Malcolm Jestadt
0a7df9d02e
SPU LLVM: add AVX-512 SPU verification
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- This is hidden behind a new setting, as some cpus may downclock agressively when executing 512 wide instructions
2021-04-16 09:35:26 +03:00
Nekotekina
19763f8973
Remove unnecessary default:breaks
2021-04-15 15:23:59 +03:00
Desterly
99d6f9c7a9
Skylander - Traptanium portal cleanup
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- Remove "Status" query responses from reset request
- Add additional request types for newer portal
2021-04-15 12:10:22 +02:00
Desterly
63e4ac80bd
Skylander - Change portal version
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Switch emulation to the Traptanium portal. This portal is universal
and works with all games.
2021-04-15 12:10:22 +02:00
polar
24983ea329
removed whitespace
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Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-04-15 11:37:35 +02:00
p01arst0rm
6cab5b5591
removed extra perentheses pair
2021-04-15 11:37:35 +02:00
p01arst0rm
c9d2aed286
small collection of fixes
2021-04-15 11:05:15 +03:00
Eladash
a16cc3ac8a
lv2: Remove flags from IPC-supported objects
2021-04-15 10:31:40 +03:00
Megamouse
20c69a0e3e
overlays: make auto-repeat buttons configurable
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and properly reset the auto-repeat timer whenever a new button was pressed
2021-04-13 20:57:05 +02:00
Megamouse
bdc5ed094b
overlays: implement OSK password mode
2021-04-13 20:57:05 +02:00
Megamouse
088d22675b
overlays: fix osk placeholder
2021-04-13 20:57:05 +02:00
Megamouse
fc9b3c13e6
misc: fix old some style casts and redundancies
2021-04-13 20:57:05 +02:00
kd-11
14a64e2529
rsx: Handle rare rounding issue where position.w is very close to zero
2021-04-13 21:26:23 +03:00
Megamouse
f5415fb4ac
overlays: dynamically change dialog background
2021-04-13 19:13:56 +02:00
kd-11
8d1fc18941
vk: Fix mip level packed pitch calculation
2021-04-13 00:14:16 +03:00
kd-11
06dc99ab85
rsx: Fix decompression of RB_RG textures.
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- Removes several subtle hacks that hid the real issue.
A compressed texture has more than one texel per 'block'.
2021-04-11 21:36:36 +03:00
Nekotekina
ccb46df905
Minor fixups (removed unnecessary code)
2021-04-11 16:36:02 +03:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Eladash
56d34e0e80
Enforce backslash at the end of emulated drives paths
2021-04-10 23:51:49 +03:00
Eladash
5ca6381624
Implement "PPU LLVM Precompilation" control setting
2021-04-10 18:06:46 +03:00
Nekotekina
3107f37864
Fix psf::load error for error::stream
2021-04-10 00:43:08 +03:00
Megamouse
17f5fec538
sceNp: fix rap file regression ( #10084 )
2021-04-09 21:37:57 +01:00
Megamouse
03b76b4606
Emu: some cleanup
2021-04-09 21:03:49 +02:00
Eladash
a8d5a8734a
Loader/cellGame: Do not crash on invalid PSF files
2021-04-09 20:58:30 +03:00
Nekotekina
10bbb7fa1f
Fix some warnings (deprecate enum arithmetics)
2021-04-09 10:26:13 +03:00
Megamouse
d10584ac6c
DRM: Search all user directories for rap files
2021-04-09 08:47:59 +02:00
Eladash
d2b761b7de
Log error about HG games booted outside of /dev_hdd0
2021-04-08 23:57:00 +03:00
Eladash
49c5ce30cc
Emulation: Fix boot path resolving
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* Fix /dev_flash executables path arg. (/host_root is wrong for it)
* Fix usage of /host_root for homebrew applications when it is not mounted, use /app_home.
* Fix path source detection. (don't get fooled by path slashes repetitions, symlinks, '.', ".." and ('\' on Windows))
* Unescape tail of /dev_hdd0 paths.
2021-04-08 23:57:00 +03:00
Nekotekina
95725bf7fc
Add -Werror=missing-noreturn (GCC, clang)
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May be useful to diagnose functions which fail assertions unconditionally.
2021-04-08 10:29:47 +03:00
Megamouse
02febd3f65
Workaround: Skip progress_dialog during gameplay
2021-04-06 21:39:34 +03:00
Megamouse
497fbb17a8
progress_dialog fixes
2021-04-06 21:39:34 +03:00
Nick Renieris
396c129d41
vm: Flag names (refactoring)
2021-04-06 13:07:54 +03:00
Eladash
4a9be0a8d2
core: Move IDM to FXO
2021-04-04 17:29:32 +03:00
Megamouse
bf1756448e
overlays: fix taskbar progress reset
2021-04-04 13:38:10 +03:00
Nekotekina
ed8f60431f
Fixup for progress dialog closing logic
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Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-04-03 23:25:02 +03:00
Nekotekina
6f1f75bc8f
Minor progress dialog refactoring
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Add rsx::overlays::progress_dialog class (identical to message_dialog).
Don't use Emu.CallAfter() for native dialogs.
Make g_progr_ptotal waitable.
2021-04-03 22:38:04 +03:00
Nekotekina
963d150e93
Fix some -Weffc++ warnings (part 2)
2021-04-03 21:54:15 +03:00
Megamouse
b7eefeac8b
hotfix: skip progr dialogs if msg dialogs are open
2021-04-03 20:37:40 +02:00
Eladash
e57f36fc5b
Quick sys_sm_get_params implementation
2021-04-03 17:23:40 +03:00
Eladash
32116086b3
Implement _sys_prx_register_module loading imports/exports functionality
2021-04-03 17:23:40 +03:00
Eladash
878da3b474
Implement get_cellos_appname()
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Identifying vsh.self and possibly other operating system executables in the future.
2021-04-03 17:23:40 +03:00
Megamouse
9c7230e79f
cli: set user-id per command line
2021-04-02 11:50:28 +02:00
Eladash
7b57b8f2ca
debugger: Implement ability to pause entire emulation on breakpoint
2021-04-01 19:11:55 +03:00
Eladash
55c98bfaef
Fix #9879 and fix firmware confirmation dialog when auto-start is disabled
2021-04-01 14:09:02 +03:00
Nekotekina
e9a45a2f45
Implement scoped_progress_dialog
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Create Emu/system_progress.hpp
Remove atomic g_progr_show
2021-03-31 23:40:09 +02:00
Nekotekina
2212a131ef
Fix some -Weffc++ warnings (part 1)
2021-03-31 11:27:09 +03:00
Nekotekina
deacf05769
Enable -Wdeprecated-copy
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Some classes violated the Rule of 3(5) in their special operator definitions.
2021-03-31 11:27:09 +03:00
Megamouse
870224cde0
Emu/overlay: ingame native overlay PPU compilation
2021-03-31 09:38:30 +02:00
Eladash
1e71deb0db
rsx: Compile shaders when CELL is not running
2021-03-30 11:13:47 +03:00
Eladash
dea1d01de2
Fix Emulator::Stop race with IDM
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Newly created threads' state could have not been flagged with exit.
2021-03-30 10:21:54 +03:00