- Reimplement fragment program fetch and rewrite texture upload mechanism
-- All of these steps should only be done at most once per draw call
-- Eliminates continously checking the surface store for overlapping addresses as well
addenda - critical fixes
- gl: Bind TIU before starting texture operations as they will affect the currently bound texture
- vk: Reuse sampler objects if possible
- rsx: Support for depth resampling for depth textures obtained via blit engine
vk/rsx: Minor fixes
- Fix accidental imageview dereference when using WCB if texture memory occupies FB memory
- Invalidate dirty framebuffers (strict mode only)
- Normalize line endings because VS is dumb
- Limits buffer size to min 720 in the Y axis (1024 section causes conflicts in some cases - TODO)
rsx: Fixups to allow large textures for blit operation
- Also includes checks for both leaking sections and blit regions for vulkan
hotfix for hanging when using WCB
addendum - unlock both ro and no blocks before attempting to copy memory blocks
gl: Fixups for ARB_explicit_uniform_location
- Forces glsl v 430 to make use of the extension
rsx/vk: Rework texture cache to minimize recursive access violations
- Also modifies the vulkan commandbuffer begin/end/submit mechanism
gl: Fix cached_texture_section::is_flushable to take memory protection into account
rsx: Fix blit dst offset calculation
gl/vk/rsx: Refactoring; unify texture cache code
gl: Fixups
- Removes rsx::gl::texture class and leave gl::texture intact
- Simplify texture create and upload mechanisms
- Re-enable texture uploads with the new texture cache mechanism
rsx: texture cache - check if bit region fits into dst texture before attempting to copy
gl/vk: Cleanup
- Set initial texture layout to DST_OPTIMAL since it has no data in it anyway at the start
- Move structs outside of classes to avoid clutter
gl: Fix multidraw [WIP]
rsx: Ignore vertex base when data source is generated using arithmetic
vk: Check pending flag before doing fence poke
vk/gl: Fix for inlined array and immediate draws
rsx: Collapse joined draws when batching
rsx: Blit engine improvements
- Always handle blits to and from framebuffers through the GPU
- Handle depth surfaces properly when using GL
- Check for format mismatches when blitting to the surface store [WIP]
Fix rsx offscreen-render-to-display-buffer-blit surface reads
- Also, properly scale display output height if reading from compressed tile
gl: Fix broken dst height computation
- The extra padding is only there to force power-of-2 sizes and isnt used
gl: Ignore compression scaling if output is rendered to in a renderpass
rsx/gl/vk: Cleanup for GPU texture scaling. Initial impl [WIP]
- TODO: Refactor more shared code into RSX/common
- Significant gains from greatly reduced CPU work
- Also reorders command submission in end() to improve throughput
- Refactors most of the vertex buffer handling
- All vertex processing is moved GPU side
Improve scaling and separate sampler state from texture state
gl: Unify all texture cache objects under one structure separate by use case
gl: Texture cache fixes
- Acquire lock when finding matching textures
- Account for swizzled surfaces when deciding whether to cpu memcpy
- Handle swizzled images on the GPU
`unveil<>` renamed to `fmt_unveil<>`, now packs args to u64 imitating va_args
`bijective...` removed, `cfg::enum_entry` now uses formatting system
`fmt_class_string<>` added, providing type-specific "%s" handler function
Added `fmt::append`, removed `fmt::narrow` (too obscure)
Utilities/cfmt.h: C-style format template function (WIP)
Minor formatting fixes and cleanup
rsx_decode.h implements a "rsx_decoders" template class that is specialized for most GCM command
found in rsx command buffer. 3 static members are defined : a "decode" function that turns command
value into a more meaninfull type if applicable (for instance bool for _enabled* command, surface
formats for set_surface_format command...), a "commit_rsx_state" that modifies a given rsx_state
structure when the command is parsed, and a "dump" function used in rsx_debugger for pretty printing.
Hopefully having the 3 functions in a single place for every command will act as a self documenting
list of rsx command buffer opcode.
rsx_state is also expanded into several explicit variables instead of being stored into a u32 array.
This should makes debugging easier (Visual Studio will display the exact value of these member for instance)
as well as preparing rsx_state for serialisation/deserialisation.
The vertex array and textures opcode are not concerned atm for bisecting purpose.
* Optimizations
1) Some headers simplified for better compilation time
2) Some templates simplified for smaller executable size
3) Eliminate std::future to fix compilation for mingw64
4) PKG installation can be cancelled now
5) cellGame fixes
6) XAudio2 fix for mingw64
7) PPUInterpreter bug fixed (Clang)
* any_pod<> implemented
Aliases: any16, any32, any64
rsx::make_command fixed