Commit graph

115 commits

Author SHA1 Message Date
Peter Tissen b05e466e8f clean up more output conversions, everything that wants to get printed needs to be explicitly convertex to the wxCharType otherwise the VFormat prints nothing 2014-02-10 19:51:03 +01:00
Peter Tissen b9c3dc352d use .wx_str() instead of .mb_str(), Dbg console is still broken 2014-02-10 13:53:09 +01:00
Alexandro Sánchez Bach 4ebd974f5e Merge pull request #64 from Nekotekina/master
Last changes
2014-02-09 14:50:35 +01:00
Nekotekina 3308fefa7f Small changes
lwmutex completely implemented
2014-02-09 15:11:48 +04:00
Alexandro Sánchez Bach 66a9acfb04 cellFont rendering functions
-Now, all the games using rendering text using
cellFontRenderCharGlyphImage and all the related functions should work,
or at least don't crash.

-There are still issues with the character position on surface, and in
some cases, it renders the text with a different font than the one the
game specified. A lot of cellFont stuff is still missing or may be not
properly implemented.

-For games using system-embedded fontsets you have to find a *legal* way
to copy the .TTF files from your PS3 into dev_flash/data/font.
2014-02-09 12:07:50 +01:00
Nekotekina 6c606be09f Reservation implemented
Some SPU bugs fixed;
sys_spu_thread_get_exit_status
sys_spu_thread_group_destroy
2014-02-07 02:55:48 +04:00
Nekotekina aeca523a34 Small changes 2014-02-04 00:23:05 +04:00
Nekotekina 311486ed79 Fixed thread issues
Fixed args passing
Fixed thread stopping/pausing (temporarily)
Fixed problems with SC_Condition and SC_Mutex (partially)
2014-02-03 17:12:25 +04:00
Nekotekina 7fce5589f8 Memory alignment fix
Some mutexes added, _sys_heap_memalign implemented
2014-02-02 23:49:10 +04:00
Nekotekina b602260314 Some typos fixed (thanks to Nukem9)
cellSysutilCheckCallback() modified, some warnings converted
2014-02-01 14:17:15 +04:00
Nekotekina 9919154d66 Afterfix 2014-02-01 02:07:37 +04:00
Nekotekina 6553909dc5 Fixed conflicts 2014-02-01 01:56:44 +04:00
Nekotekina 67601bd639 Small changes 2014-02-01 01:35:48 +04:00
DH 4b8d6b6919 Improved ThreadBase.
Improved Vertex Shader Decompiler.
2014-01-31 20:40:18 +02:00
Nekotekina 67a144df2a SC_Rwlock implementation, SC_Lwcond draft
Other small changes
2014-01-30 00:31:09 +04:00
elisha464 7e591deaf3 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-01-28 20:02:20 +02:00
elisha464 543ed01642 delete m_main_mem_addr 2014-01-26 23:07:14 +02:00
Nekotekina 4de64e5afe FDs fix 2014-01-26 02:53:02 +04:00
Nekotekina fc3f5348b8 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-01-24 00:38:29 +04:00
elisha464 4ee90e1f90 changed warning of cellGcmAddressToOffset to Log 2014-01-23 21:38:26 +02:00
Nekotekina d16dbedaa1 Fixed conflicts 2014-01-23 22:45:40 +04:00
Nekotekina 93faac5780 Small changes 2014-01-23 22:40:49 +04:00
elisha464 64bfae6648 fix stop when trying to run two games in a row 2014-01-23 19:03:43 +02:00
elisha464 f260d1c602 fix cellGcmMapMainMemory 2014-01-22 20:04:11 +02:00
elisha464 7920f6d473 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
Conflicts:
	rpcs3/Emu/SysCalls/Modules/cellGcmSys.cpp
2014-01-21 21:19:07 +02:00
elisha464 9b9e621593 finished all memory mapping functions of libgcm 2014-01-21 21:10:44 +02:00
elisha464 6504ddede4 fixed some memory mapping functions 2014-01-21 20:08:33 +02:00
Nekotekina 6fb1a67a83 SC_Lwmutex 2014-01-20 01:19:37 +04:00
Nekotekina d65647acf3 cellPamf update, cellDmux draft 2014-01-19 14:52:30 +04:00
DH ab41540064 Improved ID manager.
Improved MemoryBlock.
2014-01-19 05:14:11 +02:00
elisha464 4e4dd43646 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-01-18 23:36:42 +02:00
elisha464 48726e8fed More memory mapping functions for libgcm 2014-01-18 23:36:22 +02:00
Nekotekina 9e06aeff33 cellPamf update 2014-01-18 03:45:07 +04:00
elisha464 509d46a544 Added Virtual Memory Block for the IO Address Space
Started implementing some the memory mapping functions of libgcm
2014-01-17 18:56:03 +02:00
Nekotekina e41f21abc7 Simple analog stick support (from KB)
Left stick: arrows; right stick: PgDn/PgUp (vertical) and Home/End
(horizontal)
Added L10n functions' list (copied from old distr)
Fixed "LoadShdr64 error: shstrndx too big" in ELF64 loader
Other minor changes
2014-01-14 23:03:48 +04:00
Nekotekina 970b834f2e CellSync review (mutexes, SPU).
File descriptors temporarily detached from ID manager.
Some logs disabled.
2014-01-12 14:27:59 +04:00
Nekotekina 4e8cd72e59 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-01-12 13:35:10 +04:00
Alexandro Sánchez Bach 2506810a2e cellAudio updated
cellAudio:
* Change endianness of datatypes.
* Fixed port handling.
* Uninitialize module when restarting.
* Minor syntax fixes.
2014-01-10 22:06:22 +01:00
Nekotekina 1be7454bc4 Fixed errors, improvements
cellSync review, MFC channel AtomicStat added, draft implementation of
MFC_GETLLAR_CMD, MFC_PUTLLC_CMD etc, memory allocating hacks for
alignment.
2014-01-10 05:30:59 +04:00
DH 76695a97b9 Implemented mem_func_ptr_t.
Improved cellFsAioRead.
Fixed cellAudioOut* return error codes.
2014-01-08 23:16:13 +02:00
Nekotekina 775bf8b340 Fixed conflicts 2014-01-08 00:49:40 +04:00
Nekotekina f4952bee18 Small fixes 2014-01-08 00:27:34 +04:00
DH 7971db665e Improved Vertex Shader Decompiler.
Fixed VFS Manager crash.
Fixed SPU image loader.
Draft implementation of cellFsAioRead.
Improved Callbacks.
2014-01-07 22:11:02 +02:00
Nekotekina db8f01717c cellPamf improvements 2014-01-06 20:16:11 +04:00
Nekotekina 5f8d36600c cellPamf partial research and implementation 2014-01-06 05:50:56 +04:00
Nekotekina 2d011e94cd Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-01-05 03:58:19 +04:00
Nekotekina 5f06f46f32 Minor improvements
cellFsAioRead partially implemented, cellPadInfoPressMode &
cellPadInfoSensorMode stubs
2014-01-05 03:58:03 +04:00
Alexandro Sánchez Bach aa9b0d0a31 RSX Debugger, Mem. Viewer and module improvements
* Small cleanup in cellJpgDec and cellPngDec.
* cellPamf added to the project and a few test lines added to
cellPamfGetHeaderSize(2).
* Improved speed of the Raw Image Preview on the the Memory Viewer.
* Now you can click on the shown buffers / textures in the RSX Debugger
in order to see them in full size. More settings added to the tabs.
* Fixed cellFsStat in order to fix the crash aused by opening
directiories. The solution is really *really* ugly. Once vfsDir is
ready, I will replace it with something better.
2014-01-05 00:45:44 +01:00
Nekotekina 64b18b4dc2 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-01-02 18:56:53 +04:00
Alexandro Sánchez Bach 1a43fe5ceb RSX Debugger & cellFont improved
RSX Debugger:
*Better way to add name:value pairs to the tabs.
*Added some entries in the Settings/Texture/Lightning tabs.
*Experimental DisAsm.
*Support for previewing RGB textures (buggy!).
*Minor cleanups and improvements

cellFont:
*Added cellFontOpenFontMemory, cellFontOpenFontFile,
cellFontOpenFontset. They still need some modifications (e.g. bind these
functions to stblib/stb_truetype.h).
2014-01-02 02:13:08 +01:00