Elad
2222807624
RSX/GCM: Fix memory unmapping for HLE GCM
2024-11-01 10:43:46 +02:00
Elad
488814bb2d
rsx/vm: Exclude events from VM mutex
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Fixes a deadlock from a recent pull request, perhaps also some deadlocks with locking both IDM and VM mutex.
2024-11-01 07:37:57 +02:00
kd-11
5ed7d043c4
Fix build and cleanup
2024-10-23 16:33:44 +03:00
kd-11
681debd8f6
gl: Finalize host labels implementation
2024-10-23 16:33:44 +03:00
kd-11
6ce1816e3f
rsx: Move the host job management into common code to share with GL
2024-10-23 16:33:44 +03:00
kd-11
3ef8046f5c
rsx: Fix fragment constants decoding for non-x86 platforms
2024-08-09 15:09:26 +03:00
kd-11
f64c912d02
gl: Fixes for asahi linux
2024-08-01 14:14:56 +03:00
kd-11
0d0fc23f9e
rsx: Use range intersection to speed up xform constants patching
2024-05-12 21:26:25 +03:00
kd-11
cc313bfba1
gl: Implement transform constants patching
2024-05-12 21:26:25 +03:00
kd-11
838346e4f7
gl: Always log the current renderer visibly.
2024-02-26 18:15:06 +03:00
kd-11
12694dcf69
gl: Introduce the concept of scaling passes to the backend
2024-02-26 18:15:06 +03:00
kd-11
c3c73c7e24
rsx: Allow native UI render even when we have pending draw calls if FIFO queue is empty.
2024-01-30 16:36:58 +03:00
kd-11
bc141831f7
gl: Implement display output format correction
2024-01-04 13:03:32 +03:00
kd-11
51fc193395
rsx: De-spaghettify nv3089::image_in
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- This function was a disaster with random code added in without much thought over a decade.
- Restructures the logic into decode and transfer steps for easier management.
2023-12-26 18:30:00 +03:00
Megamouse
3f2c75d920
overlays: move debug overlay to native overlay
2023-12-20 23:33:43 +01:00
kd-11
673660d362
gl: Fix static sampler bindings
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- VS states come before FS mirrors
2023-11-21 13:49:16 +03:00
kd-11
d77a78cdf1
rsx: Rework texture coordinate handling to support clamping and a more sane scale-bias setup
2023-07-04 09:31:51 +03:00
kd-11
97f7461aa9
rsx: Allow the vertex cache to be enabled independently of MTRSX
2023-06-10 01:36:10 +03:00
kd-11
fdfcc6c5ea
gl: Refactor attachment clear logic
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- Make the whole thing a standalone command to avoid unnecessary state meddling.
2023-04-19 14:21:15 +03:00
Megamouse
2d4e02f277
overlays: add ppu compile message if the progress dialog is unavailable
2023-03-05 02:55:59 +01:00
kd-11
1b8a69154f
rsx: Use non-owning container to ellide a derpy allocation with msvc
2023-03-01 01:10:06 +03:00
kd-11
78a588cacb
rsx: Use animated icon and message queue for shader compiler notifications
2023-02-03 09:13:27 +03:00
kd-11
5f0467b084
rsx: Remove framebuffer_status_valid flag and move to state
2023-01-26 11:42:39 +03:00
kd-11
6adcabda29
rsx: Fix graphics state foot-gun
2023-01-26 11:42:39 +03:00
kd-11
3dba894369
rsx: Minor refactoring RSXThread
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- Part 1 of many
2023-01-11 16:48:53 +03:00
kd-11
2d5a427bd4
gl: Throw exception if we cannot initialize critical requirements
2022-12-12 14:23:06 +03:00
kd-11
a0ef1a672c
rsx: Implement interpolation using barycentrics
2022-12-11 15:21:58 +03:00
kd-11
e3b23822fd
rsx: Pass on shader flags to the cache
2022-12-11 15:21:58 +03:00
kd-11
b156b40f8f
rsx: Fix clear color for formats with less than 32-bit width
2022-10-31 13:39:37 +03:00
Elad Ashkenazi
c214f45e14
Savestates/rsx/IO: Resume emulation on long START press, enable "Start Paused" by defaut ( #12881 )
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* Savestates: Enable "Start Paused" by default
* Emu/rsx/IO: Resume emulation on long START press
* rsx: fix missing graphics with savestates' "Start Paused" setting
* rsx/overlays: Add simple reference counting for messages to hide them manually
* Move some code in Emulator::Pause() so thread pausing is the first thing done by this function
2022-10-29 19:53:00 +02:00
kd-11
bd9c876e36
gl: Handle clip plane switching using API calls and the state tracker
2022-10-21 13:45:45 +03:00
kd-11
3dc7b64fa1
rsx: Fix initialization of null cubemap resources
2022-09-19 19:13:46 +03:00
kd-11
cd53bb7eff
rsx: Avoid on-the-fly ZCULL allocations with unordered_map
2022-09-09 23:17:27 +03:00
Elad Ashkenazi
fcd297ffb2
Savestates Support For PS3 Emulation ( #10478 )
2022-07-04 16:02:17 +03:00
kd-11
d577cebd89
gl: Refactor image and command-context handling
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- Move texture object code out of the monolithic header
- All texture binds go through the shared state
- Transient texture binds use a dedicated temp image slot shared with native UI
2022-06-04 14:02:33 +03:00
kd-11
d167582f6b
gl: Implement on-chip buffer-to-d24x8 conversion
2022-05-31 23:34:14 +03:00
kd-11
1b305bf789
gl: Workaround for poor AMD OpenGL performance
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- Turns out the AMD driver really hates it if you render with a mapped index buffer.
The driver internally seems to make a copy of the consumed indices and uses that. Very slow.
I was able to isolate this after observing that glDrawArrays is not entirely shit, but glDrawElements duration scaled linearly with the number of vertices.
2022-05-31 23:34:14 +03:00
kd-11
60a2a39e88
gl: Deswizzle textures on the GPU
2022-05-31 23:34:14 +03:00
kd-11
3ee27bd434
gl: Optimize consumption of buffer objects when uploading textures
2022-05-31 23:34:14 +03:00
kd-11
e964060a6a
gl: Handle texture binding using the global state tracker
2022-05-31 23:34:14 +03:00
kd-11
74696d2e44
gl: Commit to a consistent global state
2022-05-31 23:34:14 +03:00
kd-11
ed2068fb03
gl: Rewrite buffer mapping
2022-05-31 23:34:14 +03:00
kd-11
ec2d529832
rsx: Separate loop interrupts from graphics state
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- The interrupts are for multithreaded signals andmake the main loop run more aggressively for the next cycle
2022-05-20 16:29:27 +03:00
kd-11
93d93b4805
rsx: Fix typo
2022-05-20 16:29:27 +03:00
kd-11
e368453751
rsx: Rework loop interrupts a bit
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- Reset backend interrupt in core handler
- Separate memory config interrupt from regular backend interrupt
2022-05-20 16:29:27 +03:00
kd-11
9a1e6cc3e8
rsx: Implement RSX reports area access detection and optimize around it
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- If nobody is reading RSX reports, do not be in a hurry to write them
- Requires HLE of some methods (cellGcmGetTimestamp) to function correctly
2022-05-20 16:29:27 +03:00
kd-11
96742852eb
Fix OGL
2022-03-26 16:10:18 +03:00
kd-11
de0e660d28
rsx: Handle vertex shaders with no constant references
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- If no vc[] refs exist, do not upload anything!
2022-03-26 16:10:18 +03:00
kd-11
d057ffe80f
rsx: Fix program generation and compact referenced data blocks
2022-03-26 16:10:18 +03:00
kd-11
9a2d4fe46b
rsx: Relocatable transform constants
2022-03-26 16:10:18 +03:00