Eladash
9ff91c29f2
Invalidate Savestates
2023-07-23 17:58:54 +03:00
Megamouse
568e7481d8
sys_fs: use path instead of u8path
...
Japanese PS3 games often use unicode paths which hard crash the std::filesystem::string() method.
wstring() would work in these cases, but I guess we can just use path() instead of u8path().
2023-07-20 07:22:07 +03:00
Eladash
50dad6801b
SPU LLVM: Use get_known_bits() in SHUFB
2023-07-18 22:27:45 +03:00
Malcolm Jestadt
ee7475a9d4
SPU LLVM: Handle SHUFB special cases with a lookup table
...
- Needs 3 instructions to handle the special cases, since x86 lacks an 8 bit simd shift instruction
2023-07-18 22:27:45 +03:00
Elad Ashkenazi
41d38975f7
Savestates/sys_fs: Utilize fs::file::get_id to fix an old bug
2023-07-17 08:09:09 +03:00
Eladash
eecadab387
Implement fs::file::get_id()
...
File descripor ID with 2 provided ways to compare between them:
1. is_mirror_of():
Test if identical:
For example: when LHS writes one byte to a file at X offset, RHS file be able to read that exact byte at X offset)
2. is_coherent_with():
Test if both files point to the same file:
For example: if a file descriptor pointing to the complete file exists and is being truncated to 0 bytes from non-
-zero size state: this has to affect both RHS and LHS files.
2023-07-17 08:09:09 +03:00
Eladash
e27e6c0b2d
Implement PPU usleep control setting hack
2023-07-17 07:17:11 +03:00
Eladash
1371bf89e0
PPU LLVM: Allow to abort OVL analysis in the middle
2023-07-15 08:26:28 +03:00
Eladash
3b8f8d7fc8
PPU LLVM: Improve precompilation time
2023-07-15 08:26:28 +03:00
Eladash
083b4f0d3b
Patches: Fix potential RPCS3 crashes due to invalid patches
2023-07-13 07:38:46 +03:00
Eladash
c0280b43f2
PPU/Debugger: View the currently used CR field content in register panel
2023-07-12 13:22:06 +03:00
oltolm
0c94606fcf
Make compile with msvc, clang and gcc on Windows
2023-07-11 21:40:30 +03:00
Elad Ashkenazi
4b12c9a9fc
Force inherit BDVD/PS3_GAME across game updates ( #14159 )
2023-07-11 00:30:02 +03:00
Elad Ashkenazi
e882d64d8a
SPU/PPU Debugger: Add decimal mode to registers panel
2023-07-10 19:06:57 +03:00
Eladash
16f910e350
sys_fs: Fix log levels
2023-07-10 12:39:26 +03:00
Eladash
482dd0e8f8
SPU: Remove wrong clamp in MFC_Size
...
Just crashes real MFC.
2023-07-09 13:33:03 +03:00
Eladash
cae2e7de80
LV2: Log allocated guest VM addresses
2023-07-09 13:33:03 +03:00
Eladash
b68cfbf794
Fix spu_thread::dump_callstack_list regression
...
TODO: Fix in PPU [properly!]
2023-07-09 13:33:03 +03:00
Eladash
17d8f2884e
Debug fixes
2023-07-09 13:33:03 +03:00
Elad Ashkenazi
1219e5c244
SPU: Fix static interpreter requirement with interrupts
...
Removed a wrong condition in PPU LLVM as a fixup.
2023-07-07 22:39:49 +03:00
Eladash
c21cdb8055
Implement PPU LV2 debug
2023-07-07 16:03:08 +03:00
Eladash
598fe85243
PPU LLVM/RawSPU: Implement MMIO violation elimination pass
2023-07-06 19:46:36 +03:00
Sanjay Govind
8f178b2c29
sys_usbd: Implement support for Santroller devices
2023-07-05 23:54:37 +02:00
Eladash
21f5976d35
cellSpurs: Implement ShutdownTaskset and WorkloadFlagReceiver2
2023-07-02 19:01:13 +03:00
Eladash
363e498462
Remove overlay hack for PPU LLVM OVL precompilation
2023-06-29 12:12:56 +03:00
Eladash
a03dd44924
Empty kill and init callback before calling them
2023-06-29 12:12:56 +03:00
Eladash
554b27a82a
PPU LLVM: Implement SELF precompilation
...
Do not use PS3 memory for precompilation.
2023-06-28 18:34:33 +03:00
Eladash
5f2f084091
Savestate/IDM: Do not save unsavable containers
2023-06-28 18:34:33 +03:00
Eladash
a560121775
Fix Create PPU Cache
2023-06-28 18:34:33 +03:00
Eladash
d34b3190f7
Make stopping emulation not pause or crash UI
...
* Make the UI and main thread available when stopping emulation.
* Make BlockingCallFromMainThread always execute, preventing bugs when it unexpectedly did not.
* Add error code for when starting emulation when Emu.Kill() is in progress.
2023-06-26 20:48:38 +02:00
Eladash
4f5348c7d4
Fix properly RSX replay thread stop bug
2023-06-26 20:48:38 +02:00
brian218
70ce7ee106
sys_fs: Fixed up one of sys_fs_unmount()'s error codes to match real system behavior
2023-06-25 09:08:20 +02:00
brian218
cf4ae38699
sys_fs: Implemented get_normalized_path()
2023-06-25 09:08:20 +02:00
Eladash
441fbd63bb
Fix PPU debug setting with PPU interpreter
2023-06-20 18:18:24 +03:00
Eladash
073b723c09
Fix Create PPU Cache
2023-06-19 13:59:56 +03:00
RipleyTom
e2bced978e
Move connect workaround to connect interface
2023-06-18 01:04:01 +02:00
Megamouse
d08fea551e
progress dialog fix
2023-06-16 10:30:27 +02:00
Megamouse
16f869fe5a
logging: minor trace optimizations
2023-06-15 19:48:15 +02:00
Megamouse
d662a39a12
PPUAnalyser: fix std::move nonsense
2023-06-14 11:05:00 +03:00
Megamouse
d28e3c4f08
np_handler: fix warning: check socket in discover_ip_address
2023-06-13 18:08:51 +02:00
RipleyTom
5d7e75c5d8
Fix EINVAL returned on connect call to connecting socket
2023-06-11 15:42:22 +02:00
Eladash
c0e97b4e96
Qt: Improve PS3 Binaries Decryption tool
2023-06-11 00:40:14 +02:00
Megamouse
c78c504043
overlays: update progress dialog workaround
2023-06-10 09:09:55 +02:00
Eladash
d752ab0151
SPU/Debugger: Add RawSPU debug data
2023-06-09 14:07:37 +03:00
Eladash
c87a7cb2c0
PPU: Fix thread entry detection false positives
2023-06-09 14:07:37 +03:00
Megamouse
6aff2803e5
cellMsgDialog: Fix segfault when closing non-blocking Qt dialogs
2023-06-09 02:03:44 +02:00
Megamouse
769b69999f
fix whitespace
2023-06-08 21:15:39 +02:00
Eladash
6d918b565f
PPU: Sleep after returning from thread entry function
2023-06-06 17:53:09 +02:00
Eladash
52575a44b2
sys_ppu_thread: Optimize joined thread notification
2023-06-06 17:53:09 +02:00
Eladash
d5eebd6ab4
debugger: Fix trailing spaces in PPU register dump
2023-06-06 09:48:27 +02:00