Megamouse
96e495c61d
Qt/Overlays: Add home menu shortcut to game window
2024-10-01 03:25:36 +02:00
Megamouse
20f906bf9b
input: add battery LED flag and some getters
2024-07-06 18:55:48 +02:00
Megamouse
b8452d29d6
input: move pad_state_notify_state_change to pad_thread
2024-06-12 08:24:12 +02:00
Megamouse
d1a950d59f
overlays/osk: keep dialog open in continuous mode
2023-01-28 21:51:36 +01:00
Megamouse
44771150b7
overlays: add simple home menu
2023-01-21 09:11:53 +01:00
Elad Ashkenazi
c214f45e14
Savestates/rsx/IO: Resume emulation on long START press, enable "Start Paused" by defaut ( #12881 )
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* Savestates: Enable "Start Paused" by default
* Emu/rsx/IO: Resume emulation on long START press
* rsx: fix missing graphics with savestates' "Start Paused" setting
* rsx/overlays: Add simple reference counting for messages to hide them manually
* Move some code in Emulator::Pause() so thread pausing is the first thing done by this function
2022-10-29 19:53:00 +02:00
Megamouse
ddd261c943
Input: refactor vibration
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There's no need to deal with vibration levels outside of the handlers.
All we need to know is the 0-255 DS3 range which is given by the u8 type.
2022-10-21 23:42:01 +02:00
Megamouse
cf86b6c107
Input: keep old port status when reconnecting ldd pads
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The port status might not change currently, but it should be more correct this way.
2022-10-12 22:30:09 +02:00
Megamouse
c4b38869ab
Input: fix pad initialization
2022-08-05 20:16:21 +02:00
Megamouse
29256df5b1
input: make pad_thread a named_thread
2021-09-08 20:15:28 +02:00
Megamouse
970fe0df12
input: revert stupid ideas
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In order to make input more "atomic" I added man in the middle interfaces to decrease the delay between input and cellPad.
But I failed to notice that this introduced a data race between both ends of the pipeline.
I hope the new mutex location doesn't cause any noticeable input lag.
2021-08-26 08:48:03 +02:00
Megamouse
aa48bd91f4
input: fix pad defaults when config file was empty
2021-08-15 21:02:38 +02:00
Megamouse
f0d51899c1
input: fix minor data race
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While usually not exposed to the user, there was a slight chance that user input was read in a dirty state.
This became apparent during usage of the new pressure sensitivity button
2021-08-09 11:29:46 +02:00
Eladash
7d89938624
cellPad: do not use recusrive mutex
2021-05-28 20:25:16 +03:00
Nekotekina
52fe86b56c
fixed_typemap.hpp: make it a bit fool-proof
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Require objects to be non-copyable (move is still allowed).
2021-03-02 21:58:49 +03:00
Nekotekina
b7bf316c1a
Don't randomly include "stdafx.h"
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It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Nekotekina
e055d16b2c
Replace verify() with ensure() with auto src location.
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Expression ensure(x) returns x.
Using comma operator removed.
2020-12-09 15:43:38 +03:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
Megamouse
76faaf43f7
Input: Use global variables for pad modifications
2020-06-26 04:42:52 +02:00
Megamouse
eb5ec211c2
Input: remember registered ldd controllers
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- Don't reset ldd pads when saving a pad config
- Prevent configuration of registered ldd pads in the gui while ingame
2020-05-13 11:17:58 +02:00
Megamouse
f7666f44da
Untangle GUI and input includes
2020-02-24 16:31:01 +01:00
linkmauve
e9c5c6e6bf
Move input to its own directory ( #7126 )
2019-12-22 17:39:42 +01:00