Commit graph

8 commits

Author SHA1 Message Date
Nekotekina 2d37c6b5e2 sys_memory, sys_mmapper rewritten
LogBase::Fatal() removed
2015-07-10 20:37:12 +03:00
Nekotekina edb9595721 Using vm::ps3 namespace moved in proper places
Various fixes
2015-07-10 04:30:41 +03:00
Nekotekina 22b78fec71 IdManager improved, atomic_t improved
Various changes
2015-05-27 06:11:59 +03:00
Raul Tambre 9e5403aeb3 Remove unneeded be_t 2014-10-11 20:20:01 +03:00
Nekotekina d0e532e7ce DynamicMemoryBlockBase.h removed
Map() and Unmap(): roughly rewritten.
I checked every memory-related syscall and I'm sure that they don't
really need any mirroring. Some unused code deleted.
2014-09-03 01:48:44 +04:00
Nekotekina 9501869aa1 mem32_t replaced 2014-09-01 04:51:48 +04:00
Nekotekina 9e2bb9e9d2 Some warnings fixed 2014-08-31 00:41:01 +04:00
Alexandro Sánchez Bach 08d61163ea Removed external functions from SysCalls.h
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.

NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00