Megamouse
ff6a4bb72d
Qt/input: add shortcut for toggling emulated mouse and keyboard
2024-08-12 23:19:23 +02:00
Megamouse
11ee80a070
input: add missing lock to keyboard handler ReleaseAllKeys
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This should fix a segfault I encountered when closing a game.
I think the consumers were removed while the window went out of focus.
2024-06-26 22:19:56 +02:00
Megamouse
945bfaf0ea
input: differentiate between left and right modifier keys
2024-06-23 15:54:13 +02:00
Megamouse
fcba193a3c
input: use keyboard consumers to seperate cell and overlay logic
2024-04-27 01:03:23 +02:00
Megamouse
dcb8f21b2b
Use unordered map to store keyboard keys
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This potentially reduces latency ever so slightly.
2024-04-19 23:47:59 +02:00
Megamouse
ad340c3007
overlays/osk: Implement fallback for unknown keys
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Note that those keys won't be passed to the cellOsk event hook callback
2022-10-29 22:56:08 +02:00
Megamouse
abf80cc112
keyboard: use std::array, default init, + KbButton
2022-04-25 19:44:56 +02:00
Megamouse
eb850681ee
cellKb: implement key repeat
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- Implements key repeat functionality
- Fixes an issue where games registered keys repeatedly even though we weren't actually setting multiple key presses.
2021-10-07 09:49:53 +02:00
Megamouse
5416f60643
basic keyboard: release all keys on FocusOut event
2021-04-17 14:03:50 +02:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
Megamouse
4984e87776
implement interception for cellKb and cellMouse
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this needs to be tested
2020-10-31 02:11:27 +03:00
Víctor "IlDucci
a38d2461c9
Linguistic changes ( #7917 )
2020-04-07 17:10:04 +02:00
Nekotekina
185c067d5b
C-style cast cleanup V
2019-12-03 17:23:00 +03:00
Megamouse
7408f50d71
cellKb: improve key conversion
2019-08-18 08:18:15 +02:00
Megamouse
86a8b5924a
Add option for keyboard layout
2019-08-18 08:18:15 +02:00