Commit graph

268 commits

Author SHA1 Message Date
Nekotekina
080e503954 Compilation fix 2015-11-14 20:26:41 +03:00
Vincent Lejeune
039e729881 d3d12: Fix scissor 2015-11-12 18:29:04 +01:00
Vincent Lejeune
917f08c534 d3d12: Fix depth range 2015-11-12 18:29:02 +01:00
Vincent Lejeune
e76abf875f d3d12: Clean rtt related code 2015-11-07 22:52:12 +01:00
Vincent Lejeune
2ad7051746 rsx/d3d12: Move vertex constants filling code to RSXThread 2015-11-06 20:08:41 +01:00
Vincent Lejeune
c197b54774 d3d12: Rename D3D12GSRender function
Match a_b_c coding style.
2015-10-29 18:48:53 +01:00
Vincent Lejeune
124d0de325 d3d12: Move storage helpers to their dedicated files. 2015-10-29 18:48:52 +01:00
Vincent Lejeune
fdae12c52e d3d12: Move empty texture slot filling code to D3D12Texture. 2015-10-29 18:48:52 +01:00
Vincent Lejeune
59c549ac86 d3d12: Clean D3D12GSRender
* Use anonymous namespace
* Use a_b_c code style
* Fix static analysis warning.
2015-10-29 18:48:51 +01:00
Vincent Lejeune
8f84fca0f2 d3d12: Fix some unintialised value warning. 2015-10-29 18:48:49 +01:00
Vincent Lejeune
119126c60c d3d12: Move enum conversion to a separate files.
* Add noexcept
* Use unreachable
* Use a_b_c style
2015-10-29 18:48:48 +01:00
Vincent Lejeune
9f49232cac d3d12: Avoid copying index data and use correct index range.
This fixes Braid.
2015-10-27 01:24:04 +01:00
Vincent Lejeune
fe902cbb13 d3d12: Use provided constants to set alignments 2015-10-27 01:24:03 +01:00
Vincent Lejeune
42f3296791 d3d12: Try to support undef vertex input 2015-10-27 01:24:02 +01:00
O1L
c0255208cc Old ini-manager only partially used in VFS. Global configuration used as defualt. 2015-10-27 01:09:31 +04:00
Nekotekina
d4e0da3f80 DX12 fix + rpcs3-tests project 2015-10-21 13:31:29 +03:00
Vincent Lejeune
a462b4518c d3d12: Move d3d12 files to separate solution.
It simplify solution configurations.
2015-10-17 04:15:58 +02:00
Vincent Lejeune
f5bd044096 d3d12: Lower alignement constraint for vertex index 2015-10-15 17:13:43 +02:00
Vincent Lejeune
a2997a1109 d3d12: Avoid an extra vertex copy 2015-10-15 17:13:43 +02:00
Vincent Lejeune
0e98da2306 d3d12: Make descriptor heap a little more compact. 2015-10-15 17:13:40 +02:00
Vincent Lejeune
5a064be490 Fix d3d12 build. 2015-10-15 17:05:56 +02:00
Nekotekina
a974ee009e vm::var improved, cleanup
Mostly vm::var initialization introduced.
Added vm::make_var function.
2015-10-14 18:17:37 +03:00
DH
737080274a Improved NV4097_BACK_END_WRITE_SEMAPHORE_RELEASE and NV4097_TEXTURE_READ_SEMAPHORE_RELEASE commands handling 2015-10-13 20:39:36 +03:00
DH
e4f6eb04e8 Added new config system
Added emulator state class
Added emulator events
Minor improvements
2015-10-13 20:32:08 +03:00
Vincent Lejeune
fc40b0ed6b RSX: Let backend customize semaphore_*_release 2015-10-13 14:28:58 +02:00
Vincent Lejeune
a63fdf6c45 Use files from master
- Drop smart vertex storage and use OpenGL's one instead.
2015-10-13 14:27:17 +02:00
Vincent Lejeune
4154a1026f Rename RSXThread 2015-10-13 00:04:19 +02:00
Vincent Lejeune
dd000caad7 Remove context_dma* 2015-10-13 00:04:18 +02:00
Vincent Lejeune
2679e4f526 remove rsxtransformconstant 2015-10-13 00:04:16 +02:00
Vincent Lejeune
60bccf0f10 Remove RSXVertexArray 2015-10-13 00:04:12 +02:00
Vincent Lejeune
73535e0c04 remove m_surface* 2015-10-13 00:04:12 +02:00
Vincent Lejeune
8dd19d1446 Remove color target 2015-10-13 00:04:09 +02:00
Vincent Lejeune
b2a7f0fd11 Remove stencil 2015-10-13 00:04:08 +02:00
Vincent Lejeune
ed61023dd3 Remove clear_surface_color 2015-10-13 00:04:07 +02:00
Vincent Lejeune
28cdfa9feb Rename some methods. 2015-10-13 00:04:06 +02:00
Vincent Lejeune
d27f6c8fa7 Use rsx::limits values 2015-10-13 00:04:05 +02:00
Vincent Lejeune
6f71d04aa4 move linear to swizzle and get_size_type
symbol undef though
2015-10-13 00:04:04 +02:00
Vincent Lejeune
3de47c201c RSX: Create a rsx namespace.
Put get_address inside.
2015-10-13 00:04:04 +02:00
Vincent Lejeune
e3e5b46cbf Remove m_ prefix on some members of RSXThread 2015-10-13 00:04:03 +02:00
Vincent Lejeune
4cd9e5754e d3d12: Fix build in debug 2015-10-13 00:04:03 +02:00
Vincent Lejeune
ceab44b9ab d3d12: Remove D3DGSFrame 2015-10-13 00:04:02 +02:00
Vincent Lejeune
0138a95567 RSX: Remove using namespace ps3 in header 2015-10-13 00:04:02 +02:00
Vincent Lejeune
f483c3b9ca Revert "Merge pull request #1245 from DHrpcs3/master"
This reverts commit 5feba39ff7, reversing
changes made to ebf28f8da0.
2015-10-09 20:04:20 +02:00
DH
4fdeeace66 D3D12Renderer: fixed some compilation errors
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
Vincent Lejeune
2f211e4e5a d3d12: Move adapter's description to settings. 2015-10-05 00:24:56 +02:00
Vincent Lejeune
a5ecbd0b2b d3d12: Do not regenerate RTTs if they didn't change between draw call. 2015-10-05 00:24:56 +02:00
Vincent Lejeune
8d986e77d1 d3d12: Reuse texture resources 2015-10-05 00:24:55 +02:00
Vincent Lejeune
3d643fbc0b d3d12: Factorise texture cache management. 2015-10-05 00:24:55 +02:00
Vincent Lejeune
81546d357c d3d12: Do not use atomic for heaps 2015-10-03 18:25:28 +02:00
Vincent Lejeune
3acc900363 d3d12: Clean dirty texture when releasing resource storage
When an app is exiting, remaining dirty texture could be left uncleant.
2015-10-03 18:25:27 +02:00