Elad
3378b03c1f
Optimize get_system_time using 128 bit math
2024-10-24 21:03:06 +03:00
kd-11
60ae4c1121
rsx: Fix crash when host labels option is disabled
2024-10-23 19:28:32 +02:00
kd-11
5ed7d043c4
Fix build and cleanup
2024-10-23 16:33:44 +03:00
kd-11
c28ec457fd
gl: Silence compiler warnings
2024-10-23 16:33:44 +03:00
kd-11
a79ef1efb2
gl: Fix check_state compilation error
2024-10-23 16:33:44 +03:00
kd-11
1299aa68b3
cmake: Update build files for GL DMA
2024-10-23 16:33:44 +03:00
kd-11
681debd8f6
gl: Finalize host labels implementation
2024-10-23 16:33:44 +03:00
kd-11
0db06964dc
Whitespace
2024-10-23 16:33:44 +03:00
kd-11
6ce1816e3f
rsx: Move the host job management into common code to share with GL
2024-10-23 16:33:44 +03:00
kd-11
7fdfbe3c52
gl: Implement basic DMA layer using AMD_pinned_memory
2024-10-23 16:33:44 +03:00
Elad Ashkenazi
3e516df214
SPU: Reimplement SPURS limiter
2024-10-17 13:59:56 +03:00
Elad Ashkenazi
e58a3ab7e0
sys_spu: Fix order of some checks
2024-10-15 10:42:22 +03:00
Elad Ashkenazi
e0e1c729cd
Fix sys_spu_thread_group_disconnect_event
2024-10-15 10:42:22 +03:00
Elad Ashkenazi
7c6b558647
Improve sys_spu_thread_initialize
2024-10-15 09:36:36 +03:00
Elad Ashkenazi
217c924d42
Fix sys_vm_memory_map
2024-10-15 09:36:36 +03:00
Megamouse
7b92cbcb9a
input: use std::array for sticks, sensors and motors
...
We always have the same amount of those.
So using a vector has always been a bit confusing.
2024-10-15 01:50:22 +02:00
Megamouse
16c1b9ed73
Fix some narrowing warnings
2024-10-14 21:29:51 +02:00
Elad Ashkenazi
42ee2463c7
Initialize some spu_thread members
2024-10-14 20:15:14 +03:00
Elad Ashkenazi
2fc9ae5d28
sys_vm: Argument checking fixes
2024-10-14 20:15:14 +03:00
Elad Ashkenazi
28dc7356a8
sys_memory: Fix argument size type
2024-10-14 20:15:14 +03:00
Elad Ashkenazi
f6c585902a
sys_spu: Fix SPU queue index type
2024-10-14 20:15:14 +03:00
Elad Ashkenazi
693cf9950f
sys_spu: Minor fixes
2024-10-14 20:15:14 +03:00
Elad Ashkenazi
cef3ee2d80
SPU: More SPURS limiter fixes
2024-10-14 06:30:05 +03:00
Elad Ashkenazi
8fac136056
SPU: SPURS pause based average task order duration
2024-10-11 17:41:34 +03:00
Elad Ashkenazi
fa707047e6
SPU: Remove illegal SPURS setting value
2024-10-11 07:28:28 +03:00
Elad
c009215983
SPU: Fix "Max SPURS Threads" performance
2024-10-11 07:28:28 +03:00
Elad Ashkenazi
d51d5ce86d
SPURS limiter tweaks
2024-10-07 15:02:23 +03:00
Megamouse
0a57c459b6
overlays: add friends list to home menu
2024-10-06 09:57:20 +02:00
Megamouse
73fe420d09
RPCN: add overlay messages on friend requests
2024-10-06 06:35:48 +02:00
Malcolm Jestadt
967adaf9db
SPU LLVM: Compute frest exponent at runtime rather than using the lookup table
...
- Provides a small speedup and smaller codesize
2024-10-05 20:44:23 +03:00
Malcolm Jestadt
8ca60df1ab
SPU LLVM: Add optimized path for spu_re_acc special cases
...
- Uses vfixupimmps (AVX-512), 5 instructions down to 1
2024-10-05 20:44:23 +03:00
RipleyTom
4832267307
Fixes audio buffering on non-windows platforms
2024-10-05 11:44:15 +03:00
kd-11
e9bc99253d
rsx: Verify that channel remap is initialized before applying swizzles
2024-10-03 15:02:09 +03:00
kd-11
e9a45a6d06
rsx: Clarify OGL and VK difference when handling border texels
2024-10-03 15:02:09 +03:00
kd-11
497b9ba55b
rsx: Make use of remapped border colors
2024-10-03 15:02:09 +03:00
kd-11
d1d04b1b32
rsx: Implement texture border color decode to remapped rgba
2024-10-03 15:02:09 +03:00
kd-11
826f805902
rsx: Use a proper struct to wrap around channel remap operations
2024-10-03 15:02:09 +03:00
kd-11
3f28f88a35
vk: Add support for explicit border colors
2024-10-03 15:02:09 +03:00
Megamouse
d379dd4c8d
overlays: Ignore 14 in anisotropic settings
...
This value has no CELL equivalent
2024-09-29 19:17:39 +02:00
Megamouse
7fc31e20b3
Fix 120 fps frame limit
2024-09-29 19:17:39 +02:00
RipleyTom
c49ff490bc
Fix scenp_score_record_score param check
2024-09-29 12:09:11 +03:00
Antonino Di Guardo
3f66297593
Fix crash on VFS Tool ( #16146 )
2024-09-29 03:11:27 +03:00
Elad
f0c60b42c2
SPURS Task limit hotfix ( #16140 )
2024-09-27 22:15:06 +03:00
RipleyTom
88adaa9d2d
Add some extra param handling for cellNetCtlGetInfo
2024-09-27 19:14:09 +02:00
Elad
10dece1c80
SPU: Improve SPURS Task limit algorithm
2024-09-27 12:43:44 +03:00
RipleyTom
9dd0b055d0
Fake sceNpMatching2GetLobbyInfoList
2024-09-26 21:12:10 +02:00
Elad Ashkenazi
60b5adab63
SPU: SPURS limit update
2024-09-26 06:59:20 +03:00
Elad Ashkenazi
e3c8b3d524
GUI: Add SPURS limit to home menu
2024-09-26 06:59:20 +03:00
Elad Ashkenazi
8b79fd3da1
SPU: Make SPURS limit a dynamic setting
2024-09-26 06:59:20 +03:00
Elad Ashkenazi
4b0a5bd1b8
SPU: Fix callback leak
2024-09-24 10:31:37 +03:00
Elad Ashkenazi
6995467ff6
SPU: SPURS limiter algorithm update
2024-09-24 10:31:37 +03:00
Elad Ashkenazi
ad42a2b89a
SPU: Task-based SPURS limiter
2024-09-24 10:31:37 +03:00
Megamouse
4c3d243672
MacOs/Arm64: Fix warning
2024-09-23 23:00:58 +02:00
Ani
02362a4807
spu: Do not apply a Max SPURS Threads limit to libSail
...
On all the tested games (e.g. Naruto Ultimate Ninja Storm, Catherine),
limiting SPURS threads for "_libsailCellSpursKernelGroup" causes video
playback to hang and the game to permanently freeze. These games still
function properly while limiting the other CellSpursKernelGroup groups,
as I've confirmed through manual thread pausing.
I have not found a single example that shows that
_libsailCellSpursKernelGroup threads can be limited without the game
freezing.
This allows the Max SPURS Threads setting to work with more games, or to
work with a lower thread limit count for games where it already works.
2024-09-21 15:02:41 +02:00
Megamouse
c89e30b3d9
cellMsgDialog: only abort dialogs that were actually spawned by cellMsgDialog
2024-09-20 20:43:57 +02:00
Megamouse
d88b7f6fde
cellSaveData: improve logging for overlays
2024-09-20 20:43:57 +02:00
Antonino Di Guardo
df9275819e
Added reconciliation functions for game list file (games.yml) ( #16061 )
2024-09-20 08:46:51 +02:00
RipleyTom
3d9c8a670e
Implement old matching API
2024-09-19 20:34:56 +02:00
Elad Ashkenazi
cf65571be7
SPU Analyzer Hotfix
2024-09-19 10:00:18 +03:00
capriots
66eae05e75
cellAtracXdec: fix FFmpeg warning
2024-09-18 07:57:10 +02:00
Antonino Di Guardo
d1648dd707
[TESTERS NEEDED] Improved contextual menu ( #16038 )
2024-09-14 21:51:42 +02:00
capriots
7f2534819e
cellAtracXdec: review fixes
2024-09-14 19:37:21 +02:00
capriots
e678931cee
cellAtracXdec: review fixes
2024-09-14 19:37:21 +02:00
capriots
965dbf2c12
cellAtracXdec: review fixes
2024-09-14 19:37:21 +02:00
capriots
624f34ae13
cellAtracXdec: review fixes
2024-09-14 19:37:21 +02:00
capriots
d60eced317
cellAtracXdec: set to HLE by default
2024-09-14 19:37:21 +02:00
capriots
c813c5e953
cellAtracXdec implementation
2024-09-14 19:37:21 +02:00
capriots
5ce9c5b09f
cellAdec: add internal datatypes
2024-09-14 19:37:21 +02:00
Megamouse
e5a526e4d6
input: enable squircle settings in keyboard pad handler
...
Clamp squircled values to radius 1.
Also set kb and evdev default to 8000 as the others
2024-09-14 17:20:07 +02:00
Elad Ashkenazi
8131f40269
SPU Analyzer: Fix dereferencing freed reference
2024-09-13 19:32:15 +03:00
Elad Ashkenazi
743f9a9f51
rsx: Add 120fps and monitor refresh-rate frame limits
2024-09-12 13:49:03 +03:00
Megamouse
53c84577c0
Set cellSysutilAvcExtInitOptionParam to notice
2024-09-08 20:04:30 +02:00
Megamouse
00e5d54be7
cellSysutilAvc: fix cellSysutilAvcEnumPlayers error check
2024-09-08 20:04:30 +02:00
Elad Ashkenazi
03980304cf
SPU Analyser: Fix source termination of starting block
2024-09-08 06:51:57 +03:00
Megamouse
2bc0d19c9d
cellSysutilAvcExt: add some param checks
2024-09-06 17:17:17 +02:00
Megamouse
fe1fa45956
cellSysutilAvcExt: fix some params and size of long (the disassembly makes zero sense with s64)
2024-09-06 17:17:17 +02:00
Megamouse
6fa993645e
cellSysutilAvc: add param checks
2024-09-06 17:17:17 +02:00
Megamouse
144ff82402
Stub cellSysutilAvc
2024-09-06 17:17:17 +02:00
Megamouse
7e9cf297ac
cellPad: Remove obsolete comment
2024-09-06 17:17:17 +02:00
Megamouse
d780355784
cellPad: draw debug overlay for basic input debugging of port 0
2024-09-06 08:33:55 +02:00
Megamouse
b0194ba6af
cellPad: scale emulated skateboard IR input down
2024-09-06 08:33:55 +02:00
kd-11
7353696014
cpu: Format additions to sse2neon to match the rest of the file
2024-09-04 07:49:49 +03:00
kd-11
a60eab6e36
aarch64: Fix compilation for windows-on-arm
2024-09-04 07:49:49 +03:00
snake
ad1eb93a05
cellMic: add 16-bit PCM to 32-bit float conversion for DSP stream ( #16030 )
2024-09-03 23:25:24 +02:00
kd-11
c80342e8d4
aarch64: Support calloc patch blocks
2024-08-31 13:55:58 +03:00
kd-11
00a0c4e69d
rsx: Silence compiler warnings
2024-08-29 13:08:23 +03:00
kd-11
81f91e2095
Fix GL stencil tracking
2024-08-29 13:08:23 +03:00
Megamouse
3b36df48e9
Vk/Gl/Overlays: Do not blend the alpha channel when rendering overlays
...
When blending a source pixel with alpha less than 1 onto a texture, we will end up having even less alpha than before.
This can lead to ugly "holes" in the overlays, especially on the edges of glyphs with smooth fonts for example.
We can fix this by only blending the RGB values while keeping the destination's alpha value.
I haven't really seen this happen in RPCS3, but it's better to be safe than sorry.
2024-08-28 01:19:15 +03:00
Elad Ashkenazi
d1bfa9cd9c
RSX: Fix RSX Captures
2024-08-27 06:51:55 +03:00
Megamouse
e5b03d9cbd
Qt: check microphone permissions
2024-08-26 07:42:22 +02:00
kd-11
f367703574
Use sysctlbyname
2024-08-25 22:04:45 +03:00
kd-11
8c64192ac7
Implement basic system info detection on macos using sysctl
2024-08-25 22:04:45 +03:00
Elad Ashkenazi
11e3aa660e
SPU: Remove condition from GETLLAR spin detection
2024-08-25 18:29:30 +03:00
RipleyTom
3dc75dc3d1
Handle WSAENETRESET error
2024-08-25 13:04:44 +03:00
kd-11
be0ef0cc28
macos - Fix crash executing resolver
2024-08-24 14:13:14 +03:00
kd-11
470f8674df
aarch64 - Support for apple exceptions
2024-08-24 14:13:14 +03:00
kd-11
4da30e9eca
Add proper transform pass management
2024-08-24 14:13:14 +03:00
kd-11
09ea858dbf
Minor fixes
2024-08-24 02:07:00 +03:00
kd-11
296c931d55
Fix v3dv workaround
2024-08-24 02:07:00 +03:00
kd-11
94b6e4598c
Fix aarch64 compilation on macOS
2024-08-24 02:07:00 +03:00