Elad
0e31aafc09
Fixup GCM unmap event sending
2024-11-02 21:43:35 +02:00
Elad
2222807624
RSX/GCM: Fix memory unmapping for HLE GCM
2024-11-01 10:43:46 +02:00
Elad
488814bb2d
rsx/vm: Exclude events from VM mutex
...
Fixes a deadlock from a recent pull request, perhaps also some deadlocks with locking both IDM and VM mutex.
2024-11-01 07:37:57 +02:00
elad335
92bf6ed0a7
Replace rsx::uclock with get_system_time()
2024-10-29 19:26:33 +02:00
kd-11
60ae4c1121
rsx: Fix crash when host labels option is disabled
2024-10-23 19:28:32 +02:00
kd-11
5ed7d043c4
Fix build and cleanup
2024-10-23 16:33:44 +03:00
kd-11
6ce1816e3f
rsx: Move the host job management into common code to share with GL
2024-10-23 16:33:44 +03:00
Elad Ashkenazi
743f9a9f51
rsx: Add 120fps and monitor refresh-rate frame limits
2024-09-12 13:49:03 +03:00
Elad Ashkenazi
91b4aaf9e1
PPU: Fix potential overflow
2024-07-28 12:36:42 +03:00
5kft
6ddb21ab95
revert pull request #15618
2024-07-01 07:35:59 +03:00
kd-11
ef136acb6c
Whitespace fix
2024-06-27 22:55:56 +02:00
kd-11
a5956cfa82
rsx: Fix wrapped/clamped MSAA sampling behavior with dynamic flags
2024-06-27 22:55:56 +02:00
kd-11
2647a09790
rsx: Avoid the complex remapper checks if the texture isn't in the XINT8 group
2024-06-10 20:41:45 +03:00
kd-11
bee14cad16
rsx: Do not apply texture remapping operations to "1" overrides.
2024-06-10 20:41:45 +03:00
kd-11
32a5641ace
Annotations
2024-06-10 20:41:45 +03:00
kd-11
d6ed56aed6
rsx: Fix refactoring mess
2024-06-10 20:41:45 +03:00
kd-11
14e1214645
rsx: Properly implement 8-bit signed renormalization for textures
2024-06-10 20:41:45 +03:00
Elad Ashkenazi
d3ab62c4b1
RSX/SPU: Import and improve RSX accurate reservations functionality
2024-05-23 19:38:31 +03:00
Elad Ashkenazi
a2dcbb9c13
Replace src_loc with std::soource_location
2024-05-21 14:19:12 +03:00
Megamouse
2637dc35a7
rsx: Initialize some uninitialized members
2024-05-18 16:16:08 +02:00
Elad Ashkenazi
3856b77e15
Savestates: Fix avconf serialization
2024-05-05 06:57:11 +03:00
Megamouse
e164d462b4
cellVideoOut: support interlaced scan modes
2024-05-05 01:38:54 +02:00
Megamouse
b8165af054
rsx: optimize some loops
2024-04-24 12:16:45 +03:00
kd-11
c1aaa1bcf6
Get reworked RSX to compile
2024-04-13 03:29:57 +03:00
kd-11
10fe14e783
rsx: Separate register context from RSX thread
2024-04-13 03:29:57 +03:00
kd-11
ec37e8f0dc
rsx: Fix loading mid-draw call savestates
2024-03-29 08:15:38 +03:00
kd-11
00f1b2bfa7
rsx: Rewrite fragment shader invalidation test
2024-03-28 08:08:21 +01:00
kd-11
a9fad83971
rsx: Fix memory range invalidation
2024-03-28 08:08:21 +01:00
Eladash
a6fa091ab3
Savestates/RSX: Save pending flip
2024-03-27 19:59:22 +02:00
Eladash
46a1c09abe
Savestates: Minor logging message
2024-03-26 21:35:53 +02:00
Eladash
c2076373e8
Utilities\BitField.h: Try to fix some warnings
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Cleanup and make bitfield extraction u32 if possible
2024-01-01 11:58:00 +02:00
Megamouse
7a02787bee
fix some more warnings
2023-12-30 21:14:26 +01:00
Megamouse
3f2c75d920
overlays: move debug overlay to native overlay
2023-12-20 23:33:43 +01:00
Eladash
9abf0b7176
Savestates: Asynchronous compression
2023-11-28 16:46:44 +02:00
Eladash
c7c2baae03
Savestates: Implement 'autostart off' mode for debugging
2023-11-27 12:36:17 +02:00
Eladash
f60bdbaece
Savestates: Compressed state files
2023-11-27 12:36:17 +02:00
kd-11
ab8a12e211
rsx: Fix vertex input validation failure
...
- We switched from a allocate-per-draw-call to reusing the vertex input data. We need to make sure previous state does not affect validation results.
- Memcpy is too slow at this level of frequency, so just reset the attributes you're using before using them.
- Also changes the validation routine to only check attributes we're actually using.
2023-11-15 20:15:03 +03:00
Megamouse
840455b872
rsx: zip and unzip rsx captures
2023-11-10 09:05:16 +01:00
Eladash
90ad129b83
Debugger: Fix GOTO and intruction stepping
2023-09-02 12:31:11 +03:00
Eladash
e2d4d400ff
rsx: Fixup calculate_required_range
2023-08-22 14:26:14 +03:00
Eladash
a26b8dff18
rsx: Fix index vertex array range with modulo calculation
2023-08-22 09:41:23 +03:00
Eladash
cd98e84ca5
Debugger/RSX: Add FP/VP hash of current shader
2023-08-19 04:21:37 +03:00
Ivan Chikish
d34287b2cc
Linux: use futex_waitv syscall for atomic waiting
...
In order to make this possible, some unnecessary features were removed.
2023-08-02 21:46:06 +03:00
Eladash
b12edf70bb
Optimize RSX Debugger
2023-07-31 11:55:31 +03:00
Eladash
9ff91c29f2
Invalidate Savestates
2023-07-23 17:58:54 +03:00
Eladash
c0280b43f2
PPU/Debugger: View the currently used CR field content in register panel
2023-07-12 13:22:06 +03:00
kd-11
fac8bcc20c
rsx: Formatting and tidying changes
2023-07-04 09:31:51 +03:00
kd-11
5dc4e74c98
rsx: Minor optimization to speed up texture state sync a bit given the larger structure in use now
2023-07-04 09:31:51 +03:00
kd-11
d77a78cdf1
rsx: Rework texture coordinate handling to support clamping and a more sane scale-bias setup
2023-07-04 09:31:51 +03:00
kd-11
72abc0f219
rsx: Minor annotations and refactoring
2023-06-10 01:36:10 +03:00