Eladash
9ff91c29f2
Invalidate Savestates
2023-07-23 17:58:54 +03:00
Eladash
c0280b43f2
PPU/Debugger: View the currently used CR field content in register panel
2023-07-12 13:22:06 +03:00
kd-11
eee7bf0c97
vk: Don't load depth-stencil textures on the transfer queue
2023-07-12 03:20:08 +03:00
oltolm
0c94606fcf
Make compile with msvc, clang and gcc on Windows
2023-07-11 21:40:30 +03:00
kd-11
bff6e0d277
rsx: Don't assert when surface and texture cache overlap lockable memory
...
- It's not a serious enough problem and the root cause is understood.
2023-07-11 04:09:30 +03:00
kd-11
c325017675
rsx: Preserve the texcoord transform around destructive modifications
2023-07-11 04:09:30 +03:00
kd-11
0d57744efa
rsx: Fix AMD shader codegen
2023-07-10 22:44:40 +03:00
kd-11
a98b4adead
rsx: Fix projected coordinates calculation again
2023-07-09 19:33:48 +03:00
kd-11
186fe53279
rsx: Fix the default shadow codegen path
2023-07-09 19:33:48 +03:00
kd-11
c9917c826a
Fix typo
2023-07-09 19:33:48 +03:00
kd-11
aedebecae2
rsx: Reimplement projected texturing
2023-07-09 19:33:48 +03:00
Megamouse
c30c9b2168
Home menu: improve Anisotropic Filter Override value labels
2023-07-08 13:42:05 +02:00
Megamouse
358735a199
Home menu: add optional special label overrides
2023-07-08 13:42:05 +02:00
Megamouse
d909bbc297
Home menu: set vblank step size to 30
2023-07-08 13:42:05 +02:00
Megamouse
2adb2f82d7
Home menu: move advanced video options to advanced menu
2023-07-08 13:42:05 +02:00
kd-11
e7ac84fca3
rsx: Fine-tune the subimage view bezel dimensions
2023-07-06 14:06:30 +03:00
kd-11
b9ea6be842
rsx: Fix AA factor calculation
2023-07-06 14:06:30 +03:00
kd-11
d46dbc0fa8
rsx: Fill section dimensions when converting atlas op to copy op
2023-07-06 14:06:30 +03:00
kd-11
d41fe80b8e
Clamp MSAA sampling weights to avoid clipping
2023-07-05 02:51:04 +03:00
kd-11
465c421707
rsx: Wrap MSAA coordinates before texelFetch
2023-07-04 23:41:12 +03:00
kd-11
79e000f63d
rsx: Fix virtual coordinate clamping
2023-07-04 09:31:51 +03:00
kd-11
10af0e8c93
vk: Disable anisotropy if the anisotropic level is meaningless
2023-07-04 09:31:51 +03:00
kd-11
d13cf0e29a
rsx: Fix shader interpreter
...
- It broke ages ago
2023-07-04 09:31:51 +03:00
kd-11
1671922f7e
rsx: Fix shader interpreter compilation
2023-07-04 09:31:51 +03:00
kd-11
c9da795bf3
rsx: Fix vp codegen when unrestricted depth range extension is absent
2023-07-04 09:31:51 +03:00
kd-11
69eb1401a9
vk/gl: Fix debug overlay stats
2023-07-04 09:31:51 +03:00
kd-11
aa06ac119f
rsx: Fix sampled descriptor address corruption
2023-07-04 09:31:51 +03:00
kd-11
1afee59c95
rsx: Insert missing texture barrier
2023-07-04 09:31:51 +03:00
kd-11
4decad6f6b
rsx: Force compatibility checks when applying fast-path optimizations
2023-07-04 09:31:51 +03:00
kd-11
a37f786a37
rsx: Properly fill in the cyclic ref field for framebuffer references
2023-07-04 09:31:51 +03:00
kd-11
8f98e572e1
rsx: Use designated initializer for the dangerous copy_region_descriptor type
...
- We need to move more dangerous braced initializations to c++20
- Also adds a base address variable which will come in handy
2023-07-04 09:31:51 +03:00
kd-11
c818f8af82
vk: Fix namespace pollution in sync module
2023-07-04 09:31:51 +03:00
kd-11
fac8bcc20c
rsx: Formatting and tidying changes
2023-07-04 09:31:51 +03:00
kd-11
1d004f2788
rsx: Lower single-image-blit to a scaled coordinate fetch
2023-07-04 09:31:51 +03:00
kd-11
cef4ea786a
rsx: Trivially detect single-image-blit transfer operations
2023-07-04 09:31:51 +03:00
kd-11
8ebf24d8e7
vk: Do not clear memory if we're going to overwrite it with a copy anyway
2023-07-04 09:31:51 +03:00
kd-11
69b02f7e46
rsx: Implement atlas trivialization pass
...
- Decompose sequences of copies into the minimally required set.
This does 2 things:
a. Reduces GPU workload by doing less transfers
b. Allows the clipping optimization to kick in and skip a ton of GPU work
2023-07-04 09:31:51 +03:00
kd-11
b788e05396
rsx: Implement GPU copy ellision through coordinate transform
...
- TODO: Some corner cases still exist where format may not be a match after a cache merge.
2023-07-04 09:31:51 +03:00
kd-11
5dc4e74c98
rsx: Minor optimization to speed up texture state sync a bit given the larger structure in use now
2023-07-04 09:31:51 +03:00
kd-11
436ef1cff6
rsx: Fix shader compilation when texture ops are referenced
2023-07-04 09:31:51 +03:00
kd-11
d77a78cdf1
rsx: Rework texture coordinate handling to support clamping and a more sane scale-bias setup
2023-07-04 09:31:51 +03:00
kd-11
66cb855db0
rsx: Fix fragment program codegen
2023-07-04 09:31:51 +03:00
kd-11
fb3aa9628d
rsx: Migrate vertex fetch out of the cpp file
2023-07-04 09:31:51 +03:00
kd-11
89c81d9f22
rsx: Switch common codegen to use the glsl scripts
2023-07-04 09:31:51 +03:00
kd-11
cffcfad42a
rsx: Add the glsl files
...
- Generated from inline strings in GLSLCommon.cpp
2023-07-04 09:31:51 +03:00
kd-11
931a2c516f
vk/rsx: Fix build errors and warnings
2023-06-30 18:38:14 +03:00
kd-11
2f9e1cf4df
vk: Get rid of some spammy debug code
2023-06-30 18:38:14 +03:00
kd-11
68d1c38f3b
vk: Minor refactor to make early-exit branches trivial and easier to read
2023-06-30 18:38:14 +03:00
kd-11
c4acea6c82
vk: Fix some regressions in synchronization2 behavior
2023-06-30 18:38:14 +03:00
kd-11
7ebabddfe0
vk: Fix GPU hang
2023-06-30 18:38:14 +03:00