kd-11
780c38a5e5
gl: Silence compiler warning spam
2022-12-11 15:21:58 +03:00
kd-11
81f9259063
gl: Add support for capture debug markers
2022-11-22 12:15:18 +03:00
kd-11
9105c2cf4a
gl: Refactor capabilities and add GLSL version detection support.
2022-10-16 19:58:30 +03:00
kd-11
79f2c21dfb
gl: Restrict compute image bindings to [0-8]
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NVIDIA only supports 8 compute image slots even on modern GPUs.
2022-09-19 01:37:10 +03:00
kd-11
df36c44bc2
gl: Avoid UBO/SSBO binding index collisions
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- Some drivers don't like this. Actually only RADV.
- Almost all GPUs going back 15 years have a large number of UBO slots but limited SSBO slots.
Move UBO slots up as we have tons more headroom there.
2022-09-19 01:37:10 +03:00
kd-11
8181498d86
gl: Alias UBO/SSBO slots to avoid exceeding the available number of binding slots.
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- The sets are different anyway and should not overwrite each other in a proper driver.
2022-08-03 23:33:31 +03:00
kd-11
82439327fa
gl: Support loading data from SSBO using compute shaders
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- Gives better performance than using raw draw calls.
- Does not work with all formats. The draw call version is still used when needed.
2022-07-13 02:09:58 +03:00
kd-11
35ef19cfc8
gl: Refactor the rest of GLHelpers
2022-07-13 02:09:58 +03:00
kd-11
6c315e8aee
gl: Disallow overlapping binding points
2022-06-05 10:13:41 +03:00
kd-11
d577cebd89
gl: Refactor image and command-context handling
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- Move texture object code out of the monolithic header
- All texture binds go through the shared state
- Transient texture binds use a dedicated temp image slot shared with native UI
2022-06-04 14:02:33 +03:00
kd-11
3fd846687e
gl: Refactor buffer object code
2022-06-03 11:54:09 +03:00