kd-11
ab8a12e211
rsx: Fix vertex input validation failure
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- We switched from a allocate-per-draw-call to reusing the vertex input data. We need to make sure previous state does not affect validation results.
- Memcpy is too slow at this level of frequency, so just reset the attributes you're using before using them.
- Also changes the validation routine to only check attributes we're actually using.
2023-11-15 20:15:03 +03:00
oltolm
8c0debfe65
Fix file_view::read_at
2023-11-10 18:40:17 +02:00
Megamouse
71f497947e
Don't close moved file
2023-11-10 12:58:38 +02:00
Megamouse
06bdaf1fb1
rsx: fix reading zipped captures
2023-11-10 12:58:38 +02:00
Megamouse
840455b872
rsx: zip and unzip rsx captures
2023-11-10 09:05:16 +01:00
Eladash
66d01b688c
Savestates: Implement initial RAM ventilation system
2023-11-10 08:45:49 +02:00
Eladash
2db607c716
Replace some fmt::format with fmt::append
2023-11-10 08:45:49 +02:00
kd-11
c41130080d
rsx/vp: Emit more efficient code
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- Applies more aggressive DCE in the analyser. Dead-code in tails could happen before in some cases.
2023-11-09 21:05:54 +03:00
kd-11
85cefec5a3
rsx: Fix vertex program analyser bug
2023-11-09 21:05:54 +03:00
Megamouse
648bf25557
Midi: improve error handling
2023-11-08 17:10:57 +01:00
Megamouse
e26d4e1762
sys_net: fix some warnings
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move some data to heap
2023-10-31 15:11:43 +02:00
oltolm
b7fe35a2af
fix Clang compilation warnings
2023-10-26 09:29:32 +03:00
Megamouse
3c93509471
fix deprecation warning
2023-10-25 21:44:31 +02:00
Megamouse
f11c1613bd
fix unused parameter warning
2023-10-25 21:44:31 +02:00
Megamouse
ecfa77f6e7
unzip: check deflateInit and inflateInit results
2023-10-25 21:44:31 +02:00
kd-11
dfa83314df
vk: Add chip detection for INTEL DG2 cards
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- No specific optimizations yet, but they're becoming more popular so that may be necessary soon.
2023-10-25 20:06:04 +03:00
kd-11
867153c5ea
vk: Drop obsolete ANV workaround
2023-10-25 20:06:04 +03:00
kd-11
0612b52881
rsx: Add note explaining padding behavior in linear-swizzle conversion fallback code.
2023-10-25 20:06:04 +03:00
Megamouse
a4d8091625
Reduce log level for missing gamecontrollerdb.txt to warning
2023-10-25 07:13:12 +02:00
Megamouse
aa9f364dc6
cellPhotoImport: better log channel name for string search in logs
2023-10-25 07:13:12 +02:00
Megamouse
7cb4521082
overlays/media_list_dialog: Fix path logging
2023-10-25 07:13:12 +02:00
Megamouse
07da8d5e36
cellPhotoDecodeFromFile: allow decoding files inside dev_hdd1
2023-10-25 07:13:12 +02:00
Eladash
eb407e3b5c
SPU/MFC: Add block has to command history
2023-10-24 22:14:12 +03:00
brian218
23cb67e0a1
[Bugfix] USIO: Fixed switch-kind buttons got released when game window lost focus
2023-10-21 02:24:16 +02:00
Megamouse
b3864f2d10
cellSaveData: Fix SAVEDATA_OP_LIST_DELETE
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- The savedata parameter checks were missing conditions for SAVEDATA_OP_LIST_DELETE (and the unimplemented import/export functions)
- This caused the 'delete savedata' menu entry in Bonk's Adventure to be inaccessible since we always returned an error no matter the arguments.
- Additionally, the game uses an asterisk as prefix to load the savedata list, which is actually a valid thing to do based on the disassembly for this exact function (and maybe others?). I only report the savedata for the current title ID for now though, since I fear I'll accidentally delete some other savedata.
2023-10-16 21:19:44 +02:00
Elad Ashkenazi
927685fd63
VFS: fix rename
2023-10-16 14:47:50 +03:00
oltolm
50df01d00e
llvm: add support for LLVM 17
2023-10-13 14:27:48 +02:00
Megamouse
7bb94227be
Qt: allow to use zipped logs in config checker
2023-10-13 09:30:42 +02:00
Megamouse
76629e1b52
Qt: Allow to use .gz files in Log viewer
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Log viewer can open .gz files
Log viewer can save log as .gz
Refactored most instances of zip and unzip code to seperate functions
2023-10-13 07:45:16 +02:00
kd-11
e95cff0bde
rsx: Detiler improvements
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- Detile on blit src read
- Improve blit engine integration
2023-10-12 15:25:47 +03:00
Elad Ashkenazi
9dca70ec9e
PPU Loader: Fix relocation offset verification
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Kernel aligns segment memory to 256 bytes internally.
2023-10-12 13:53:30 +03:00
Megamouse
982e09a486
Qt: Remember last game window position and visibility
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- Remembers the last game window geometry and tries to apply it on boot
- Remembers the last minimized/maximized/windowed/fullscreen state and tries to apply it on boot
- All existing game window settings keep priority
- Should work with multi-monitor setups as well
- Ignored if the user forced a different screen with cli commands
2023-10-09 11:20:21 +02:00
Megamouse
2a0fa53c0d
GL: check QOpenGlContext::create result
2023-10-06 08:42:26 +02:00
Megamouse
9fce70809e
Input: Fix "," key in keyboard pad handler
2023-10-06 03:12:16 +02:00
Eladash
d335d356ca
IdManager.h: Savestate fix part 2
2023-10-05 05:07:46 +03:00
Eladash
b2e969eb8f
Savestates: Fix rsxaudio
2023-10-05 05:07:46 +03:00
Eladash
6db8b84048
Improve savestate version mismatch message
2023-10-05 05:07:46 +03:00
Eladash
0240a7d43d
sys_fs: Savestate fixup
2023-10-05 05:07:46 +03:00
Eladash
c3f1d39563
Improve vfs::host::rename
2023-10-03 15:50:46 +03:00
Eladash
ce3d7f90fd
VFS: Fix recursive locking
2023-10-03 05:32:39 +03:00
Eladash
4b827a8d9c
sys_fs: Optimize concurrent file reads
2023-10-02 21:18:08 +03:00
Eladash
f07e17f6aa
sceNp: Cut inactive time of DrmIsAvailable in half
2023-10-02 21:18:08 +03:00
Eladash
257b0f0d69
Improve lv2_file::file_view::read
2023-10-02 15:38:58 +03:00
Eladash
dd518fcafb
Savestates/sys_fs: Fix file saving
2023-10-02 15:38:58 +03:00
Eladash
020bff1485
Savestates: add sys_rsxaudio
2023-10-02 15:38:58 +03:00
Eladash
96d31cf64e
IdManager.h: Savestate fix
2023-10-02 15:38:58 +03:00
Malcolm Jestadt
d1bea790f3
SPU LLVM: Optimize GB/GBH/GBB with a GFNI path
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- Abuses GFNI to extract bits from bytes, from 5->2 instructions in most cases
2023-10-01 23:05:28 +03:00
Eladash
5baec6cb58
Add Savestate-Compatible mode
2023-10-01 12:00:41 +03:00
Eladash
948ee96f1a
SPU LLVM: Fix savestates
2023-10-01 12:00:41 +03:00
Eladash
099c74481d
Savestates: Optimize SPU pausing
2023-10-01 12:00:41 +03:00