Commit graph

236 commits

Author SHA1 Message Date
Megamouse 99af70ae59 Include limits.h 2021-05-29 10:09:56 +02:00
Megamouse 5a0b93742c overlays: move more code to cpp 2021-05-29 10:09:56 +02:00
Megamouse 210999b874 perf_overlay: fix guide line locations
The guide lines falsely started from the top and not from the bottom, as all datapoints do.
2021-05-29 08:17:30 +02:00
Megamouse 046d029e89 try to fix pad interception 2021-05-29 07:43:09 +02:00
Megamouse 6fed80333c perf_overlays: only calculate metrics on update
This should give a significant performance boost
2021-05-26 23:26:12 +02:00
Megamouse befd38d9ae perf_overlays: only compile dirty graphs
This should give a small performance boost
2021-05-26 23:26:12 +02:00
Megamouse 98b668b3a8 perf_overlays: add avg and 1p high/low 2021-05-26 23:26:12 +02:00
Nekotekina 2491aad6f2 types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
Restrict smax to only work with signed values for consistency.
Cleanup <climits> includes.
Cleanup <limits> includes.
2021-05-23 19:43:51 +03:00
Megamouse d331ff3193 overlays: implement text_align::right 2021-04-30 00:30:26 +02:00
Megamouse 035a187c42 user-overlays: add sanity check for enter button 2021-04-30 00:30:26 +02:00
Megamouse 3c37036f7a save-overlays: add entry size info 2021-04-30 00:30:26 +02:00
Megamouse 14b6d6291b save-overlays: add localization 2021-04-30 00:30:26 +02:00
Megamouse 5720a32bc5 save-overlays: change list entry contents.
There's no need to tell the user that the entry is for game xy, they are already playing that game.
On a real PS3 only the subtitle and the date are displayed.
2021-04-30 00:30:26 +02:00
Megamouse 1caf81811a Move unspecific Emulator code out of System.cpp 2021-04-24 11:21:22 +03:00
Megamouse 087dccd194 Implement most of cellUserInfo 2021-04-23 05:50:19 +03:00
Megamouse 3e33f064bf overlays: hotfix for dialog interaction
Turns out there was an undocumented reason for this.
Nobody warned me that "It's a trap!".
I wonder how this hasn't summoned a shitstorm yet.
2021-04-20 00:42:11 +02:00
Nekotekina 7dae376646 Implement fill_array() utility 2021-04-19 12:33:32 +03:00
Megamouse 7bc673002f overlays: fix dirty state of message dialog 2021-04-16 23:18:13 +02:00
Megamouse 20c69a0e3e overlays: make auto-repeat buttons configurable
and properly reset the auto-repeat timer whenever a new button was pressed
2021-04-13 20:57:05 +02:00
Megamouse bdc5ed094b overlays: implement OSK password mode 2021-04-13 20:57:05 +02:00
Megamouse 088d22675b overlays: fix osk placeholder 2021-04-13 20:57:05 +02:00
Megamouse fc9b3c13e6 misc: fix old some style casts and redundancies 2021-04-13 20:57:05 +02:00
Megamouse f5415fb4ac overlays: dynamically change dialog background 2021-04-13 19:13:56 +02:00
Megamouse a16d8ba3ea More random changes 2021-04-11 14:01:51 +03:00
Megamouse bf1756448e overlays: fix taskbar progress reset 2021-04-04 13:38:10 +03:00
Megamouse b7eefeac8b hotfix: skip progr dialogs if msg dialogs are open 2021-04-03 20:37:40 +02:00
Megamouse 870224cde0 Emu/overlay: ingame native overlay PPU compilation 2021-03-31 09:38:30 +02:00
Nekotekina b3fb6d7d18 Add and fix -Wredundant-decls (GCC) 2021-03-23 22:48:57 +03:00
Megamouse 43ac33c2b4 cellSaveDataEnableOverlay 2021-03-18 11:11:34 +03:00
Megamouse 1e09be19f5 Qt: Fix PaintedPixmap crash if icon is null 2021-03-14 19:56:11 +01:00
Megamouse 1a5a0f5eca overlays: Fix aspect ratio of custom bakground images 2021-03-14 16:46:16 +01:00
Megamouse 40f3adc45f Overlays: Implement individual pulse 2021-03-11 20:48:12 +01:00
Megamouse cbd895a29c
Move code to cpp (#9938)
* GL: move GLOverlays code to cpp
* GL: move GLCompute code to cpp
* VK: move VKOverlays code to cpp
* VK: move VKCompute code to cpp
2021-03-10 00:58:08 +01:00
Megamouse a3a4c0a906 overlays: don't count initial garbage values.
This might also shave off some microseconds.
2021-03-07 00:52:11 +01:00
Nekotekina 87af905018 Enable -Wunused-parameter 2021-03-06 18:07:08 +03:00
Megamouse fa852c7dbe perf overlay: add missing graph vertex
And fix potential division by 0
2021-03-03 00:33:46 +01:00
Megamouse 73ca2119ed perf overlay: add datapoint settings to GUI 2021-03-03 00:33:46 +01:00
Megamouse 86dbb859b7 perf overlay: add datapoint count config settings 2021-03-03 00:33:46 +01:00
Megamouse e1e370999e perf overlays: fix dynamic font resize of graphs 2021-03-03 00:33:46 +01:00
Megamouse 038c708a0a perf overlays: add detail level none (hides FPS) 2021-03-03 00:33:46 +01:00
Nekotekina ea5e837bd6 fixed_typemap.hpp: return reference 2021-03-02 16:08:14 +03:00
Nekotekina bbf52f3cea named_thread: fix bugs in std::forward usage
Fix few misused threads and other bugs.
2021-03-02 16:08:14 +03:00
Nekotekina d788b12a8e fixed_typemap.hpp: reduce indirection
Backported some changes from auto_typemap.hpp
Implemented methods init(), reset(), clear()
Disabled recreation support.
2021-03-02 16:08:14 +03:00
Megamouse 6db25aa7fa overlays: Fix cpu usage in low detail mode 2021-02-25 13:08:27 +03:00
Nekotekina cd01a1eb09 Move CPUStats.h -> util/cpu_stats.cpp 2021-02-23 18:24:50 +03:00
Megamouse a771f168eb overlays: fix perf overlay switching detail levels
The body was lagging behind the text. This was fixed by calling an updated version of init() on settings change.
This introduced spikes in the frametime graph, so the data had to become members and m_force_update was adjusted to not interfere with data aquisition.
2021-02-23 13:27:54 +03:00
Megamouse 79b5b79de1 overlays: fix initial size of perf_overlay body
You could see that it was not properly adjusted in the first frame in high detail mode.
2021-02-23 13:27:54 +03:00
Megamouse 7cc8380330 overlays: fix perf_metrics_overlay division by 0 2021-02-23 13:27:54 +03:00
Megamouse e91df31f8c overlays: Fix perf_metrics_overlay visibility
Also change auto type to compiled_resource in order to silence a warning about accidental copy by value
2021-02-23 13:27:54 +03:00
Megamouse 663b2c9c5e overlays: Fix frametime graph spikes
The frametime_timer was restarted at the end of the update method, instead of immediately after reading its value.
This means that the frametime was lower than expected when an expensive task was executed in-between.
2021-02-23 13:27:54 +03:00