Megamouse
4df58494a0
Fix compilation
2024-11-16 09:45:31 +01:00
Megamouse
b89cc9b973
cellGem: implement real ps move handler
2024-11-16 09:45:31 +01:00
Megamouse
03a612487d
cellGem: Only allow each button to be used for one action unless it's the combo button.
2024-08-08 22:34:20 +02:00
Megamouse
548cc074f4
input: log all config file content if used
2024-08-08 22:34:20 +02:00
future-figs
8f51b0907a
change PSMove mouse button bindings ( #15860 )
2024-08-02 23:59:51 +02:00
Megamouse
8236b58a29
cellGem: fix camera format conversions
...
Use interleaved RGBA format and get rid of BE/LE differences.
2024-07-08 23:11:03 +02:00
Megamouse
eab1c1260c
cellGem: Implement cellGemEnableMagnetometer2
2024-06-30 12:51:24 +02:00
Elad Ashkenazi
908082e7c3
Silence some cellGem logging
2024-06-27 16:58:23 +03:00
Megamouse
b52deed4dd
cellGem: Fix raw mouse connection state
2024-06-07 00:25:49 +02:00
Megamouse
eb8ab8ef15
implement mouse handler config
2024-05-21 23:35:35 +02:00
Megamouse
e32c48d0dd
Camera: optimize some loops
...
Factor out some conditions in RAW8 loop.
Use floats YUV loop.
Replace pixel getters with simple pointers.
2024-04-27 14:23:56 +02:00
RipleyTom
6fc7fa3b13
Logging improvements
2024-04-27 00:12:14 +02:00
oltolm
9e9a3262eb
simplify template code like std::is_same<T>::value
2024-04-21 18:15:17 +03:00
Eladash
e126af63ed
Silence cellGemGetState
2024-03-27 19:59:22 +02:00
Megamouse
68f3df4975
input: implement raw_mouse_handler
2024-02-14 01:13:44 +01:00
Megamouse
f6f8996aa9
overlays: use signed short for position to allow negative positions
2024-02-14 00:12:55 +01:00
Megamouse
dda0b8af45
cellGem: Allow to use multiple controllers as fake PS-Move
...
- Allows to use the last 4 ports/players as PS Move in fake mode
- Should in theory react to re/disconnected controllers
- Should allow to use player 1-3 as normal controller simultaneously
2024-02-03 21:47:40 +01:00
Eladash
9ff91c29f2
Invalidate Savestates
2023-07-23 17:58:54 +03:00
Megamouse
e584653b72
input: move emulated pad handling to config class
2023-05-25 20:37:15 +02:00
Megamouse
95060efb7d
input: add support for multi-assignment in emulated pads
2023-05-25 20:37:15 +02:00
Megamouse
b82dd61a0c
input: add emulated axis configs
2023-05-25 20:37:15 +02:00
Megamouse
d652a81078
Qt/input: add emulated pads settings dialogs
2023-05-25 20:37:15 +02:00
Megamouse
fc76d2df38
input: list actual nodes instead of button ids
2023-05-25 20:37:15 +02:00
Megamouse
1a98682ea0
input: add enum count for enumeration
2023-05-25 20:37:15 +02:00
Megamouse
64437a531b
input: use global configs
2023-05-25 20:37:15 +02:00
Megamouse
36831a3d6a
input: add gem ds3 config file
...
No sticks yet
2023-05-25 20:37:15 +02:00
Megamouse
6b30cdac09
Use u64 for system_time_t, as s64 doesn't make much sense in a microsecond context.
2023-02-22 23:57:20 +01:00
Nicolas Adenis-Lamarre
0023716053
- fix analog_t required for some games
...
- changing mapping to better fit to games (for example, select is rarely used)
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2023-02-04 16:10:40 +01:00
Megamouse
5188293242
evdev gun support cleanup
2022-11-30 19:38:42 +01:00
Nicolas Adenis-Lamarre
2805fe0a06
evdev gun support
...
supports guns via evdev. multiple guns.
extra buttons are configurable (guns can be configured for that).
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2022-11-30 19:38:42 +01:00
Nekotekina
6ff6a4989a
Implement at32() util
...
Works like .at() but uses source location for "exception".
2022-09-26 18:04:15 +03:00
Nekotekina
b49a1f27eb
Warning fixes
2022-09-17 16:35:02 +03:00
Eladash
ab27ee4cf4
Savestates/RSX: Save NV406E semaphore waiting
2022-07-12 15:15:42 +03:00
Megamouse
b683110e72
cellGem/overlays: show cursor if necessary
2022-07-07 12:40:23 +02:00
Megamouse
3840015e7d
cellGem: implement basic ds3 cursor movement
2022-07-06 21:49:31 +02:00
Megamouse
639b8112b6
Input: make move handler dynamic
2022-07-06 21:49:31 +02:00
Megamouse
2bf17f5d3c
input: fix horrible pad hacks
2022-07-06 21:49:31 +02:00
Megamouse
4823d4c32a
input: add background input option
...
Adds an option to disable background input to the IO tab in the settings dialog.
This will disable pad input as well as ps move and overlays input when the window is unfocused.
2022-07-06 21:49:31 +02:00
Elad Ashkenazi
fcd297ffb2
Savestates Support For PS3 Emulation ( #10478 )
2022-07-04 16:02:17 +03:00
RipleyTom
a4d715e25d
Warning Fixes
2022-03-23 19:35:10 +01:00
Megamouse
26475f8f40
cellGem: add comment about hack
2021-11-16 01:38:33 +01:00
Megamouse
2af2db2cbf
Lower some log spam
...
These functions probably aren't perfect, but they spam a lot of unnecessary log messages.
2021-10-27 00:25:27 +02:00
Megamouse
be972f04ac
cellGem: hook up camera
2021-10-24 15:01:43 +02:00
Megamouse
81c216f330
cellCamera: add error handling to qt camera
2021-10-24 11:32:35 +02:00
Megamouse
ac986c7c61
fix some warnings
2021-08-15 21:02:38 +02:00
Megamouse
53bfc6fa59
cellGem: fix floating point warning
2021-08-13 20:45:18 +02:00
Megamouse
f0d51899c1
input: fix minor data race
...
While usually not exposed to the user, there was a slight chance that user input was read in a dirty state.
This became apparent during usage of the new pressure sensitivity button
2021-08-09 11:29:46 +02:00
Megamouse
a146aabcaf
cellGem: Disable Alignment Checks
2021-08-05 13:10:08 +02:00
Megamouse
3ccfb86e1b
cellGem: use existing constant for sphere radius
2021-08-05 02:26:20 +02:00
Megamouse
9c21f43df6
cellGem: fix Deadstorm Pirates regression
2021-08-05 02:02:34 +02:00