Megamouse
4df58494a0
Fix compilation
2024-11-16 09:45:31 +01:00
Megamouse
b89cc9b973
cellGem: implement real ps move handler
2024-11-16 09:45:31 +01:00
Megamouse
e5a526e4d6
input: enable squircle settings in keyboard pad handler
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Clamp squircled values to radius 1.
Also set kb and evdev default to 8000 as the others
2024-09-14 17:20:07 +02:00
Megamouse
4a4762654b
Qt: sync gui settings by default after setting or removing values
2024-08-26 06:28:47 +02:00
Megamouse
fd6ebe2895
Qt/input: Don't report two direction trigger values unless actually requested
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Fixes a bug where you could map LT- even if you weren't pressing ALT before.
2024-08-18 10:49:26 +02:00
Megamouse
b2877365de
Qt: fix pad settings latency
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Increase input timers back to 1000Hz. The DS4 lags if it's slower.
Decrease all pad UI update timers from 1000Hz to 100 Hz.
2024-08-16 09:06:42 +02:00
Megamouse
4d5897d519
keyboard: only map single buttons
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key combos are not really supported at the moment
2024-08-13 20:58:04 +02:00
Megamouse
93c21103aa
xinput: allow to map triggers as positive or negative
2024-08-13 20:14:30 +02:00
Megamouse
3716ba2ba2
Qt: refactor pad preview updates to reduce duplicate code
2024-08-12 21:04:10 +02:00
Megamouse
72cccb691c
Qt/input: update buttons at 100 hz instead of 1000 hz.
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This reduces cpu usage without any noticeable drawback.
2024-08-11 00:56:07 +02:00
Megamouse
cb122819ae
evdev: try to fix first call behaviour
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We don't have all the events in the first call to get_next_button_press.
So we have to set all the buttons to max on the first call.
We also have to make sure that we don't manipulate the values if we just
want to know the connection status.
2024-08-11 00:56:07 +02:00
Megamouse
f2ef0966eb
input: add analog limiter
2024-08-10 12:07:57 +02:00
Megamouse
16a6915525
Qt/input: ignore button press values unless they increase
2024-08-09 20:01:50 +02:00
Megamouse
28781d9bfb
Qt/input: move preview_values into callback
2024-08-09 20:01:50 +02:00
Megamouse
14dea78ddc
Add missing QPainter::end calls
2024-07-24 09:21:15 +02:00
Florin9doi
33d2b27b91
USB: Top Shot Fearmaster device emulation
2024-07-19 22:10:11 +02:00
Florin9doi
088b594fa8
USB: Top Shot Elite device emulation
2024-07-19 22:10:11 +02:00
Florin9doi
a1a38b7b39
USB: Move uDraw GameTablet config from IO to Pads
2024-07-19 22:10:11 +02:00
Megamouse
6948c0a30a
Qt: disable battery LED settings if the pad handler doesn't support it
2024-07-06 18:55:48 +02:00
Megamouse
c15121377f
Input: Implement anti deadzone
2024-06-07 21:18:37 +02:00
Megamouse
5cc05d082d
qt: ignore right click to clear input config button if the button is disabled
2024-05-25 00:51:05 +02:00
Megamouse
eb8ab8ef15
implement mouse handler config
2024-05-21 23:35:35 +02:00
Florin9doi
941c87f6d7
Create a device class for GunCon3 which is ignored by cellPad
2024-05-14 09:05:03 +02:00
Florin9doi
c268189e38
Don't crash the game if only a LDD controller is present
2024-04-21 12:05:24 +03:00
Megamouse
86ca381a3c
Qt: Rename Navigation controller to PS Move Navigation
2024-03-26 16:56:17 +01:00
Megamouse
183380fe57
Qt: localize default pad names
2024-02-20 10:06:02 +01:00
Megamouse
faaf644331
Qt/input: show all mmjoy devices with connection in dropdown
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This fixes weird issues with disconnected pads while also showing the status.
2024-01-14 02:50:45 +01:00
Megamouse
d7aedb439e
Qt/Input: Keep configured device name in config when no pad is connected
2024-01-14 02:50:45 +01:00
Megamouse
50214a6a07
Qt: use default colors for native styles
2023-12-22 10:03:56 +01:00
Megamouse
8ef844ca53
Qt: Remove default "Unknown" in GameInfo struct
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There is no need to initialize these anymore.
The game list already uses its own fallback string constants if needed.
2023-12-03 01:05:28 +01:00
Megamouse
0bb5974ab6
input: try to add tony hawk RIDE Skateboard
2023-09-05 20:41:39 +02:00
Megamouse
f554b444c0
Qt: rename pad profiles to config files
2023-08-31 00:36:48 +02:00
Megamouse
7144e92ce2
Qt: fix pressure intensity deadzone enabled state
2023-08-29 21:11:46 +02:00
Megamouse
a101f6490f
input: Use pad class instead of index in pad settings dialog
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While not a bug, it's not very elegant to use the index as long as
there isn't any gap between the values. So let's use the class instead.
2023-08-26 22:10:15 +02:00
Megamouse
b248483841
input: implement pressure intensity deadzone
2023-08-26 14:40:56 +02:00
Megamouse
e28b705f0d
Input: Add PS Move navigation controller
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Add the ps move navigation controller to pad types.
Use proper pad class profiles.
2023-08-21 23:48:56 +02:00
Megamouse
e0e4fa3b3e
Input: Add tooltips for button mapping
2023-07-01 08:56:10 +02:00
Eladash
593f850693
Qt: Save UI settings and geometry safely on closeEvent
2023-06-29 14:02:25 +02:00
Megamouse
924692bf1c
Qt: use shift+click to append the button instead of replacing it
2023-06-15 22:39:30 +02:00
Megamouse
d3be8ee2b7
input: allow multiple key codes per button
2023-06-15 22:39:30 +02:00
Megamouse
a90858193e
Qt/logging: add format function for QString
2023-06-15 19:48:15 +02:00
Megamouse
8f66c50721
input: add pressure intensity toggle mode
2023-06-08 16:41:44 +02:00
Megamouse
8676913e73
input: use enum class for pad connection
2023-05-18 18:52:25 +02:00
Anton Kourganov
52b67b46fc
Allow unbinding pad buttons by right clicking ( #13283 )
2023-01-23 22:00:08 +01:00
Megamouse
18b7955384
SDL handler
2022-12-13 11:56:48 +01:00
Megamouse
cb8a240f1a
Qt/Input: Properly clear pad selection in pad settings
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Fixes a rare issue that causes a newly selected pad handler with no pads to try to connect a previously selected pad from another handler.
2022-10-21 23:42:01 +02:00
Megamouse
871ef2cdfe
Input: return pad connection in get_next_button_press
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This fix some minor race condition in the UI that had no real consequences just by chance.
2022-10-21 23:42:01 +02:00
Megamouse
ddd261c943
Input: refactor vibration
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There's no need to deal with vibration levels outside of the handlers.
All we need to know is the 0-255 DS3 range which is given by the u8 type.
2022-10-21 23:42:01 +02:00
Megamouse
363e0a40e5
Input: Allow to toggle player LED (Dualsense and DS3)
2022-10-19 22:55:50 +02:00
Megamouse
7d32dc312f
Qt: pad settings: clear input data on thread pause
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Fixes incorrectly disabled buttons when changing from a handler with a disconnected pad to any other handler
2022-10-01 13:49:58 +02:00