Commit graph

3958 commits

Author SHA1 Message Date
Nekotekina a209d0d7fa Minor fix of sys_event_queue_receive 2017-07-30 01:09:42 +03:00
Nekotekina f564a72d03 SPU: minor optimization 2017-07-30 01:09:42 +03:00
Talkashie aeb01bd216 Update outdated firmware log message 2017-07-30 01:10:24 +03:00
Robbie f9e996e006 Rewrite memory pool to be thread safe. 2017-07-28 23:50:21 +03:00
kd-11 f613901eac gl/vk: Do not trust gcm buffer size to match internal rendering resolution
- Should fix games with strange scaling artifacts due to upscaling from lower resolutions
2017-07-27 14:33:30 +03:00
kd-11 4cd5624fa7 rsx/vk/gl: Refactoring - Also adds a vertex cache to openGL as well 2017-07-27 14:33:30 +03:00
kd-11 fb7ccbd7b4 vulkan: Workaround to avoid lockup due to double fault
- TODO: Ensure no page faults occur within a page-fault handler!
2017-07-27 14:33:30 +03:00
kd-11 17c399d4e8 spu: acquire_pc rewritten to be more precise in timing
- More accurate pauses may slightly reduce performance but makes it more viable
  to allow more threads to participate without stuttering
2017-07-27 14:33:30 +03:00
kd-11 dd19622823 vulkan: Texture cache rewritten - Use a map of vectors instead of a flat array 2017-07-27 14:33:30 +03:00
kd-11 46fa6e47fe rsx/vk: Vertex cache rewritten, add option to disable it as well
- Also enable SPU loop detection by default while were at it
2017-07-27 14:33:30 +03:00
Nekotekina 7fa42cfaad Fix sys_semaphore_wait (on timeout) 2017-07-26 22:35:45 +03:00
Nekotekina f58652e51c cellRec: fix vm::bptr 2017-07-26 21:09:00 +03:00
Nekotekina bf53035e3f IPC support for lv2 sync objects 2017-07-26 21:03:41 +03:00
Nekotekina 60c6bb9865 Restore hook static functions 2017-07-26 21:03:41 +03:00
Nekotekina 67b71c0f89 Fix sys_rwlock_wunlock 2017-07-26 21:03:41 +03:00
Nekotekina 5766fb1f31 Fix sys_rwlock_wlock 2017-07-26 21:03:41 +03:00
Ryan Gonzalez dbd69536ed Linux evdev joystick support (#2885)
* Linux evdev joystick support (#2678)

* Cleanup libevdev configure code

* evdev fixes

* Evdev joystick additions/fixes

* Error message tweak

* Fix evdev multiple joysticks (thanks @hcorion!)

* Change by-id to by-path in evdev
2017-07-26 21:03:06 +03:00
Zion Nimchuk 08f0047529 Refactor setsockopt for better cross-platform-ness 2017-07-26 20:27:07 +03:00
Zion Nimchuk 54a38aa927 Fix issue #2788 2017-07-26 20:27:07 +03:00
scribam 173cc13d01 Stub some cellSysutilAvc2 functions 2017-07-26 17:49:40 +03:00
scribam 1899f399b6 Mixed minor changes 2017-07-26 17:49:40 +03:00
scribam 4c5921a7a4 Stub some cellGameExec and cellResc functions 2017-07-26 17:49:40 +03:00
scribam be84dd73a9 Stub cellRec functions 2017-07-26 17:49:40 +03:00
LambdaMan 1bef748dc4 Allow overlapping ranges in cellGcmMapEaIoAdress with coherency check (#3070)
According to Jarves, lle-gcm branch already does the same thing so we know the behaviour should be correct
2017-07-25 02:27:23 +03:00
RipleyTom b2fa0fdf53 Fix PARAM.SFO filename case (#3081)
For (get_list_item)
2017-07-24 23:53:20 +03:00
kd-11 3b03f9a010 vulkan: Avoid double flushing if a texture is externally synchronized 2017-07-24 16:52:42 +03:00
kd-11 cb194e06ce gl: Fix framebuffer validity checks 2017-07-24 16:52:42 +03:00
kd-11 a24780fe5e vulkan: Avoid cache miss whenever possible if WCB is enabled 2017-07-24 16:52:42 +03:00
kd-11 a7c28f5827 rsx: Fix remainder/iteration computations in BufferUtils 2017-07-24 16:52:42 +03:00
kd-11 425821863b vulkan; Add a weak vertex cache with single frame validity 2017-07-24 16:52:42 +03:00
kd-11 8db6555bdb lower mt upload threshold to something useful 2017-07-24 16:52:42 +03:00
kd-11 6557bf1b20 rsx: More aggressive thread scheduling for vertex processing
- Significantly helps vertex performance
- Not recommended as more threads will harm performance if the PC does not have the cores for it
2017-07-24 16:52:42 +03:00
Nekotekina adf119e960 sys_rwlock_runlock fixed
Registered _sys_rwlock_trywlock
2017-07-23 16:01:52 +03:00
Nekotekina 2bc57fbee3 LLVM: Add error message 2017-07-23 11:03:38 +03:00
Nekotekina 42b06af577 Force recompiling liblv2.sprx 2017-07-23 11:03:38 +03:00
Nekotekina f9a69c449d PPU LLVM: minor bitcast avoidance 2017-07-23 11:03:38 +03:00
Nekotekina 3f9affd2ad Stub some SPU syscalls 2017-07-23 11:03:38 +03:00
Nekotekina 23701248f3 Set LLVM recompiler as default 2017-07-23 11:03:38 +03:00
Nekotekina c9abab6828 cellGame: minor refactoring 2017-07-23 11:03:38 +03:00
Jake fde6099769 rsx: Fix vertex decompiler to support 2 arg destination 2017-07-22 09:41:00 +03:00
Jake 7b3693bb29 sys_timer: Fix initial timer state 2017-07-22 09:41:00 +03:00
kd-11 df8fa74e2a vulkan hotfix (#3046)
* Rework vertex attribute binding for vulkan. Allows always providing a buffer view to the pipeline even if the game has the attribute disabled as long as it is consumed by the vertex shader.
2017-07-22 01:54:28 +03:00
scribam 9747ab61f9 Missing function names (HLE) and small fixes (#3038)
* Add sceNpScoreGetFriendsRanking and sceNpScoreGetFriendsRankingAsync functions

* Add sceNpSnsFbGetLongAccessToken function

* Add new functions for the sceNpTus module

* Add new functions for the cellSailRec module

* Stub cellCrossControllerInitialize

* Add sceNpAuth* functions for the sceNp2 module

* Remove unnecessary call to c_str()

* Add missing module id "CELL_SYSMODULE_ADEC_AT3MULTI"

* Add Turkish keyboard mapping constant

* Add cellOskDialogExtRegisterKeyboardEventHookCallbackEx function

* Update cellSubDisplay

* Update cotire version to 1.7.10

* Replace cellSubdisplay by cellSubDisplay

* Update cellSysutil.cpp with new functions stubbed
2017-07-21 18:41:11 +03:00
Nekotekina 291ec1eeb2 SPU recompiler: minor optimization 2017-07-20 17:22:09 +03:00
Nekotekina b24eb621ae Use RTM instructions (skylake+) 2017-07-20 17:22:09 +03:00
kd-11 99828a8f15 spu: Clean up asmjit - avoid touching the shared db whenever possible
- Gets around the locking issues when fetching from the shared db
2017-07-19 23:28:33 +03:00
kd-11 2526626646 rsx: Surface cache bug fixes
- Properly handle data 'transfer' when recycling frame buffer images
- Clear 'recycled' surfaces before use
2017-07-19 23:28:33 +03:00
kd-11 582913dc31 spu: Simplify watchdog design (PC is purely HLE and occupies SPU code kernel space only, max 256K) 2017-07-19 23:28:33 +03:00
kd-11 94c1b74a17 fix build; restore asmjit reader_lock for now 2017-07-19 23:28:33 +03:00
kd-11 cbd1b28d0d spu: Add polling loop detection and clean up channel access contention code
- spus run a tight gpu-style kernel with no multitasking on the cores themselves
-- this does not map well to PC processor cores because they never sleep even when doing nothing
-- the poll detection hack tries to find a good place to insert a scheduler yield
-- RdDec is a good spot as it signifies the spu kernel is waiting on a timer
2017-07-19 23:28:33 +03:00