Commit graph

41 commits

Author SHA1 Message Date
kd-11 c325017675 rsx: Preserve the texcoord transform around destructive modifications 2023-07-11 04:09:30 +03:00
kd-11 fdfcc6c5ea gl: Refactor attachment clear logic
- Make the whole thing a standalone command to avoid unnecessary state meddling.
2023-04-19 14:21:15 +03:00
kd-11 780c38a5e5 gl: Silence compiler warning spam 2022-12-11 15:21:58 +03:00
kd-11 a0ef1a672c rsx: Implement interpolation using barycentrics 2022-12-11 15:21:58 +03:00
kd-11 8be4ac6869 gl: Fix rotation operations in blit engine 2022-11-22 12:15:18 +03:00
kd-11 81f9259063 gl: Add support for capture debug markers 2022-11-22 12:15:18 +03:00
kd-11 bd9c876e36 gl: Handle clip plane switching using API calls and the state tracker 2022-10-21 13:45:45 +03:00
kd-11 1df977fae2 gl: Avoid including unnecessary headers 2022-10-16 19:58:30 +03:00
kd-11 9105c2cf4a gl: Refactor capabilities and add GLSL version detection support. 2022-10-16 19:58:30 +03:00
kd-11 6d43fcf8fb gl: Fall back to renderpass decoder on ATI drivers 2022-10-16 19:58:30 +03:00
kd-11 65d20f2d08 gl: Add mesa support for polygon offset 2022-10-11 14:00:34 +03:00
kd-11 0572d44996 gl: Fix enum collision 2022-09-22 23:46:48 +03:00
kd-11 81fa3da101 gl: Minor optimization around test..set patterns in the state tracker 2022-09-22 23:46:48 +03:00
kd-11 79f2c21dfb gl: Restrict compute image bindings to [0-8]
NVIDIA only supports 8 compute image slots even on modern GPUs.
2022-09-19 01:37:10 +03:00
kd-11 df36c44bc2 gl: Avoid UBO/SSBO binding index collisions
- Some drivers don't like this. Actually only RADV.
- Almost all GPUs going back 15 years have a large number of UBO slots but limited SSBO slots.
  Move UBO slots up as we have tons more headroom there.
2022-09-19 01:37:10 +03:00
Nekotekina b49a1f27eb Warning fixes 2022-09-17 16:35:02 +03:00
kd-11 8181498d86 gl: Alias UBO/SSBO slots to avoid exceeding the available number of binding slots.
- The sets are different anyway and should not overwrite each other in a proper driver.
2022-08-03 23:33:31 +03:00
kd-11 57dd611111 gl: Fix incomplete stencil view of depth-stencil texture
- Samplers must use point sampling for stencil views
2022-08-03 23:33:31 +03:00
kd-11 246bf1df64 Use C++17 ctor for string_view 2022-07-21 22:29:40 +03:00
kd-11 ab3cde1939 gl: Do some macro patching for intel driver 2022-07-21 22:29:40 +03:00
kd-11 680f08c2b8 gl: Destroy barrier signals correctly 2022-07-18 18:58:22 +03:00
kd-11 e95084f138 gl: Use DSA for imageview configuration and avoid needless bind operations 2022-07-18 18:58:22 +03:00
kd-11 82439327fa gl: Support loading data from SSBO using compute shaders
- Gives better performance than using raw draw calls.
- Does not work with all formats. The draw call version is still used when needed.
2022-07-13 02:09:58 +03:00
kd-11 f60002e87d gl: Optimize memory barriers a bit
- Move waits to server side
- Increase the scratch buffer size to avoid waiting on barriers
2022-07-13 02:09:58 +03:00
kd-11 9fc6382909 gl: Finalize BGRA storage format internals
- Performance is terrible but it works properly now
2022-07-13 02:09:58 +03:00
kd-11 ebad08aa97 gl: Fix image creation for virtual formats 2022-07-13 02:09:58 +03:00
kd-11 bb5ce67d57 gl: Handle corner cases for CopyBufferToImage
- Handle 3D textures and cubemaps
- Handle writing to mip > 0
2022-07-13 02:09:58 +03:00
kd-11 f948ce399e gl: Implement CopyBufferToImage in software
- Overrides the drivers CopyBufferToImage handling where possible
2022-07-13 02:09:58 +03:00
kd-11 954c60947d gl: Avoid calling gl functions without a context even if the object is GL_NONE
- While calling glDestroyXXXX with GL_NONE is a no-op, calling it without a context will crash some drivers.
2022-07-13 02:09:58 +03:00
kd-11 98b6783c05 gl: Fix image views broken after refactor 2022-07-13 02:09:58 +03:00
kd-11 0894d2886a Fix build 2022-07-13 02:09:58 +03:00
kd-11 35ef19cfc8 gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
kd-11 09824a718f gl: Separate BGRA8 storage from RGBA8 2022-07-13 02:09:58 +03:00
kd-11 6c315e8aee gl: Disallow overlapping binding points 2022-06-05 10:13:41 +03:00
kd-11 f0a02e0d9d gl: Fix leaking texture views 2022-06-04 14:02:33 +03:00
kd-11 8185bfe893 gl: Track image destruction and remove handles from state tracker
- Handles are reused for different resources which can cause problems
2022-06-04 14:02:33 +03:00
kd-11 d577cebd89 gl: Refactor image and command-context handling
- Move texture object code out of the monolithic header
- All texture binds go through the shared state
- Transient texture binds use a dedicated temp image slot shared with native UI
2022-06-04 14:02:33 +03:00
kd-11 25c05867d6 gl: Fix ring buffer remove() function
- Fixes crash on running a second game in the same session
2022-06-03 11:54:09 +03:00
kd-11 a421270c19 gl: Use new scratch buffer system 2022-06-03 11:54:09 +03:00
kd-11 764fb57fdc gl: Implement scratch ring buffer with memory barriers 2022-06-03 11:54:09 +03:00
kd-11 3fd846687e gl: Refactor buffer object code 2022-06-03 11:54:09 +03:00