Commit graph

21 commits

Author SHA1 Message Date
RipleyTom a50683d6ca
sys_net improvements (#15584)
Also remove redundant ensures
2024-05-13 05:35:08 +03:00
Megamouse bbb4c109d7 audio: allow to choose channel layouts 2024-03-28 07:17:26 +01:00
Talkashie dabb2cc9a0
Fix typos, improve consistency
Fixes typos where spelling or grammar is objectively wrong.
Changes wording and capitalization in some areas to be more consistent with other areas.
2023-07-28 13:09:06 +03:00
Nekotekina 6ff6a4989a Implement at32() util
Works like .at() but uses source location for "exception".
2022-09-26 18:04:15 +03:00
Vestrel 98b730c806
Audio: device switching and channel count detection (#12246) 2022-07-08 17:13:38 +02:00
Megamouse ebabdd37b4 cellAudioOut: fix sound_mode exception
Turns out some games don't configure proper channel counts after all,
which triggers an ensure in cellAudioOutGetState.
Let's select the current sound_mode in cellAudioOutConfigure.
Keep the old one if no match was found.

Also moves some code from AudioBackend to cellAudioOut for thread safety (see mutex).
2022-06-18 18:17:43 +02:00
Megamouse 2a1e3b2b77 sys_rsxaudio: use max channel count from configured sound_modes 2022-06-09 18:59:13 +02:00
Megamouse ba96c6f3bb cellAudioOut: properly implement downMixer
If the PS3 downMixer is enabled, the game uses 8 channel input and 2 or 6 channel output
2022-06-09 18:59:13 +02:00
Megamouse 3402835c8e cellAudioOut: apply review fixes, add some comments 2022-06-02 13:12:04 +02:00
Megamouse 72e1e242a3 cellAudio: use format instead of downmix 2022-06-02 13:12:04 +02:00
Megamouse d47f1ef406 cellAudio: Implement application based downmix settings 2022-06-02 13:12:04 +02:00
Vestrel d1e468fefb
sys_rsxaudio: Initial implementation (#11907) 2022-05-05 15:47:44 +02:00
Vestral 107107107c SoundTouch resampler integration 2022-01-31 21:20:57 +01:00
Vestrel 37a722cc1d
Audio backend improvements
Callback based audio update.
Upgraded common backend interface.
Added Cubeb backend.
Support multiple audio providers.
Dropped pulse, alsa, openal backends.
2021-11-24 19:41:05 +01:00
Megamouse a16d8ba3ea More random changes 2021-04-11 14:01:51 +03:00
RipleyTom af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
Megamouse 53b95fea19 audio: rename audio channels to audio downmix
The setting does not actually define the channels themselves, only the downmix option that the PS3 provides.
Channels might be changed seperately in the future.
2020-07-08 21:11:23 +02:00
Megamouse 20d6664dc1 Try to make most audio configs dynamic 2020-07-08 21:11:23 +02:00
Megamouse bb0aaea92d cellAudio: implement downmix to 5.1 2020-07-08 21:11:23 +02:00
JohnHolmesII 758902382d AudioBackend.cpp: Implicit enum to float conversions are deprecated 2020-02-23 09:38:04 +03:00
Megamouse fe75311be2 move config structs to own files and clean up some headers 2020-02-17 15:08:17 +03:00