Ofek
5d3b0e7352
Fix cellGameDataCheckCreate2 ( #4832 )
...
* Fix cellGameDataCheckCreate2
2018-07-01 23:07:21 +01:00
Nekotekina
88b6d51643
Fix cellGameContentPermit
2018-06-12 02:09:22 +03:00
isJuhn
88bfdb0c05
cellGameContentPermit: Don't set content and usrdir path on gamedata if cellGameCreateGameData was never called
2018-06-11 21:48:29 +04:00
isJuhn
dde4a9c6e7
Fix cellGameCreateGameData temporary path
2018-06-06 23:51:58 +04:00
isJuhn
fc23243d01
Fix setParam in cellHddGameCheck
2018-05-14 16:56:47 +01:00
isJuhn
da6f98f310
Fix setParam in cellGameDataCheckCreate2
2018-04-16 15:53:22 +04:00
Nekotekina
817dfe8651
cellGameContentPermit workaround
2018-03-12 19:16:52 +03:00
Nekotekina
ba54f7ae39
Improve cellGameCreateGameData error checks
2018-03-12 18:53:57 +03:00
Nekotekina
f328cdbaef
Fix cellGame regression
2018-03-12 11:40:12 +03:00
Nekotekina
4fd69a09c7
Fix cellGameDataCheckCreate2
2018-03-11 19:33:01 +03:00
Nekotekina
f4d2fccdfe
Improve boot dir access
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Add Emu.GetDir() method
2018-03-11 19:33:01 +03:00
Jake
ec0cd9f006
cellGame: Fix cellDiscGameGetBootDiscInfo return values ( #4241 )
2018-03-03 03:11:25 +04:00
scribam
34c49c77b2
Fix #3950
2018-01-17 15:17:06 +00:00
Nekotekina
435ea8d553
Fix "cellGame: cellGameDataCheck arg validate"
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Fixes #4058
2018-01-14 22:23:48 +03:00
Jake
d216398596
cellGame: cellGameDataCheck arg validate
2018-01-14 20:50:55 +03:00
Nekotekina
e836c33f37
cellGame: don't write empty TITLE_IDs in PARAM.SFO
2017-12-29 20:04:10 +03:00
Nekotekina
14929a1497
Fix game category issues
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Fix cellGameDataCheckCreate2 PARAM.SFO
Fix trophy initialization for gamedata (game patch)
Implement psf::assign
Potentially fix cellGameSetParamString
2017-12-29 03:09:35 +03:00
Nekotekina
e768bdc80f
Remove /app_home/ dependency
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Should also fix exitspawn
2017-12-27 02:51:58 +03:00
Zion
17bfb3beaf
various memory access violation fixes (and friends) ( #3930 )
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* various memory access violation fixes
* Another fix, for motorstorm demo
* Better stub cellGameUpdateCheckStartAsync and FinishAsync, Fixes #3934
2017-12-16 04:03:49 +04:00
Zion Nimchuk
8276d29d4f
Silence warnings in lv2/Modules
2017-11-30 18:07:19 +03:00
Ofek
3628a8593f
Fix cellGameBootCheck for disc games ( #3771 )
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Don't return dirName
2017-11-23 16:27:44 +04:00
Nekotekina
358afc045d
Minor fix (cellGame)
2017-11-15 21:00:02 +03:00
Ofek
8fc9862614
Fix cellGameGet(Set)Param ( #3690 )
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* Fix cellGameGet(Set)Param
2017-11-11 22:22:38 +00:00
Nekotekina
010b75251f
fs::rename fixed
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Added overwriting policy
sys_fs_rename improved
2017-08-30 17:14:30 +03:00
JayC-03
64a6fbe39f
Add missing game categories
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Used by some media apps,
YouTube boots now.
2017-08-29 03:19:35 +03:00
Nekotekina
c9abab6828
cellGame: minor refactoring
2017-07-23 11:03:38 +03:00
Nekotekina
88fef183a3
config.yml: Log section optimized
2017-05-15 14:37:05 +03:00
Jake
c8252d2b28
Fix cellGameContentErrorDialog freeze
2017-04-29 01:26:03 +03:00
Inviuz
632287afe7
Add simple divide to get kbytes
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integer division
2017-03-28 23:13:25 +03:00
Inviuz
149c08ba78
implement getSizeKB functions
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bugfix in sys_net. id 0 is acceptable socket id
2017-03-28 23:13:25 +03:00
Inviuz
40a84dd477
Handles directory creation in cellGameDataCheckCreate2 ( #2488 )
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* Handle directory creation in cellGameDataCheckCreate2
Stops some games from displaying information about not enough memory on
hdd
* Returning CELL_OK causes some games to loop on sceNp functions
for "shaman magic"
* cellGameDataCheckCreate2 added param.sfo creating/rewriting
* fix fs::file null
and one readability change
* For debugging purposes
When fs::file problem is located will be improved
* Fixed wrong operators
* Conversion from vfs to fs
Should take care of fs::null
* Cleanup
removed some unnecessary logging
* Fix successive function calls
second call was always ending in error since it didn't create the conent
permission
* Changes according to Neko's review
* Change to use u32 value
2017-03-11 11:59:50 +03:00
Ani
7cdb5f3123
Add missing system languages
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Adds Portuguese (BR) which was introduced in firmware 4.00 alongside
with English (UK)
Adds Turkish which was introduced in firmware 4.30
2017-03-08 19:59:34 +03:00
Ani
557e1c3694
Fix cellDiscGameGetBootDiscInfo ( #2430 )
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cellDiscGameGetBootDiscInfo is called by non-disc games for some reason.
That wasn't accounted for and therefore it would try to read PARAM.SFO
from an unmounted path and throw an access violation.
Tested with NBA Live 08 Demo NPUB90029, probably fixes similar games as
well
2017-02-28 18:42:45 +03:00
gmoralis
b4557789f8
Implemented cellDiscGameGetBootDiscInfo
2017-02-15 10:49:18 +02:00
clienthax
b407d12ed1
Make APP packages bootable - from BlackDaemon ( #2368 )
2017-02-11 22:11:04 +03:00
Nekotekina
246b9f3182
CHECK_EMU_STATUS removal
2017-02-05 17:35:27 +03:00
Nekotekina
eebd48e51d
cellHddGameGetSizeKB w/a
2017-02-05 16:07:26 +03:00
Viktor Ivanov
1a4b5413bd
Log call to cellGameDataGetSizeKB
2016-12-05 21:47:23 +03:00
itmo153277
124f5d0097
Allow UE3 games to startup
2016-12-05 20:35:05 +03:00
Nekotekina
c20756136a
Minor diagnostic added
2016-08-18 13:29:53 +03:00
Nekotekina
066e3006bf
cellGameCreateGameData fixed
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cellGameDataCheck fixed
PARAM.SFO creation fixed
2016-08-17 21:59:42 +03:00
Nekotekina
ad174eb12c
error_code implemented
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Reports based on formatting system
ppu_error_code removed
arm_error_code removed
2016-08-16 18:57:44 +03:00
Nekotekina
fc56e70172
vm::ptr<char> formatting
2016-08-11 16:47:20 +03:00
Nekotekina
a7e808b35b
EXCEPTION macro removed
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fmt::throw_exception<> implemented
::narrow improved
Minor fixes
2016-08-08 19:19:32 +03:00
Nekotekina
f8719c1230
PPUThread refactoring
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`CallbackManager` removed, added _gcm_intr_thread for cellGcmSys
`PPUThread` renamed to `ppu_thread`, inheritance allowed
Added lightweight command queue for `ppu_thread`
Implemented call stack dump for PPU
`get_current_thread_mutex` removed
`thread_ctrl::spawn`: minor initialization fix
`thread_ctrl::wait_for` added
`named_thread`: some methods added
`cpu_thread::run` added
Some bugs fixes, including SPU channels
2016-07-30 16:35:02 +03:00
AnnieL
ca835ba68a
cellGame: unknown category temporary fix (hack) ( #1909 )
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All the games I've been trying to load from outside RPCS3's bin directory are returning me empty directories
```
{PPU[0x3] Thread (main_thread) [0x011223d8]} class fmt::exception thrown: cellGameBootCheck(): Unknown CATEGORY:
```
This is a hack for when the category is empty or unknown.
We assume it's a disk game and proceed with the emulation.
2016-07-14 23:12:26 +03:00
DH
55bc9eda9a
Do not throw exception if cellDiscGame* executed
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That not a critical situation, simple message in the log should be a good enough
2016-06-26 21:32:48 +03:00
raven02
c96057296a
Fix invalid map<K, T> key error ( #1801 )
2016-06-20 06:43:13 +08:00
Nekotekina
e2d82394f6
Cell
2016-05-23 16:22:23 +03:00
Ivan
aafcf44581
Header optimizations ( #1684 )
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Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00