- Allow delaying report flushes triggered by image_in or buffer_notify
- When the report is ready, all the delayed transfers will automatically
be done.
- TODO: Make this configurable?
This lowers the relative cost of this function from ~2.25% to ~1.80% on
gcc 9 which I found quite surprising, some of it probably gets inlined
better in the callers, but I haven’t been able to isolate which parts.
* allow sys_rsx_device_map to be called twice: in this case the DEVICE address retrived from the previous call returned
* Add ENOMEM checks for sys_rsx_memory_allocate and sys_rsx_context_allocate
* add EINVAL check for sys_rsx_context_allocate if memory handle is not found
* Separate sys_rsx_device_map allocation from sys_rsx_context_allocate's
* Implement sys_rsx_memory_free; used by cellGcmInit upon failure
* Added context_id checks
* Throw if sys_rsx_context_allocate was called twice.
Move se_t and se_storage to util/endian.hpp
Use single template instead of two specializations.
Add minor optimization for MSVC.
Remove v128 dependency.
Try to enable intrinsics for unaligned data.
Fix minor bug in u16/u32/u64 specializations.
- ZCULL queue was updated to one-per-cb but the conditional render sync hint was not updated.
- Do not unconditionally flush the queue unless the upcoming ref is contained in the active CB.
- This avoids spamming queue flush, which frees up resources and improves performance
- Merge viewport raster window and scissor into one clipping region
- Viewport raster clip is different from viewport geometry clipping in
hardware as the latter is configurable separately
vm::spu max address was overflowing resulting in issues, so cast to u64 where needed. Fixes#6145.
Use vm::get_addr instead of manually substructing vm::base(0) from pointer in texture cache code.
Prefer std::atomic_thread_fence over _mm_?fence(), adjust usage to be more correct.
Used sequantially consistent ordering in semaphore_release for TSX path as well.
Improved memory ordering for sys_rsx_context_iounmap/map.
Fixed sync bugs in HLE gcm because of not using atomic instructions.
Use release memory barrier in lwsync for PPU LLVM, according to this xbox360 programming guide lwsync is a hw release memory barrier.
Also use release barrier where lwsync was originally used in liblv2 sys_lwmutex and cellSync.
Use acquire barrier for isync instruction, see https://devblogs.microsoft.com/oldnewthing/20180814-00/?p=99485
Prefer vm::ptr<>::ptr over vm::get_addr.
Prefer vm::_ptr/base over vm::g_base_addr with offset.
Added methods atomic_t<>::bts and atomic_t<>::btr .
Removed obsolute rsx:🧵:Read/WriteIO32 methods.
Removed wrong check in semaphore_release.
Added handling for PUTRx commands for RawSPU MFC proxy.
Prefer overloaded methods of v128 instead of _mm_... in VPKSHUS ppu interpreter precise.
Fixed more potential overflows that may result in wrong behaviour.
Added io/size alignment check for sys_rsx_context_iounmap.
Added rsx::constants::local_mem_base which represents RSX local memory base address.
Removed obsolute rsx:🧵:main_mem_addr/ioSize/ioAddress members.
- Add vm_locking.h and vm_reservation.h and move relevant functions
and types to these headers.
- Change include order and make vm_ptr.h, vm_var.h and vm_ref.h headers
usable invidually and them including vm.h instead of other way around
- Because usage of vm::ptr now requires including vm_ptr.h instead of
vm.h updated multiple #includes
- Added additional #includes to vm_reservation.h and vm_locking to
where vm::reservation_* and locking related functions are used
- When reverse scanning, offsets are inverted and offset value of 0 is logically equivalent to an offset of -1
- Add an explicit message if clipping happens to avoid silent errors/bugs
- Do not round up sub-pixel offsets, round down instead
- Do not allow incomplete sources for hw blit transfer
- Reimplement src clipping (slice_h)
- Check 'area' of incoming texels and correct for them before RTT lookup/transfer
- Filter out incomplete targets when performing RTT lookup (1 texel or less contribution)
- Immediate mode is isolated from the rest of the vertex configuration
- TODO: Verify register behaviour when immediate mode is used
Check if per-primitive const register values are supported (likely are)
The hw doesnt fix pitch, when specifying src pitch 0 it copies the same pixels line to dst. keep in mind out_pitch = 0 is not allowed in image_in.
Same goes for buffer_notify, though it allows out_pitch to be 0.
- Ignore barriers inserted after BEGIN but before any draw commands are emitted
- Properly process tail barriers inserted before END but after draw commands are submitted
- Ignore execution barriers with no effect (same register value written)
- Also fix visual corruption when using disjoint indexed draws
- Refactor draw call emit again (vk)
- Improve execution barrier resolve
- Allow vertex/index rebase inside begin/end pair
- Add ALPHA_TEST to list of excluded methods [TODO: defer raster state]
- gl bringup
- Simplify
- using the simple_array gets back a few more fps :)
- Some games overflow the program buffer e.g Resistance games
The observed overflow is one instruction longer, likely an engine bug
with counting instructions
- Implement forced reading when calling update method to sync partial lists
- Defer conditional render evaluation and use a read barrier to avoid extra work
- Fix HLE gcm library when binding tiles & zcull RAM
- Do not do a full sync on a texture read barrier
- Avoid calling zcull sync in FIFO spin wait
- Do not flush memory to cache from the renderer side; this method is now obsolete
- Adds proper support for vertex textures, including dimensions other than 2D textures
- Minor analyser fixup, removes spurious 'analyser failed' errors
- Minor optimizations for program state tracking
- Fix program abort logic to never abort before resolving later label addresses
Fixes jumping over broken code and jumping over END markers
- TEXTURE_CONTROL2 has indexing range of [0..15] without stride skipping!
This register does not have interleaving with other texture registers
- Track shader address poke as it seems to invalidate programs as well
Drop _xbegin family intrinsics due to bad codegen
Implemented `notifier` class, replacing vm::notify
Minor optimization: detach transactions from global mutex on TSX path
Minor optimization: don't acquire vm::passive_lock on PPU on TSX path
- Improve dirty state tracking affecting program state
- vk: Refactor out transform constants upload into a separate channel to avoid if possible
transform data uploads are quite expensive
- Properly detect inline array registers vs constant value registers
- Silence needless spam, 306E is 2D surface engiine, the assumption that y is multiplied by 306E pitch is not crazy
- Track asynchronous operations in RSX core
- Add read barriers to force pending writes to finish.
Fixes zcull delay flicker in all UE3 titles without forcing hard stall
- Increase zcull latency as all writes should be synchronized now
- ZCULL unit emulation rewritten
- ZCULL reports are now deferred avoiding pipeline stalls
- Minor optimizations; replaced std::mutex with shared_mutex where contention is rare
- Silence unnecessary error message
- Small improvement to out of memory handling for vulkan and slightly bump vertex buffer heap