This hides the audio_provider box in the settings and forces the proper provider based on boot path.
Stop-gap solution until we decided what to do with vsh settings.
- From looking at logs, users are not actually changing ZCULL settings because they do not realize how slow 'Precise' mode is.
By marking precise as the 'slowest' mode, we can get the message across that better options exist.
- Also updates the tooltips with more useful information.
For some reason rpcs3 crashes when I restore the defaults of multiple configs one after another in the settings dialog.
Using the other signal seems to work.
I don't wanna investigate this nonsense though, so I'll just accept the fix as is.
* Update asmjit dependency (aarch64 branch)
* Disable USE_DISCORD_RPC by default
* Dump some JIT objects in rpcs3 cache dir
* Add SIGILL handler for all platforms
* Fix resetting zeroing denormals in thread pool
* Refactor most v128:: utils into global gv_** functions
* Refactor PPU interpreter (incomplete), remove "precise"
* - Instruction specializations with multiple accuracy flags
* - Adjust calling convention for speed
* - Removed precise/fast setting, replaced with static
* - Started refactoring interpreters for building at runtime JIT
* (I got tired of poor compiler optimizations)
* - Expose some accuracy settings (SAT, NJ, VNAN, FPCC)
* - Add exec_bytes PPU thread variable (akin to cycle count)
* PPU LLVM: fix VCTUXS+VCTSXS instruction NaN results
* SPU interpreter: remove "precise" for now (extremely non-portable)
* - As with PPU, settings changed to static/dynamic for interpreters.
* - Precise options will be implemented later
* Fix termination after fatal error dialog
The SnapSlider function is used to snap the current slider to certain values if modified with the mouse.
But it only triggered if the user was dragging the handle of the slider and not if the bar itself was clicked.
This is fixed by using an eventFilter that listens for mousepress and mouserelease events instead of the sliderPressed and sliderReleased signals.
Maybe this is a Qt bug, but I don't want to bother with reporting this right now.
Makes things more consistent.
There were cases where both "Alt-Enter" and "Alt+Enter" were being used, so I made them all use the same style.
Added more commas and periods to give a more natural flow of sentences.
- Only implemented for image upscaling.
- Disabled by default. Emulators cannot ensure upscalers are injected at the right rendering step.
- GUI integration not implemented.
* Allow emulation to work without firmware
* Fix HLE prx path detection.
* Fix manual list loading bugs.
* Fix HLE gcm
* GUI: Fix fonts search
* GUI: Hardcode sprx list
Do not depend on /dev_flash/sys/external/ contents.
Provides a setting which can be applied per game, and allows for a custom date/time to be set.
The console time will then apply this as an offset to the computer wallclock.
This allows for games which look at the console time to determine their gameplay to be adjusted.
The original commits for the mouse hide on idle included definitions for tooltips, but didn't assign them correctly.
This fixes that up, so that tooltips exist.
And the resize height / width settings didn't have any tooltip applied.
So this extends the current resize setting tooltip to also trigger on the height / width hover (at least indicating that they are associated with this setting).
Fixed indenting
Renamed click callback argument from 'val'->'checked'
Converted m_gui re-usage to just reference ui
Removed implicit capture from spinbox lambda
Corrected millisecond acronym from mS->ms
Removed superfluous QTimer include in gs_frame.cpp
In line with the Show Cursor in Fullscreen settings, these settings are only updated when the render window is first launched, and not during the game.
This could be revised (along with the Fullscreen Cursor) if it's more desired.
The setting does not actually define the channels themselves, only the downmix option that the PS3 provides.
Channels might be changed seperately in the future.