee0
input: use buffers during button translation
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This should reduce some random noise by assgning the values once instead of twice
2021-08-29 10:41:22 +02:00
Megamouse
a33b2afe08
input: remove inconvenient pad mutex
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It takes too long to wait for some handlers after all, causing stutter.
2021-08-29 10:41:22 +02:00
Megamouse
2eb0d19a75
input: rename some variables
2021-08-29 10:41:22 +02:00
Megamouse
970fe0df12
input: revert stupid ideas
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In order to make input more "atomic" I added man in the middle interfaces to decrease the delay between input and cellPad.
But I failed to notice that this introduced a data race between both ends of the pipeline.
I hope the new mutex location doesn't cause any noticeable input lag.
2021-08-26 08:48:03 +02:00
Megamouse
38097783b8
input: fix keyboard handler port status
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🤦
2021-08-26 05:01:16 +02:00
Megamouse
f44e50b9cd
mmjoy: fix pressure sensitivity button
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It defaulted to JOY_POVFORWARD (same dumb facepalm bug as with XInput earlier)
2021-08-24 00:01:38 +02:00
Megamouse
62102293b5
Input: fix keyboard stick lerp
2021-08-21 00:56:50 +02:00
Megamouse
aa48bd91f4
input: fix pad defaults when config file was empty
2021-08-15 21:02:38 +02:00
Megamouse
ac986c7c61
fix some warnings
2021-08-15 21:02:38 +02:00
Megamouse
cad96cef72
input: redesign pad profiles
2021-08-15 08:24:35 +02:00
Megamouse
5816505e61
input: fix player id if handler has 2 or more pads
2021-08-10 21:31:29 +02:00
Megamouse
27c86422c7
input: fix keyboard pad handler
2021-08-09 14:38:33 +02:00
Megamouse
1b775febcd
evdev: fix axis_orientations index
2021-08-09 14:38:33 +02:00
Megamouse
f0d51899c1
input: fix minor data race
...
While usually not exposed to the user, there was a slight chance that user input was read in a dirty state.
This became apparent during usage of the new pressure sensitivity button
2021-08-09 11:29:46 +02:00
Megamouse
2b18813115
input: fix pressure sensitivity button
2021-08-09 01:05:15 +02:00
Megamouse
d4802cc766
input: Add pressure sensitivity button
2021-08-07 21:03:34 +02:00
Megamouse
dd7f24b20e
cellGem: fix mouse positions
2021-08-04 20:28:34 +02:00
Megamouse
4d0179174a
cellGem: add more mouse buttons
2021-08-04 20:28:34 +02:00
Eladash
7d89938624
cellPad: do not use recusrive mutex
2021-05-28 20:25:16 +03:00
Megamouse
98b668b3a8
perf_overlays: add avg and 1p high/low
2021-05-26 23:26:12 +02:00
Nekotekina
160b131de3
types.hpp: implement smin, smax, amin, amax
...
Rewritten the following global utility constants:
`umax` returns max number, restricted to unsigned.
`smax` returns max signed number, restricted to integrals.
`smin` returns min signed number, restricted to signed.
`amin` returns smin or zero, less restricted.
`amax` returns smax or umax, less restricted.
Fix operators == and <=> for synthesized rel-ops.
2021-05-22 12:10:57 +03:00
Megamouse
aa0afc9a4e
Input: avoid mouse events when unused
2021-04-20 00:06:23 +02:00
Megamouse
691b986e36
keyboard pads: release all keys on FocusOut event
2021-04-17 14:03:50 +02:00
Megamouse
5416f60643
basic keyboard: release all keys on FocusOut event
2021-04-17 14:03:50 +02:00
Megamouse
03b76b4606
Emu: some cleanup
2021-04-09 21:03:49 +02:00
Megamouse
2c05e9719d
cfg: simplify get_nodes
2021-03-20 20:54:26 +03:00
Nekotekina
c22e1e71f0
Continue fixing strict aliasing warnings
2021-03-13 18:02:37 +03:00
Megamouse
1b5cf118e7
Input/Qt: implement XInput battery level
2021-03-07 11:48:19 +01:00
Nekotekina
87af905018
Enable -Wunused-parameter
2021-03-06 18:07:08 +03:00
Megamouse
d2b0b019ec
DualSense: Fix initial ingame LED update
2021-03-06 11:15:54 +01:00
Megamouse
3e7e077fad
DS3/DS4: fix battery LED update
2021-03-06 02:07:02 +01:00
Megamouse
dbb03ae2d7
dualsense: implement lightbar pulse (low battery)
2021-03-06 02:07:02 +01:00
Megamouse
06d2c5357b
dualsense: fix LED updates
2021-03-06 02:07:02 +01:00
Megamouse
c8e7530e37
dualsense: get hardware and firmware version
2021-03-06 02:07:02 +01:00
Megamouse
cdffaa1598
dualsense: implement battery level
2021-03-06 02:07:02 +01:00
Megamouse
b836d2497d
dualsense: minor cleanup
2021-03-06 02:07:02 +01:00
Nekotekina
52fe86b56c
fixed_typemap.hpp: make it a bit fool-proof
...
Require objects to be non-copyable (move is still allowed).
2021-03-02 21:58:49 +03:00
Megamouse
930895a218
DS3: fix LED battery status
2021-03-02 01:29:28 +01:00
Megamouse
3452e18da1
DS3: fix linux output report
2021-03-02 00:45:42 +01:00
Megamouse
b5d4b5a21c
DS3: fix regression: pad data is cleared even if there is no new data
2021-03-01 14:37:49 +01:00
Megamouse
2dc798d539
DS3: fix battery_level aquisition
2021-03-01 14:37:49 +01:00
Megamouse
c2467b7b38
ds3: add led battery indicators (Linux only atm)
...
needs testing. maybe doesn't work
2021-03-01 14:37:49 +01:00
Megamouse
22b8cfd0ba
input: add some sanity checks
2021-03-01 14:37:49 +01:00
Megamouse
10a55f16cc
DS3: implement player LEDs
2021-03-01 14:37:49 +01:00
Megamouse
b83cb2dbf5
product_info: add Harmonix Pro-Drum Kit ( #9822 )
...
Co-authored-by: DrGeelfood <79338929+DrGeelfood@users.noreply.github.com>
2021-02-23 18:23:53 +03:00
Megamouse
0878db4e17
remove unused variable
2021-02-23 05:03:38 +01:00
Megamouse
2e5f321583
evdev: fix build
2021-02-22 10:45:40 +01:00
Megamouse
5a9b29b73a
hid: log more info when adding a device
...
And minor format changes
2021-02-22 10:45:40 +01:00
Megamouse
1b2260132b
only call hid_exit when all hid_handlers are done
2021-02-22 10:45:40 +01:00
Megamouse
1479468730
Input: fix build
2021-02-22 10:45:40 +01:00
Megamouse
870d26f9d8
Input: replace a bunch of static_pointer_cast
2021-02-22 10:45:40 +01:00
Megamouse
f6d465667a
Input: unify some more code
2021-02-22 10:45:40 +01:00
Megamouse
aaae30cb84
DS3: inherit from hid_pad_handler
2021-02-22 10:45:40 +01:00
Megamouse
fbb9396813
DualSense: inherit from hid_pad_handler
2021-02-22 10:45:40 +01:00
Megamouse
b9a4abce0e
DS4: inherit from hid_pad_handler
2021-02-22 10:45:40 +01:00
Megamouse
d0cc5c0fc7
DS4: enumerate devices periodically
2021-02-22 10:45:40 +01:00
Nekotekina
8e6e57de86
Enable -Wunused-function warning
2021-02-15 14:39:53 +03:00
Megamouse
bc938ce630
dualsense: implement player LEDs
2021-02-09 19:21:37 +01:00
Megamouse
db402cb8af
dualsense: add player LED support
2021-02-09 19:21:37 +01:00
Megamouse
1af6550db7
dualsense: add lightbar support
2021-02-09 19:21:37 +01:00
Megamouse
7795f5207f
dualsense: fix switched motors
...
The left one seems to be the large motor
2021-02-09 19:21:37 +01:00
Megamouse
a9b8a50c31
dualsense: add output report structs based on linux driver
2021-02-09 19:21:37 +01:00
Megamouse
a9418fa1e7
dualsense: implement SetPadData for rumble in GUI
2021-02-09 19:21:37 +01:00
Megamouse
08f48d27e8
Input: minor simplification
...
This might prevent some copy paste error in the future
2021-02-09 19:21:37 +01:00
Megamouse
25a66da4ca
Input: rename some functions
2021-02-09 19:21:37 +01:00
Megamouse
ff61bc9e7c
dualsense: add mic button
2021-02-09 19:21:37 +01:00
Megamouse
3e8f4ba018
dualsense: add gyro support
2021-02-09 19:21:37 +01:00
Megamouse
7e0fdbbe99
Fix rpcs3.vcxproj
2021-02-04 23:11:05 +01:00
Nekotekina
a6a92f7b6b
Qt: remove Q_OBJECT for mouse/kb handlers
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Had to move QObject in parent list for g_fxo changes.
2021-02-04 23:11:05 +01:00
Megamouse
51d19e7c31
Input: remove debug error
2021-01-28 18:02:23 +01:00
Megamouse
8eaf76394c
Qt/Input: Use ellipsis as "mouse deadzone"
...
This is experimental and smoothens the existing square shaped deadzone
2021-01-13 11:25:33 +01:00
Nekotekina
db8e6fe7a7
Enable -Wunused-variable
2021-01-12 14:34:14 +03:00
Megamouse
52deff06ba
Random stuff ( #9589 )
...
* minor coding style adjustment
* Qt: simplify osk dialog buttons
* replace std::find_if with convenience functions
* RSX: use sv in swizzle comparison
idk, I'll remove this if it was intentional.
* overlays/osk: rename enter to return
This one confused me and make me look for a bug that caused the "enter" key to be disabled, while it was actually the return key (obviously xD).
2021-01-12 12:59:50 +03:00
Nekotekina
a8e0d261b7
types.hpp: more cleanup
...
Also fix compilation.
2020-12-22 19:08:09 +03:00
Nekotekina
43a58df8a0
Butcher narrow cast a little (don't print value).
...
Also remove some forward declarations from util/types.hpp
If they don't work properly, it's easier to remove them.
2020-12-22 14:32:30 +03:00
Nekotekina
b7bf316c1a
Don't randomly include "stdafx.h"
...
It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Nekotekina
fb29933d3d
Add usz alias for std::size_t
2020-12-18 12:23:53 +03:00
Megamouse
03ad5c6830
Salvaging code ( #9432 )
...
* Minor input refactoring
* fix sys_config_unregister_io_error_listener log message
* Remove unused variables in RepaintTextColors
Co-authored-by: GermanAizek <GermanAizek@yandex.ru>
2020-12-14 14:33:43 +01:00
Megamouse
35ecd00559
Remove BOM from new files
2020-12-14 09:01:07 +03:00
Luke Barr
cb8ef46ec7
Initial DualSense Support ( #9308 )
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* Initial DualSense Support
* Add Vibration Support
* Add CRC32 Validation to Incoming Bluetooth Packets
Cleanup report sizes
* Consistency, remove button comments, add two buttons.
Co-authored-by: Ani <ani-leo@outlook.com>
2020-12-13 00:00:45 +01:00
Nekotekina
6e05dcadb6
Reduce std::numeric_limits dependency
...
Please, stop pretending...
You need these templates for generic code.
In other words, in another templates.
Stop increasing compilation time for no reason.
2020-12-12 12:35:18 +03:00