Eladash
f0abb4473e
PPU LLVM: Fix memory leak on precompilation
2024-03-30 21:58:26 +03:00
Eladash
4aee44b1c0
sys_prx/overlay: Add some debugging steps
2024-02-16 10:42:57 +02:00
Eladash
4cd60aca22
Savestates: Add some logging for sys_overlay
2024-01-20 22:15:07 +02:00
Eladash
f60bdbaece
Savestates: Compressed state files
2023-11-27 12:36:17 +02:00
Eladash
66d01b688c
Savestates: Implement initial RAM ventilation system
2023-11-10 08:45:49 +02:00
Eladash
44c08c3a73
PPU/Progress Dialog: Improve remaining time calculation
2023-09-05 22:02:47 +03:00
Eladash
b900c43ceb
PPU: Precompile only encrypted executeables
...
Improve sys_prx_load_module and sys_overlay_load_module error checking.
2023-09-02 22:14:53 +03:00
Eladash
1371bf89e0
PPU LLVM: Allow to abort OVL analysis in the middle
2023-07-15 08:26:28 +03:00
Eladash
554b27a82a
PPU LLVM: Implement SELF precompilation
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Do not use PS3 memory for precompilation.
2023-06-28 18:34:33 +03:00
Megamouse
cd9ff08235
Decrease some include madness
2023-04-26 21:37:44 +02:00
Nekotekina
b49a1f27eb
Warning fixes
2022-09-17 16:35:02 +03:00
Elad Ashkenazi
fcd297ffb2
Savestates Support For PS3 Emulation ( #10478 )
2022-07-04 16:02:17 +03:00
Eladash
c49ebba648
Fixes of PS3 filesystem EDAT/SDAT handling
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* Return EFSSPEIFIC if encountered corrupted EDAT or an unmatched key in sys_fs_open and sys_fs_read.
* Fix validate_dev_klic() for license-free EDAT.
* Fix EDATADecrypter::ReadData() for when size + pos > file_size but pos < file_size.
* Try to save up to 16 decryption keys. Educated guess based on NPDRM file descriptors count llimit.
* Return LICENCE_NOT_FOUND if needed RAP file is not found in sceNpDrmIsAvailable.
* Check additional sys_fs_open errors for sceNpDrmOpen. (EISDIR, ENOTMOUNTED)
2021-11-04 21:32:15 +03:00
Eladash
f103004aa0
sys_prx/overlay: Fix disambiguator of module names opened by FD ( #10340 )
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Don't append zero offset.
2021-05-26 23:38:17 +03:00
Eladash
d7b4753007
Make gamedata installation atomic as real PS3
2021-03-16 19:31:52 +03:00
Nekotekina
87af905018
Enable -Wunused-parameter
2021-03-06 18:07:08 +03:00
Nekotekina
ea5e837bd6
fixed_typemap.hpp: return reference
2021-03-02 16:08:14 +03:00
Eladash
423cc1685c
PPU LLVM: Reduce PRX/OVL compilation memory usage a little
2021-02-13 13:05:41 +03:00
Eladash
e3b3b0cda7
PPU LLVM: Precompile all executable (PRX, MSELF, overlay) code at startup ( #9680 )
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* Precompile LLVM cache at startup of games, like the GUI "Create PPU Cache" option.
* Allow OVL (overlay) precompilation as well (used by certain games).
Co-authored-by: Megamouse <studienricky89@googlemail.com>
Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-01-30 16:08:22 +03:00
Nekotekina
53267e283b
PPU LLVM: implement ppu_finalize
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Properly free certain compiled PRX/OVL modules (except dev_flash)
2021-01-27 18:03:49 +03:00
Nekotekina
bd269bccaf
types.hpp: remove intrinsic includes
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Replace v128 with u128 in some places.
Removed some unused files.
2020-12-21 21:11:25 +03:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
Megamouse
2cee26c3e7
Cleanup some includes
2020-10-31 11:53:46 +01:00
Eladash
b8fa6fb4c4
Win32 FS: Rewrite (fix) vfs::host::rename
2020-09-24 18:06:51 +03:00
Eladash
2483cc6f8d
Fix race in Crypto/unedat.cpp, Make NPDRM keys usage atomic
2020-06-28 23:26:10 +01:00
Eladash
ccc7cb7994
Log IDs of loaded prx modules
2020-03-26 15:22:45 +03:00
Eladash
1669e95870
Implement lv2_file::open()
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Return accurate error codes in prx_load_module, sys_spu_image_open and overlay_load_module.
2020-03-06 21:16:46 +03:00
Megamouse
fe75311be2
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
Nekotekina
ad9c9f0183
C-style cast cleanup II
2019-11-30 18:17:45 +03:00
Nekotekina
54952f6ad6
Use g_fxo for LoadedNpdrmKeys_t
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Rename to loaded_npdrm_keys
2019-08-22 02:13:39 +03:00
Eladash
3ce18fd960
Implement vm::page_executable ( #6330 )
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Fixes segfaults when attenpting to set segfaults on non-executable memory.
2019-08-11 21:04:17 +03:00
Eladash
997e3046e3
vm/sys_overlay Improvements
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- Implement sys_overlay_load_module_by_fd.
- Implement special segment allocation when ppc_seg flag is specified.
2019-07-28 14:23:58 +03:00
Eladash
3de885c7a6
Dealloc exec cache after sys_prx/overlay_unload_module
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Must come before vm::dealloc of it.
2019-07-13 16:59:58 +03:00
Lassi Hämäläinen
499035512b
Split Emu/Memory into more logical headers
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- Add vm_locking.h and vm_reservation.h and move relevant functions
and types to these headers.
- Change include order and make vm_ptr.h, vm_var.h and vm_ref.h headers
usable invidually and them including vm.h instead of other way around
- Because usage of vm::ptr now requires including vm_ptr.h instead of
vm.h updated multiple #includes
- Added additional #includes to vm_reservation.h and vm_locking to
where vm::reservation_* and locking related functions are used
2019-06-25 17:11:10 +03:00
Inviuz
52a12185a0
Initial sys_overlay
2019-04-10 23:25:09 +03:00