Commit graph

1179 commits

Author SHA1 Message Date
Nekotekina
65c81c5e83 Fix memory viewer for SPU LS 2020-11-17 15:22:04 +03:00
Eladash
50ea1a12c9 Debugger: Fix scrolling in first registers panel 2020-11-17 09:39:39 +01:00
Eladash
b1710bb712
SPU Debugger: Implement float registers view + General debugger fixes (#9265)
* SPU Debugger: Fix try_get_insert_mask_info
* Debugger: Always update thread state on context's data change
No longer needing to press on thread's instructions for actions to work!
2020-11-15 08:45:28 +03:00
Eladash
fefab50e06 Fix vm::range_lock, imporve vm::check_addr 2020-11-11 10:30:09 +03:00
Eladash
6e27ab60ca Registers Editor: Implement SPU/PPU register value broadcast 2020-11-11 10:27:45 +03:00
RipleyTom
8a50880613 Fix path not being saved on install pkgs 2020-11-09 14:23:54 +03:00
Eladash
bacfa9be19
Debugger fixups (#9226)
Fix logic error in callstacks handling code, always set first to false after first iteration.
 Add explicit check for zero return addresses. Current code validity checks may not check for it properly when it sits on interrupt handler entry point (which may contain valid code).
 Do not allow 0x3FFF0 to be a back chain address because it needs space for LR save area, only 0x3FFE0 and below satisfy this criteria.
2020-11-08 16:42:20 +03:00
Eladash
5265eb81e0 kernel-explorer: Add basic process info 2020-11-08 09:17:13 +03:00
Eladash
516da4ecdd Debugger: Improve SPU/PPU callstack handling 2020-11-08 09:17:13 +03:00
Megamouse
a3eb5c2d63 More Header cleanup 2020-11-06 22:14:05 +01:00
Nekotekina
9b595c68a5 Fix some switch warnings 2020-11-04 14:59:25 +03:00
Megamouse
a42663b09b Qt: Pass events to dialog when not remapping 2020-10-31 20:44:09 +01:00
Megamouse
2cee26c3e7 Cleanup some includes 2020-10-31 11:53:46 +01:00
Megamouse
4984e87776 implement interception for cellKb and cellMouse
this needs to be tested
2020-10-31 02:11:27 +03:00
Megamouse
54fd224fd8 Add License Area Setting 2020-10-31 02:10:30 +03:00
Megamouse
5ca2b1200d Qt: Fix Resolution combobox default value 2020-10-31 02:08:42 +03:00
Nekotekina
f972fa26a4 Derive RSX Replay thread from cpu_thread
Its id is set to 0, so fix some id_type() usages.
2020-10-30 17:36:11 +03:00
Nekotekina
0da24f21d6 CPU: improve cpu_thread::suspend_all for cache efficiency (TSX)
Add prefetch hint list parameter.
Workloads may be executed by another thread on another CPU core.
It means they may benefit from directly prefetching the data as hinted.
Also implement mov_rdata_nt, for "streaming" data from such workloads.
2020-10-30 05:22:09 +03:00
Megamouse
59b3a3d26b
Qt: Add "Configure Game Patches" to game list (#9154) 2020-10-29 06:02:05 +00:00
Megamouse
15e8cba398 Qt: fix never played nonsense 2020-10-27 12:50:43 +01:00
Megamouse
8ce0eaa9d0
Qt: move TTY option to TTY tab (#9147) 2020-10-27 02:47:07 +00:00
Megamouse
27643cb715 HLE: improve cellHddGameCheck 2020-10-24 00:26:41 +03:00
Megamouse
fe3c7926f7 Qt: add custom game icons
This shouldn't interfere with emulation as replacing actual files would
2020-10-23 23:13:22 +02:00
Eladash
0bb3609cad Debugger: Simplify thread pause state change 2020-10-23 13:13:04 +03:00
Eladash
6d3c421823 Debugger: Optimize thread disasm type select
Some correctness fixes as well: dont use raw pointers where its not compatible, use std::weak_ptr instead.
2020-10-23 13:13:04 +03:00
Eladash
8c927d3cc8 kernel-explorer: Add SPURS wkl arg 2020-10-23 13:13:04 +03:00
Nekotekina
182a998cb6 Add "Enable Performance Report" debug setting 2020-10-20 07:09:24 +03:00
Eladash
701f7f39d6
Improve SPURS debugger (#9090) 2020-10-18 11:07:01 +03:00
Nekotekina
1885e4345c Improve vm::reservation_update
Only respect unique lock.
2020-10-11 17:22:28 +03:00
Nekotekina
050c3e1d6b Rewrite cpu_thread::suspend_all
Now it's a function of higher order.
Make only one thread do the hard work of thread pausing.
2020-10-10 13:58:48 +03:00
Bevan Weiss
d962bb018d wolfssl: Add WC_NO_HARDEN suppression to compiler defines, and remove duplicate defines in MSVC
Silence the wolf from telling us:
#warning "For timing resistance / side-channel attack prevention consider using harden options"

Also removed duplicate defines for Visual Studio project, to remove some additional warnings there.
2020-10-10 13:57:24 +03:00
Eladash
ffea52dc36 Add some more info to SPURS kernel explorer 2020-10-08 19:05:14 +03:00
Eladash
865464f607 SPU Local Storage capture 2020-10-08 19:05:14 +03:00
Eladash
a5cff8b186 kernel-explorer: Initial SPURS debugger 2020-10-06 14:20:23 +03:00
Megamouse
ef0faf03fd Overlays: Use Back instead of Cancel 2020-10-01 12:26:18 +02:00
Megamouse
5226076676 Emu: use vulkan as default renderer 2020-10-01 09:19:13 +02:00
Megamouse
046923d9f7 Add Accurate PPU 128 Reservations to Debug tab 2020-09-29 10:26:23 +02:00
Eladash
09cddc84be SPU/PPU: Implement Atomic Cache Line Stores 2020-09-27 20:09:21 +03:00
Bevan Weiss
92efaf0bba GUI: Fix exception on invalid AudioRenderer
The findData() on the invalid value correction wasn't working, and was still returning -1.
This was then used in the enable_buffering lambda as the IndexChanged callback, and throwing the Assert.

Have replaced this usage with a lambda to manually find the appropriate entry. Since we localise the text displayed, neither findData nor findText of the combo box did the job.
I haven't touched the is_ranged use of findData.
2020-09-25 16:40:32 +02:00
Eladash
7b3c0a69f3 kernel-explorer: Implement Filesystem Destcriptors information 2020-09-24 18:06:51 +03:00
Eladash
22269ca0d7
Registers Editor: Implement PPU/SPU reservation control (#8968) 2020-09-24 11:44:17 +02:00
Bevan Weiss
53212ba7a9 Core: Add date/time offset capability for console time
Provides a setting which can be applied per game, and allows for a custom date/time to be set.
The console time will then apply this as an offset to the computer wallclock.

This allows for games which look at the console time to determine their gameplay to be adjusted.
2020-09-23 21:15:45 +02:00
Silent
e938ddda2c Add playtime to the value from settings
Fixes playtime being wiped out when running
the game with --no-gui.
2020-09-23 00:06:29 +02:00
Megamouse
5d50602397 Qt/Input: fix default pad handler
We accidentally always saved keyboard to Player 1 if null was selected.
The new code will only apply keyboard by default if the config file was not found.
2020-09-22 06:59:38 +02:00
Megamouse
34eff440eb Qt: Fix playtime datatype 2020-09-21 22:17:40 +02:00
eladash
36ac68b436 SPU: Implement events channel count, minor interrupts fixes 2020-09-18 21:57:24 +03:00
Bevan Weiss
cdc3ee6c1c GUI: Small changes to terminology
In line with #4259
Trophies are changed to be 'Earned' / 'Not Earned', which also matches both the RSX displays the notification frame
And changed window title of Screenshot Preview -> Screenshot Viewer because as mentioned in the issue, the screenshot has been taken already, so it's not a preview (it is the view).
2020-09-18 08:21:39 +02:00
Megamouse
3f534b33ec
Qt: allow handling of the game window while the settings dialog is open (#8921)
This should make it easier to handle dynamic settings.
2020-09-16 23:32:27 +02:00
Megamouse
4c70864588 Add rsx capture shortcut 2020-09-16 21:57:55 +02:00
Eladash
0eb739756e kernel-explorer: Account for PPU IDs invalidation in lwmutex 2020-09-16 14:31:15 +02:00