Commit graph

3735 commits

Author SHA1 Message Date
kd-11 a421270c19 gl: Use new scratch buffer system 2022-06-03 11:54:09 +03:00
kd-11 764fb57fdc gl: Implement scratch ring buffer with memory barriers 2022-06-03 11:54:09 +03:00
kd-11 3fd846687e gl: Refactor buffer object code 2022-06-03 11:54:09 +03:00
kd-11 ff9c939720 gl: Assume decode buffer is to be used as SSBO as this seems to be a hint to the driver about where to put the buffer
Part of OpenGL's achilles' heel - the API does not distinguish between VRAM and SYSTEM memory at all and relies on developers wrestling with the driver's heurestic algorithm for this.
2022-06-03 11:54:09 +03:00
kd-11 234db2be3f gl: Fix texture binding in overlay renderer 2022-06-03 11:54:09 +03:00
kd-11 fc44d53bb0 gl: Reset buffer size on destroying the GPU handle 2022-06-03 11:54:09 +03:00
kd-11 555a4b5f5c gl: Suggest readback buffer as ssbo if it is not provided
- We're likely to jump into a compute or readback pass anyway.
2022-06-03 11:54:09 +03:00
kd-11 a6e6df1445 gl: Implement fast texture readback for D24X8 and RGBA8/BGRA8 2022-06-03 11:54:09 +03:00
Nekotekina 76c72351a5 rsx_methods: fix warning 2022-06-02 12:56:49 +03:00
kd-11 eb52ac55a7 gl: Fix AMD buffer decode 2022-05-31 23:34:14 +03:00
kd-11 d167582f6b gl: Implement on-chip buffer-to-d24x8 conversion 2022-05-31 23:34:14 +03:00
kd-11 dd6cb054a7 gl: Add missing viewport save 2022-05-31 23:34:14 +03:00
kd-11 b97557ce7b gl: Use DSA for compressed texture upload 2022-05-31 23:34:14 +03:00
kd-11 964fd1095e gl: Properly preserve texture state
- Remove rogue glBindTexture calls and use gl commandstate object instead
2022-05-31 23:34:14 +03:00
kd-11 fcc6c2384b Fix linux build 2022-05-31 23:34:14 +03:00
kd-11 a5d73f41b5 gl: Remove debug message 2022-05-31 23:34:14 +03:00
kd-11 1b305bf789 gl: Workaround for poor AMD OpenGL performance
- Turns out the AMD driver really hates it if you render with a mapped index buffer.
  The driver internally seems to make a copy of the consumed indices and uses that. Very slow.
  I was able to isolate this after observing that glDrawArrays is not entirely shit, but glDrawElements duration scaled linearly with the number of vertices.
2022-05-31 23:34:14 +03:00
kd-11 943752db30 gl: Compute optimizations
- Keep buffers around longer to allow driver heurestics to work
- Properly initialize the shaders to allow optimal workgroup dispatch size
2022-05-31 23:34:14 +03:00
kd-11 60a2a39e88 gl: Deswizzle textures on the GPU 2022-05-31 23:34:14 +03:00
kd-11 532563e861 gl: Update some more buffer-object functions 2022-05-31 23:34:14 +03:00
kd-11 3ee27bd434 gl: Optimize consumption of buffer objects when uploading textures 2022-05-31 23:34:14 +03:00
kd-11 55e68441cb gl: Commit to bindless framebuffer object management 2022-05-31 23:34:14 +03:00
kd-11 7ec481d99b rsx: Allocate scratch memory using simple array with no default initialize
- This cuts down processing time significantly by eliminating calls to memset_stosb
2022-05-31 23:34:14 +03:00
kd-11 129e947720 gl: Improve CS throughput
- Avoids making too many invocations, especially given the 1D nature of some GPU dispatch handlers
2022-05-31 23:34:14 +03:00
kd-11 e964060a6a gl: Handle texture binding using the global state tracker 2022-05-31 23:34:14 +03:00
kd-11 74696d2e44 gl: Commit to a consistent global state 2022-05-31 23:34:14 +03:00
kd-11 78746fdb6f gl: Commit to using DSA for internal buffer management
- Gets rid of spammy BindBuffer calls on every draw
2022-05-31 23:34:14 +03:00
kd-11 ed2068fb03 gl: Rewrite buffer mapping 2022-05-31 23:34:14 +03:00
kd-11 b61c4d3693 gl: Fix stat counters 2022-05-31 23:34:14 +03:00
kd-11 81b9952e34 gl: Do not allow cross-aspect bitcasts
- There is special handling for some cross-aspect bitcasts in vulkan, but this is not possible using OpenGL
2022-05-31 23:34:14 +03:00
Elad Ashkenazi 95233b5299 rsx: Fix deadlock in vm::_page_unmap 2022-05-30 11:53:34 +03:00
Elad Ashkenazi 610d29dab0 rsx: Fix VBLANK time 2022-05-28 13:00:42 +02:00
Megamouse 345bda69ec Overlays: Add screenshot message to queue 2022-05-26 08:52:12 +02:00
kd-11 9c824aa0b5 vk: Enable event scope hack for INTEL proprietary drivers 2022-05-24 20:11:31 +03:00
kd-11 efff2a78c8
vk: Restructure how the conditional render evaluation is done (#12071)
Fixes conditional render fast-path
2022-05-24 11:11:21 +03:00
RipleyTom e68ffdbc81 Add a message overlay 2022-05-23 08:38:02 +02:00
kd-11 7c8fbc35bc rsx: Move PS3-compliant behavior to a new option 2022-05-21 16:35:35 +03:00
kd-11 b637429e44 Fix display flickering 2022-05-21 16:35:35 +03:00
kd-11 d52bb78d2c rsx: Trivial non-blocking display synchronization 2022-05-21 16:35:35 +03:00
kd-11 4e6be9172a rsx: Asynchronously flush the pipelines when handing ZCULL memory access violations 2022-05-21 10:06:32 +03:00
kd-11 0e1333ed5f rsx: Deadlock avoidance of accurate RSX reservations 2022-05-21 10:06:32 +03:00
Eladash cd74fb6a6d rsx: Implement HW accurate frame limiter 2022-05-20 22:40:48 +02:00
kd-11 ec2d529832 rsx: Separate loop interrupts from graphics state
- The interrupts are for multithreaded signals andmake the main loop run more aggressively for the next cycle
2022-05-20 16:29:27 +03:00
kd-11 257556bbf5 rsx: Add eng lock before flagging memory unmap
- This is much better than polling on atomics every cycle for something that happens a few times during gameplay
2022-05-20 16:29:27 +03:00
kd-11 93d93b4805 rsx: Fix typo 2022-05-20 16:29:27 +03:00
kd-11 e368453751 rsx: Rework loop interrupts a bit
- Reset backend interrupt in core handler
- Separate memory config interrupt from regular backend interrupt
2022-05-20 16:29:27 +03:00
kd-11 d0dc095c84 rsx: Silence some log spam 2022-05-20 16:29:27 +03:00
kd-11 360fdca5ac vk: Avoid multimap when handling image views 2022-05-20 16:29:27 +03:00
kd-11 e1b95913ea rsx/zcull: Improve deadlock avoidance
- Do not acquire eng lock while holding the page lock
  RSXThread may be waiting on the page lock and will never ack the pause request
2022-05-20 16:29:27 +03:00
kd-11 a3ea9e2985 rsx/zcull: Less aggressive disabling of optimizations 2022-05-20 16:29:27 +03:00