kd-11
|
a5956cfa82
|
rsx: Fix wrapped/clamped MSAA sampling behavior with dynamic flags
|
2024-06-27 22:55:56 +02:00 |
|
kd-11
|
2647a09790
|
rsx: Avoid the complex remapper checks if the texture isn't in the XINT8 group
|
2024-06-10 20:41:45 +03:00 |
|
kd-11
|
e966289ddb
|
rsx: Drop hard requirement for GL_EXT_shader_integer_mix
|
2024-06-10 20:41:45 +03:00 |
|
kd-11
|
14e1214645
|
rsx: Properly implement 8-bit signed renormalization for textures
|
2024-06-10 20:41:45 +03:00 |
|
kd-11
|
0d57744efa
|
rsx: Fix AMD shader codegen
|
2023-07-10 22:44:40 +03:00 |
|
kd-11
|
a98b4adead
|
rsx: Fix projected coordinates calculation again
|
2023-07-09 19:33:48 +03:00 |
|
kd-11
|
186fe53279
|
rsx: Fix the default shadow codegen path
|
2023-07-09 19:33:48 +03:00 |
|
kd-11
|
c9917c826a
|
Fix typo
|
2023-07-09 19:33:48 +03:00 |
|
kd-11
|
aedebecae2
|
rsx: Reimplement projected texturing
|
2023-07-09 19:33:48 +03:00 |
|
kd-11
|
436ef1cff6
|
rsx: Fix shader compilation when texture ops are referenced
|
2023-07-04 09:31:51 +03:00 |
|
kd-11
|
d77a78cdf1
|
rsx: Rework texture coordinate handling to support clamping and a more sane scale-bias setup
|
2023-07-04 09:31:51 +03:00 |
|
kd-11
|
cffcfad42a
|
rsx: Add the glsl files
- Generated from inline strings in GLSLCommon.cpp
|
2023-07-04 09:31:51 +03:00 |
|