Commit graph

11716 commits

Author SHA1 Message Date
Elad Ashkenazi
60b5adab63 SPU: SPURS limit update 2024-09-26 06:59:20 +03:00
Elad Ashkenazi
e3c8b3d524 GUI: Add SPURS limit to home menu 2024-09-26 06:59:20 +03:00
Elad Ashkenazi
8b79fd3da1 SPU: Make SPURS limit a dynamic setting 2024-09-26 06:59:20 +03:00
Elad Ashkenazi
4b0a5bd1b8 SPU: Fix callback leak 2024-09-24 10:31:37 +03:00
Elad Ashkenazi
6995467ff6 SPU: SPURS limiter algorithm update 2024-09-24 10:31:37 +03:00
Elad Ashkenazi
ad42a2b89a SPU: Task-based SPURS limiter 2024-09-24 10:31:37 +03:00
Megamouse
4c3d243672 MacOs/Arm64: Fix warning 2024-09-23 23:00:58 +02:00
Ani
02362a4807 spu: Do not apply a Max SPURS Threads limit to libSail
On all the tested games (e.g. Naruto Ultimate Ninja Storm, Catherine),
limiting SPURS threads for "_libsailCellSpursKernelGroup" causes video
playback to hang and the game to permanently freeze. These games still
function properly while limiting the other CellSpursKernelGroup groups,
as I've confirmed through manual thread pausing.

I have not found a single example that shows that 
_libsailCellSpursKernelGroup threads can be limited without the game 
freezing.

This allows the Max SPURS Threads setting to work with more games, or to 
work with a lower thread limit count for games where it already works.
2024-09-21 15:02:41 +02:00
Megamouse
c89e30b3d9 cellMsgDialog: only abort dialogs that were actually spawned by cellMsgDialog 2024-09-20 20:43:57 +02:00
Megamouse
d88b7f6fde cellSaveData: improve logging for overlays 2024-09-20 20:43:57 +02:00
Antonino Di Guardo
df9275819e
Added reconciliation functions for game list file (games.yml) (#16061) 2024-09-20 08:46:51 +02:00
RipleyTom
3d9c8a670e Implement old matching API 2024-09-19 20:34:56 +02:00
Elad Ashkenazi
cf65571be7 SPU Analyzer Hotfix 2024-09-19 10:00:18 +03:00
capriots
66eae05e75 cellAtracXdec: fix FFmpeg warning 2024-09-18 07:57:10 +02:00
Antonino Di Guardo
d1648dd707
[TESTERS NEEDED] Improved contextual menu (#16038) 2024-09-14 21:51:42 +02:00
capriots
7f2534819e cellAtracXdec: review fixes 2024-09-14 19:37:21 +02:00
capriots
e678931cee cellAtracXdec: review fixes 2024-09-14 19:37:21 +02:00
capriots
965dbf2c12 cellAtracXdec: review fixes 2024-09-14 19:37:21 +02:00
capriots
624f34ae13 cellAtracXdec: review fixes 2024-09-14 19:37:21 +02:00
capriots
d60eced317 cellAtracXdec: set to HLE by default 2024-09-14 19:37:21 +02:00
capriots
c813c5e953 cellAtracXdec implementation 2024-09-14 19:37:21 +02:00
capriots
5ce9c5b09f cellAdec: add internal datatypes 2024-09-14 19:37:21 +02:00
Megamouse
e5a526e4d6 input: enable squircle settings in keyboard pad handler
Clamp squircled values to radius 1.
Also set kb and evdev default to 8000 as the others
2024-09-14 17:20:07 +02:00
Elad Ashkenazi
8131f40269 SPU Analyzer: Fix dereferencing freed reference 2024-09-13 19:32:15 +03:00
Elad Ashkenazi
743f9a9f51 rsx: Add 120fps and monitor refresh-rate frame limits 2024-09-12 13:49:03 +03:00
Megamouse
53c84577c0 Set cellSysutilAvcExtInitOptionParam to notice 2024-09-08 20:04:30 +02:00
Megamouse
00e5d54be7 cellSysutilAvc: fix cellSysutilAvcEnumPlayers error check 2024-09-08 20:04:30 +02:00
Elad Ashkenazi
03980304cf SPU Analyser: Fix source termination of starting block 2024-09-08 06:51:57 +03:00
Megamouse
2bc0d19c9d cellSysutilAvcExt: add some param checks 2024-09-06 17:17:17 +02:00
Megamouse
fe1fa45956 cellSysutilAvcExt: fix some params and size of long (the disassembly makes zero sense with s64) 2024-09-06 17:17:17 +02:00
Megamouse
6fa993645e cellSysutilAvc: add param checks 2024-09-06 17:17:17 +02:00
Megamouse
144ff82402 Stub cellSysutilAvc 2024-09-06 17:17:17 +02:00
Megamouse
7e9cf297ac cellPad: Remove obsolete comment 2024-09-06 17:17:17 +02:00
Megamouse
d780355784 cellPad: draw debug overlay for basic input debugging of port 0 2024-09-06 08:33:55 +02:00
Megamouse
b0194ba6af cellPad: scale emulated skateboard IR input down 2024-09-06 08:33:55 +02:00
kd-11
7353696014 cpu: Format additions to sse2neon to match the rest of the file 2024-09-04 07:49:49 +03:00
kd-11
a60eab6e36 aarch64: Fix compilation for windows-on-arm 2024-09-04 07:49:49 +03:00
snake
ad1eb93a05
cellMic: add 16-bit PCM to 32-bit float conversion for DSP stream (#16030) 2024-09-03 23:25:24 +02:00
kd-11
c80342e8d4 aarch64: Support calloc patch blocks 2024-08-31 13:55:58 +03:00
kd-11
00a0c4e69d rsx: Silence compiler warnings 2024-08-29 13:08:23 +03:00
kd-11
81f91e2095 Fix GL stencil tracking 2024-08-29 13:08:23 +03:00
Megamouse
3b36df48e9 Vk/Gl/Overlays: Do not blend the alpha channel when rendering overlays
When blending a source pixel with alpha less than 1 onto a texture, we will end up having even less alpha than before.
This can lead to ugly "holes" in the overlays, especially on the edges of glyphs with smooth fonts for example.
We can fix this by only blending the RGB values while keeping the destination's alpha value.
I haven't really seen this happen in RPCS3, but it's better to be safe than sorry.
2024-08-28 01:19:15 +03:00
Elad Ashkenazi
d1bfa9cd9c RSX: Fix RSX Captures 2024-08-27 06:51:55 +03:00
Megamouse
e5b03d9cbd Qt: check microphone permissions 2024-08-26 07:42:22 +02:00
kd-11
f367703574 Use sysctlbyname 2024-08-25 22:04:45 +03:00
kd-11
8c64192ac7 Implement basic system info detection on macos using sysctl 2024-08-25 22:04:45 +03:00
Elad Ashkenazi
11e3aa660e SPU: Remove condition from GETLLAR spin detection 2024-08-25 18:29:30 +03:00
RipleyTom
3dc75dc3d1 Handle WSAENETRESET error 2024-08-25 13:04:44 +03:00
kd-11
be0ef0cc28 macos - Fix crash executing resolver 2024-08-24 14:13:14 +03:00
kd-11
470f8674df aarch64 - Support for apple exceptions 2024-08-24 14:13:14 +03:00