Commit graph

568 commits

Author SHA1 Message Date
Vincent Lejeune
d27f6c8fa7 Use rsx::limits values 2015-10-13 00:04:05 +02:00
Vincent Lejeune
6f71d04aa4 move linear to swizzle and get_size_type
symbol undef though
2015-10-13 00:04:04 +02:00
Vincent Lejeune
3de47c201c RSX: Create a rsx namespace.
Put get_address inside.
2015-10-13 00:04:04 +02:00
Vincent Lejeune
e3e5b46cbf Remove m_ prefix on some members of RSXThread 2015-10-13 00:04:03 +02:00
Vincent Lejeune
ceab44b9ab d3d12: Remove D3DGSFrame 2015-10-13 00:04:02 +02:00
Vincent Lejeune
0138a95567 RSX: Remove using namespace ps3 in header 2015-10-13 00:04:02 +02:00
Vincent Lejeune
f483c3b9ca Revert "Merge pull request #1245 from DHrpcs3/master"
This reverts commit 5feba39ff7, reversing
changes made to ebf28f8da0.
2015-10-09 20:04:20 +02:00
DH
cc0c3fc98d Implemented fragment constants loading (OpenGL renderer)
Fixed nv308a::color
Minor improvements
2015-10-07 17:36:26 +03:00
DH
86720f90cd rsx:🧵 initialize flip_status
Fixed clear_surface (OpenGL)
Enabled some RSXDebugger features (disasm and textures/buffers view)
Minor improvements
2015-10-06 01:22:21 +03:00
DH
3721941ffb Fixed OpenGL renderer crash
Temporary downgraded OpenGL requirements to OpenGL 3.1 (GLSL 1.40)
Fixed some D3D12 Renderer compilation errors
2015-10-05 18:40:22 +03:00
DH
4fdeeace66 D3D12Renderer: fixed some compilation errors
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
DH
1c890f85c5 OpenGL: do not align buffers 2015-10-05 12:56:05 +03:00
DH
6cd62a9fd0 OpenGL: fixed nv4097_clear_surface implementation
minor improvements
2015-10-05 12:56:05 +03:00
DH
1e7ded2163 rsx::thread moved from rsx2 branch
TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
2015-10-05 12:56:05 +03:00
Vincent Lejeune
62d7bf2159 Common: Move generic upload texture code from d3d12 2015-10-03 18:25:18 +02:00
Nekotekina
8ae3401ffa Some things improved
shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
2015-09-22 16:48:21 +03:00
Raul Tambre
8204737efa Implement GetLicenseArea, category improvements
Also fixed newlines, CellSailEvent, fixed CellMusic changes, fixed
console_write, fixed L10n changes and removed the login dialog for now,
until a more proper implementation.
2015-09-13 10:26:01 +03:00
Nekotekina
5e14310071 noexcept usage fixed
thread_t renamed to named_thread_t
2015-08-24 21:22:48 +03:00
Nekotekina
ce494f8847 fmt::by_value, fmt::Format removed 2015-08-24 21:22:42 +03:00
Nekotekina
73b108765e fs:: const renaming, fs::g_tls_error stub 2015-08-24 21:22:39 +03:00
Nekotekina
405d7cb70c Revert "RSX: Fix NV3089"
This reverts commit a86e44deb4.
Reasons: it's broken and not strictly related with d3d12 PR.
2015-08-16 18:37:20 +03:00
raven02
a86e44deb4 RSX: Fix NV3089
Make convert_swizzle.elf works
2015-08-12 00:26:50 +02:00
vlj
ca90c05b0a gl : refix 2015-08-12 00:26:32 +02:00
vlj
744b56b12d gl: Fix texture unswizzling
Fix multi texture test
2015-08-12 00:26:32 +02:00
Nekotekina
8f9e1100c8 SPU fixes, various fixes 2015-07-10 04:31:25 +03:00
Nekotekina
6f1e76198a Some fixes 2015-07-10 04:31:18 +03:00
Nekotekina
3aefa2b4e1 ThreadBase rewritten (wip) 2015-07-10 04:31:16 +03:00
vlj
f4efeabcf3 RSX: Rename and document function member. 2015-07-03 17:08:06 +02:00
vlj
5abeec85cc GL/RSX: Let backend call LoadVertex themselves. 2015-07-02 19:01:19 +02:00
vlj
288581cb43 RSX/GL/Null: Move semaphore handling to backend 2015-07-02 19:01:18 +02:00
raven02
e6df1ddcc0 Fix CELL_GCM_TEXTURE_CLAMP
It should be GL_CLAMP
2015-05-29 21:59:51 +08:00
vlj
2a7c65c019 GL: Use pipeline cache 2015-05-19 17:26:06 +02:00
Nekotekina
74b3580b69 rfile_t renamed 2015-04-25 00:38:11 +03:00
Nekotekina
56c64c8045 VFS::CreatePath fixed, bugfixes 2015-04-20 18:53:31 +03:00
Nekotekina
ab405901ee wxFile removed (rFile -> rfile_t) 2015-04-19 16:19:24 +03:00
raven02
9954b36ec7 Fix intel HD graphics crash 2015-03-18 22:30:47 +08:00
raven02
9b41f846d6 Disable glDepthBoundsEXT for Intel HD graphics 2015-03-18 06:05:32 +08:00
Nekotekina
267de68441 Memory cleanup, page flags implemented
RSXCMDMem, SPRXMem, MmaperMem removed
MainMem range fixed
2015-02-13 17:04:03 +03:00
Nekotekina
384cb5e415 RSX "refactoring" reverted 2015-01-31 16:01:34 +03:00
raven02
2c98a37512 Init: switch to version 420 layout (binding = 0) 2015-01-19 04:42:46 +08:00
DHrpcs3
482d470bf2 Small RSX fixes
- Fixed constants offset in FP decompiler.
- Fixed vertex textures initialization.
2015-01-18 12:51:30 +02:00
raven02
12edfeb216 RSX : last few cmd refactoring 2015-01-05 04:08:26 +08:00
raven02
d2e6f6fef0 RSX : few more cmd refactoring 2015-01-04 01:00:56 +08:00
raven02
fffadb975b RSX : inline fragment naming as vertex shader 2015-01-02 08:06:42 +08:00
raven02
8616d340bb RSX: create depth buffer only when required 2015-01-01 22:54:46 +08:00
raven02
a7ca705552 RSX: add alpha func/ref , depth func/mask and bug fix 2015-01-01 12:31:40 +08:00
raven02
3e3665a13b RSX: refactor glEnable cmd 2014-12-30 23:44:08 +08:00
raven02
1b87f9312b RSX : add ClearColor() / ClearStencil() / ClearDepth() / ClearSurface() 2014-12-30 03:37:58 +08:00
raven02
c76dd371f3 RSX: vertex data regression fix 2014-12-21 01:13:10 +08:00
raven02
3fc471eb32 RSX: shaders fix and vertex texture implementation 2014-12-17 22:01:59 +08:00