Elad
2222807624
RSX/GCM: Fix memory unmapping for HLE GCM
2024-11-01 10:43:46 +02:00
Elad
488814bb2d
rsx/vm: Exclude events from VM mutex
...
Fixes a deadlock from a recent pull request, perhaps also some deadlocks with locking both IDM and VM mutex.
2024-11-01 07:37:57 +02:00
kd-11
5ed7d043c4
Fix build and cleanup
2024-10-23 16:33:44 +03:00
kd-11
c28ec457fd
gl: Silence compiler warnings
2024-10-23 16:33:44 +03:00
kd-11
a79ef1efb2
gl: Fix check_state compilation error
2024-10-23 16:33:44 +03:00
kd-11
681debd8f6
gl: Finalize host labels implementation
2024-10-23 16:33:44 +03:00
kd-11
6ce1816e3f
rsx: Move the host job management into common code to share with GL
2024-10-23 16:33:44 +03:00
kd-11
7fdfbe3c52
gl: Implement basic DMA layer using AMD_pinned_memory
2024-10-23 16:33:44 +03:00
kd-11
e9a45a6d06
rsx: Clarify OGL and VK difference when handling border texels
2024-10-03 15:02:09 +03:00
kd-11
497b9ba55b
rsx: Make use of remapped border colors
2024-10-03 15:02:09 +03:00
kd-11
826f805902
rsx: Use a proper struct to wrap around channel remap operations
2024-10-03 15:02:09 +03:00
kd-11
81f91e2095
Fix GL stencil tracking
2024-08-29 13:08:23 +03:00
Megamouse
3b36df48e9
Vk/Gl/Overlays: Do not blend the alpha channel when rendering overlays
...
When blending a source pixel with alpha less than 1 onto a texture, we will end up having even less alpha than before.
This can lead to ugly "holes" in the overlays, especially on the edges of glyphs with smooth fonts for example.
We can fix this by only blending the RGB values while keeping the destination's alpha value.
I haven't really seen this happen in RPCS3, but it's better to be safe than sorry.
2024-08-28 01:19:15 +03:00
kd-11
c7b2a21fcb
Fix OpenGL behavior under wayland-egl
2024-08-12 04:55:26 +03:00
kd-11
3ef8046f5c
rsx: Fix fragment constants decoding for non-x86 platforms
2024-08-09 15:09:26 +03:00
kd-11
f64c912d02
gl: Fixes for asahi linux
2024-08-01 14:14:56 +03:00
Megamouse
461862be46
rsx: make some functions const
2024-06-11 20:35:49 +02:00
kd-11
e966289ddb
rsx: Drop hard requirement for GL_EXT_shader_integer_mix
2024-06-10 20:41:45 +03:00
kd-11
14e1214645
rsx: Properly implement 8-bit signed renormalization for textures
2024-06-10 20:41:45 +03:00
Elad Ashkenazi
0b22423ab8
Minor fs::file usage fixes
...
Do not crash on file creation failure. Make some config writes atomic.
2024-06-10 13:45:23 +03:00
kd-11
75d6765adc
gl: Handle GCM_FORMAT_G8B8 readback compatibility check
2024-05-15 04:18:12 +03:00
kd-11
0d0fc23f9e
rsx: Use range intersection to speed up xform constants patching
2024-05-12 21:26:25 +03:00
kd-11
b0375d9c9a
rsx: Add a base class for vertex programs and implement range intersection for constant IDs
2024-05-12 21:26:25 +03:00
kd-11
cc313bfba1
gl: Implement transform constants patching
2024-05-12 21:26:25 +03:00
kd-11
4cf7b7022e
gl: Memoize the bound range for a buffer
2024-05-12 21:26:25 +03:00
oltolm
862727e9bf
simplify template code like std::invoke_result<T>::type
2024-04-21 18:15:17 +03:00
kd-11
c1aaa1bcf6
Get reworked RSX to compile
2024-04-13 03:29:57 +03:00
Florin9doi
b6bfde6d64
Handle R16G16B16X16_FLOAT
...
Fix Super Hero Squad
2024-04-12 01:01:14 +03:00
kd-11
175aa510c8
rsx: Make overlay manager default lock-state exclusive
2024-03-28 08:08:21 +01:00
Megamouse
afcfd81496
GL: fix segfault in GLGSRender::flip
2024-03-27 16:44:52 +01:00
RipleyTom
fd583dbbc3
Cleanup and set -Werror=delete-non-virtual-dtor
2024-03-11 02:30:18 +02:00
Megamouse
2cbd983b4c
GL: remove unused params
2024-02-28 14:25:20 +01:00
kd-11
83256cdacb
Make clang happy
2024-02-26 18:15:06 +03:00
kd-11
f748fe688c
gl: Allow selecting FSR1 upscaling from the settings
2024-02-26 18:15:06 +03:00
kd-11
188f5c7c3c
gl: FSR1 cleanup, making it functional
2024-02-26 18:15:06 +03:00
kd-11
838346e4f7
gl: Always log the current renderer visibly.
2024-02-26 18:15:06 +03:00
kd-11
e17c2f2397
gl: Fix compilation
2024-02-26 18:15:06 +03:00
kd-11
071baf63b0
rsx: Implement FSR1 integration for OpenGL
2024-02-26 18:15:06 +03:00
kd-11
1795d5bcc9
gl: Rework the upscalers a bit and define the FSR interface
2024-02-26 18:15:06 +03:00
kd-11
27125c6f72
gl: Remove upscaling 'dst' binding and clean up some awful code in GLPresent
2024-02-26 18:15:06 +03:00
kd-11
12694dcf69
gl: Introduce the concept of scaling passes to the backend
2024-02-26 18:15:06 +03:00
kd-11
c2631c914d
rsx: Lower some performance warnings to trace to reduce log spam
2024-02-11 14:24:33 +01:00
kd-11
e5c831a800
rsx/vk: Fix GPU tile encoding
...
- Decoding also needs some love, but currently WIP
2024-02-10 15:15:02 +03:00
kd-11
1808a4373b
rsx: Improvements to the video out passes
...
- Use shared VS for vulkan as well as GL
- Simplify binding model and give control back to the cpp side
2024-02-02 10:07:23 +01:00
kd-11
bb22afb7f1
gl: Vectorize GL_TEMP_IMAGE_SLOT expression
2024-02-02 10:07:23 +01:00
Megamouse
4e8130bd99
glsl: use textureSize instead of height
2024-02-02 10:07:23 +01:00
Megamouse
32f2b14429
vk/gl: add interlaced 3D mode
2024-02-02 10:07:23 +01:00
Megamouse
651f8512eb
vk/gl: add more anaglyph 3D modes
2024-02-02 10:07:23 +01:00
Megamouse
3dac7d16e7
vk/gl: unite video_out_calibration_pass fragment shader to new glsl
2024-02-02 10:07:23 +01:00
Megamouse
240f80b467
gl: add missing else in calibration pass fragment shader
2024-02-02 10:07:23 +01:00